Saturday, June 25, 2022

PrinceWatercress plays Sly Cooper and the Thievius Raccoonus AGAIN - Part 5 of 23


In this entry, we beat our first boss in Sir Raleigh Frog, then head to the U.S.A. for the second part of the Thievius Raccoonus.


Now that you have all the Treasure Keys in Sir Raleigh's lair, it's time to take on Sir Raleigh himself. Once you unlock the cannon, jump inside to get launched into Raleigh's airship.

The Eye of the Storm

For the first few hits, you'll have to jump from platform to platform after Raleigh bloats in size. Keep Raleigh close by, and after a few bounces, he will deflate. That is when you want to him. You could jump from platform to platform, but you can keep yourself and Raleigh on the same one just by moving back and forth. This is imperative for the second hit, as you're forced to use one platform.

After two hits, the lights around the platforms will flash when Raleigh lands on them. The platforms will eventually sink, but Raleigh will deflate after about give or six bounces. If a platform does not light up when Raleigh lands on it, get back on that platform and smack Raleigh as quickly as possible.

For the fourth hit, Raleigh will land on the center of a platform, stick his tongue out and spin it around in one last attempt to hit you. Jump over his tongue with single jumps only, and when the attack stops, hit him one more time. You'll beat Raleigh and get his share of the Thievius Raccoonus, which contains Rioichi Cooper's Ninja Spire Jump technique. After Raleigh gets hauled off to prison and the Cooper Gang spend some time in the U.K., it's back home for the next case.

You'll soon be back at the hideout, where you can go on to the next world.

Sunset Snake Eyes

The next stop is Mesa City, Utah, U.S.A., home of the nefarious Muggshot, the muscle of the Fiendish Five. After growing up as the runt of the litter and the neighborhood weakling, Muggshot turned to gangster movies and slowly became a tough-as-nails gangster and criminal underworld leader in his own right.

A Rocky Start

Be sure to look around whenever possible; some of the clue bottles are easy to miss. Given that there are 40 of them here, you'll definitely be looking high and low.

To utilize the Ninja Spire Jump, jump towards a narrow spot with blue sparkles on it and press Circle to land. From here, you can jump elsewhere, including another narrow point.

The dogs can only run so far due to being tied down, but you'll still want to be careful.

Mattresses will bounce you upwards, and this won't be the only time you'll see them.

Enemies will break through fences, so be ready to strike enemies when you approach them. The guys you'll meet behind them are the usual enemies who will rush at you with clubs. Let them come to you and smack them.

The flashing lasers act much like the lasers you've seen before. If they are flashing, they will be safe to walk on, but it also means they are about to change location on the laser fields.

The guys with the ball and chains will swing at you if you get close enough; be sure to jump before attacking.

You can jump over the cards thrown by the card-throwing enemies.

The crushers will crush you if you happen to be under them when they come down.

Some of the cards hanging off edges will tumble if you tip them over while standing on them. Some of them will have important stuff on them.

The construction crane has a wire you can climb on for three easy-to-miss clue bottles.

The vault is on the cable you can climb before the construction crane; the combination is 3-1-4. Inside is Rob McCooper's Explosive Hat Technique. To use this ability, press L2 and R2 until "Mine" is selected, then press Triangle to throw a hat. Press it again to detonate the hat, but make sure you aren't nearby or else you're going to get hurt. (Where does Sly keep all those hats?)

Muggshot's Turf

You're going to need three Treasure Keys to rev up a car and use it to get into the casino. Thankfully, there are quite a few things around here that you can break for coins.

Watch out for the guys with the flashlights; their flashlights have some range and their machine guns will seriously hurt.

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