Wednesday, June 15, 2022

PrinceWatercress plays Space Invaders (Atari 2600) - Part 3 of 3


In this entry, we check out the last two rule variations, then play with all four of them activated at once for fun.


Game Mode 5 activates Fast Bombs. With Fast Bombs, enemy fire is much faster than before. Meanwhile, the speed of your shots stays the same. Be ready to move, or else you are going to get annihilated. If you can get used to playing with the Fast Bombs rule variation, you can get good at this game.

Game Mode 6 combines Moving Shields and Fast Bombs.

Game Mode 7 combines Zigzagging Bombs and Fast Bombs.

Game Mode 8 combines Moving Shields, Zigzagging Bombs and Fast Bombs.

Game Mode 9 is the first to introduce Invisible Invaders. With this rule variation, the enemies are completely invisible, and you can only see their bombs. The only way to see the aliens is to successfully hit one of them, and that only lets you see where they are for a brief amount of time. With this mode, you almost might as well be playing the game blind-folded, as it can be easy to have no idea where the enemies are and they will land at the bottom before you know it.

Game Mode 10 combines Moving Shields and Invisible Enemies.

Game Mode 11 combines Zigzagging Bombs and Invisible Enemies.

Game Mode 12 combines Moving Shields, Zigzagging Bombs and Invisible Invaders.

Game Mode 13 combines Fast Bombs and Invisible Enemies.

Game Mode 14 combines Moving Shields, Fast Bombs and Invisible Enemies.

Game Mode 15 combines Zigzagging Bombs, Fast Bombs and Invisible Invaders.

Game Mode 16 combines all four rule variations of Moving Shields, Zigzagging Bombs, Fast Bombs and Invisible Invaders. Good luck playing with all four rule variations on at once!

Modes 17-32 are the same as 1-16, except you and a second player take turns in a two-player alternating mode.

Modes 33-48 are the same as 1-16, except you and a second player play at the same time. Player 1 has a blue ship; Player 2 has a red ship.

Modes 49-64 are the same as 1-16, except you and a second player control the same ship and take turns firing. If you wait too long to fire, you automatically fire and control of the ship is transferred over to the other player.

Modes 65-80 are the same as 1-16, except you and a second player control the same ship. Player 1 gets to move the cannon to the left, while Player 2 gets to move the cannon to the right. Both players can fire the cannon.

Modes 81-96 are the same as 1-16, except you and a second player control the same ship. One player gets to control the ship in either direction and fire the cannon, but when the cannon is fired, full control of the ship is transferred to the other player.

Modes 97-112 are the same as 1-16, except you and a second player control the same ship. Player 1 gets to move the cannon while Player 2 gets to fire the cannon.

The difficulty switches make the cannons narrower (in B or novice) and wider (in A or expert).

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