In this entry, we beat Muggshot once and for all, then head for the swamps of Haiti for the third part of the Thievius Raccoonus.
Last Call
By unlocking all the locks, you can strike the nearby lever with an attack to open up the mouth of the big dog face door to face Muggshot.
If you die enough times during the boss, you'll start the boss battle over with a silver charm, and if you keep dying, you'll keep getting gold charms when you go back to the beginning.
For the first few phases, you'll need to strike the mirrors with your staff to send the light towards the crystals situated all over the room. Doing this with all the crystals will zap Muggshot with some concentrated sunlight and destroy his guns, and you'll have to face him at a higher level. The first layout is pretty simple, but you will have to double back on the second layout. If Muggshot is able to line up with you, he will shoot at you; thankfully, you can hear him grown before he fires at you, so you'll know when you need to jump over the bullets.
At the top, you'll have to spire jump from one point to another to reach the mirrors. Muggshot will fire at regular intervals at this rate, and you'll want to wait behind a mirror for him to fire before turning the mirror over with your staff. Once you do that, you'll want to wait in front of another mirror. If a mirror is turned over when Muggshot shoots it, the mirror will turn back around and you'll have to move it back into position. After you zap Muggshot one more time, it's on to the third chapter of the game, where you'll have to head to Haiti and face Mizz Ruby. You'll also learn "Tennessee Kid" Cooper's rail walk and rail slide from Muggshot's share of the Thievius Raccoonus, and that will come into play in the next world.
Vicious Voodoo
The next stop is the middle of Haiti, where Mizz Ruby runs her criminal empire. She was born into a family of mystics, and she learned to raise the undead for the few friends that she had as people feared her. As an adult, she decided to punish the world for fearing her by using her voodoo powers for criminal gain, and she became the chief mystic of The Fiendish Five. Her last known location was the Haitian jungle.
The Dread Swamp Path
To use the rail walk and rail slide, just press Circle on any vine or root that looks like a rail or slide and you'll be able to walk or slide on it.
The giant mosquitos will try to suck your blood, but if you can smack them, that won't be happening any time soon.
The drums act as trampolines if you jump on them. Use them to get to higher places and continue with the stage.
Spiders will come down, but you can swat them out of the way.
The giant rock monsters will split into two parts - the head and the body - after one strike. One more strike to both parts will finish them off for good. After the wood platform, you'll need to make a leap of faith over to the next area in the distance.
The enemy with the flashlights will move their light in and out, and you'll need to time your movements to get past them.
At the end, you'll need to destroy the candles that are located around the exit to finish the stage. There will also be enemies with flashlights, and you'll need to finish them from behind to get them out of your way. Once you destroy all the candles, you'll be able to get the treasure key and exit.
The vault will also be near the exit on an island separate from the final area of the stage. The combination is 5-8-8. Inside is Kelle McCooper's notes on how to harness the electromagnetic filed generated by a rolling raccoon. To use it, press L2 and R2 until "Roll" is shown, then press Triangle to damage enemies with the Roll. You must have the Roll ability in order to use this.
The Swamp's Dark Center
You'll need to find a way into the nearby skull temple to get to Mz. Ruby.
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