Now for the part where it gets interesting. The Fire Down Below is full of fire-belching furnaces we'll have to close, while A Cunning Disguise is full of dart-shooting globes that will poke you full of holes if you don't take the time to protect yourself.
The Fire Down Below
Close to the entrance to the hub is a wooden wheel that you have to run on. By running on it, you'll lower a platform. Jump onto the platform, and you'll be able to reach a higher platform you'll have to swing to and sneak on to reach this level.
The furnace doors with the fire coming out of them make a return here, but unlike the ones from a few videos, the flames go in and out on their own. Also, don't forget to look around the room where you start, as there are some clue bottles that are easy to miss. At this rate, you'll need to look around for stuff. Thankfully, if you have the blueprints from High Class Heist, you'll be able to do that more easily.
The wooden wheel you need to run on will appear again after the start. When a hook comes your way on the conveyor belt, grab on and jump off at the other side. You'll then need to climb on the spiraling metal bar and jump on the gears to continue on. Smack the furnace doors to get the flames out of your way.
You'll soon encounter another wheel you'll need to run on. Be sure to look around first for more clue bottles, and to jump away to avoid the spotlight that swings back and forth. Eventually, you'll be able to deliver a rock towards you that will break the window open, allowing you to run onto the conveyor belts nearby. Avoid the spotlights as you get the last of the clue bottles as well as the Treasure Key.
Don't forget that the vault is back at the beginning. The combination is 5-7-9. This one contains Dev Cooperinda's Slow Motion Jumps. Press L2 and R2 until "Slow" is chosen, then press Triangle while in the air to slow down time.
A Cunning Disguise
This level is close to High Class Heist. It's the red pipe you can climb up that leads to some more rooftops and to a green light.
Feel free to strike the book stacks for extra coins.
The globes act as dart shooters, and there's no way to avoid the projectiles. The only thing you can do is jump into the barrel nearby and use it to walk across the rug without getting shot. Interestingly, you can destroy the globes after you cross to the other side.
You'll need to take the barrel with you throughout the stage. Walk onto the elevator to get down. The barrel can act as camouflage against the spotlights - assuming you're not moving when they're on you - to keep you from being spotted.
There is an extra life around the first squid guard; you'll need to turn around in order to find it. As for the second guard, you'll need to climb a ladder and attack him from above.
Be sure to look around in the area with all the bookcases for clue bottles.
After some furnaces - and some more dart-shooting globes, destroy the globes, then look around for more clue bottles and get back in the barrel. Take the elevator up, and watch out for the searchlights. Also, there are a few ladders you can climb on as well as a few bookcases you can walk into and push for some easy-to-miss clue bottles. Be sure to double jump up the chandeliers near the end for the last few clue bottles.
The vault is located where the first set of moving searchlights was. The combination is 2-4-2. Inside is Chris Cooper's Dive Collection Technique, which lets you break and collect things with the Dive attack.
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