Thursday, June 30, 2022

PrinceWatercress plays Sly Cooper and the Thievius Raccoonus AGAIN - Part 10 of 23


In this entry, we run away from a giant sea serpent known only as "The Beast" and we a fight a zillion ghosts to get two more Treasure Keys. 


A Grave Undertaking

There is a trampoline leading up to a rope. Use the Decoy to lure the enemy at the top closer, then smack him so you can enter this level.

Smash your way through the branches, and smack the ghost. If you see any gravestones spawning ghosts enemies that will float into you, destroy them.

Wait for the flames on the torches to go out before jumping onto them with the spire jump technique. After the part with the three gravestones, go right at the trampoline where the extra life is to continue with the level. Watch out for the lasers moving around the columns. When you destroy the alarm system, you can go in the other direction and get some clue bottles that are easy to miss.

Be sure to look around before the second set of torches; you may miss a clue bottle here or there.

On the platforms that are connected to one another, take out the ghosts and the generating gravestone first before going for everything on the platforms.

The vault is behind the branches near the trees, and the last four clue bottles will be near it. The combination is 1-2-8. Inside is Bruce O'Coop's computer hacking technique, which gives you the duty roster information for all the enemies in all of the world, which you can use if you look at an enemy with your Binocucom.

The Lair Of The Beast

There is another trampoline that leads to a vine you can slide across. It will take you to this area.

You'll need to run up a few vines, swing around and strike some candles to get past the gate, but look around for clue bottles first.

After that, you'll soon be doing a lot of jumping and swinging around. There is a platform you can jump to just before you reach the beast. Get there for clue bottles.

As for the beast itself, you'll be running with the camera facing the front of Sly. Keep moving, watch where you're going and keep swinging so you can get all those clue bottles. Eventually, the beast will leave you alone. The vault will be near the treasure key; use the rail walk to get there. Inside the vault - the combination of which is 4-4-4 - is the blueprints for the third chapters of the game, which will help you get everything in Mz. Ruby's hideout.

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