Monday, June 27, 2022

PrinceWatercress plays Sly Cooper and the Thievius Raccoonus AGAIN - Part 7 of 23


In this entry, we climb up one of the buildings near the casino, and we run into Carmelita again.


When you throw the keys into the locks holding the red car back, you'll be able to hit the lever and back the car into the wooden boards blocking the casino, allowing you to enter the building.

You'll need all seven treasure keys to open up the huge Muggshot face and enter Muggshot's penthouse so you can face the man himself and take back his share of the Thievius Raccoonus.

Straight To The Top

Inside the building you just opened, jump onto the mattress and spire jump from the dollar sign chandeliers to get in here.

I always liked this stage, for some reason. Part of it has to do with the fact that I used it to do a lot of OBS setting testing while making the first iteration of this Let's Play, but the other has to do with all the jumping and latching on to neon lights as you progress through the stage.

The name "Straight To The Top" is both a figurative and literal thing you're supposed to do here: you have to make it to the top of the building and get on the huge wrecking ball on the crane at the end to break the thick glass window that the Treasure Key for the level is encased in. Along the way, you'll send things leaning in one direction with your wait towards where you need to go on two occasions, you'll be climbing on neon lights, and you'll be looking around a lot for those clue bottles.

A few clue bottles are situated on cars hanging off the building and held only by magnets stuck to the roof; if you stand on those cars, they're going down into the pit a few seconds later, so hit the bottle quickly and get away. There is also a gold hook you need to latch onto behind where the green "MUGGSHOT" letters are; grab onto it with Circle to get a ton of clue bottles (along with the bottles you can find in the general area). Don't forget to check the tower before the second checkpoint for clue bottles as well.

The vault is just before the construction crane with the wrecking ball you need to land on to break the glass around the Treasure Key. The combination is 4-6-8. Inside is the blueprints for Mesa City, allowing you to use your Binocucom to look for things you may have missed.

Two To Tango

Hit the guy throwing the cards at the beginning so you don't get nailed making your way up.

Shortly after you start this stage, you'll meet Carmelita Fox again. Just like in the tutorial stage, she'll chase after you and shoot at you with her shock pistol. Stay on the move as you go through the stage and don't stay in one place for too long. At the same time, you'll want to take a good look around for clue bottles. Thankfully, the shock pistol blasts are not insta-kill, and the clue bottles should be easy to get to. Once you're inside the building, take care of the guys with the flashlights from out of sight to open up more of the stage and get the vault. You should have 23 clue bottles when you enter the building; the other 7 will be around the vault.

The vault here contains Suzanne Cooper's notes for water safety, and the combination is 5-3-2. From now on, you won't die or lose a charm if you fall into water. 

Eventually, you'll lose her, but she will catch up with you once she sees you inside the building. You'll have to run across gambling tables and wooden platforms and jump your way to platforms that are spinning around to keep from getting shocked once again. At the top, you'll find the jewel case with the Treasure Key inside. You'll need to smack it with your cane multiple times to get it.

If you pay attention after you lose her on the balcony, you can hear Carmelita yelling at Sly. This is a detail that I never caught the first time around, and as a result, I try to get as many Carmelita quotes from this as I can.

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