Showing posts with label Sumo Fighter. Show all posts
Showing posts with label Sumo Fighter. Show all posts

Wednesday, June 1, 2022

PrinceWatercress plays Sumo Fighter - Part 15 of 15


...and with that, that's Super difficulty cleared and the game beaten!


Super - Stage 5

Stage 5-1

The floating head shows up just before you reach the bonus area. Also, there will be more enemies dropping down from the sky as you climb up the stage

Stage 5-2

There will be a couple of flying fireballs and demon heads through the area, especially where the bonus area is.

Stage 5-3

This stage has no changes between difficulties, so I'm just going to cut and paste here.

This area is pretty straightforward. If you need any power-ups, take the lower path in the fork in the road.

There are two bosses to end this journey. The first is a shogun. If you strike him, he will jump kick at you. To beat him, you'll need to jump over him, get all the way to the other side, then stomp as much as possible as he advances. When he gets close enough, you'll need to jump over him and repeat. When he is beaten, he will leave a full health pick-up.

As for the second boss, wait on the right side (but not too far to the right) and keep pressing B to palm strike. As the boss approaches, keep attacking. When you stun him, keep attacking and you'll bring him down very easily.

After that, that's it! You've beaten the game on all three difficulties! Well done!

Tuesday, May 31, 2022

PrinceWatercress plays Sumo Fighter - Part 14 of 15


The only good thing about this stage is that I only have to play it one more time.


Super - Stage 4

Stage 4-1

The angry white birds start showing up in numbers here. Be careful not to get knocked into the pits on the way to the end. One of the pits even has a guy dropping straight down from the sky as you jump over it. Not fun.

Stage 4-2

Remember that thing I said about leaving the pots near the pits alone so you can make better jumps? You'll be doing it here, especially when you'll have the parasol yokai showing up on the other sides of these jumps. Be sure to scroll the screen as far to the right as you can as you do this.

Stage 4-3

This is where it gets hard.

When you reach a pit with blocks on the left side of it, leave the blocks alone. You'll need them to make longer running jumps. Just like with Stage 4-2, scroll the screen as far to the right as you can so you can spawn the hawks from Stage 1-1 whenever possible. The hawks don't really show up until near the end of the stage, but they can definitely send you plummeting into a pit if you don't see them coming.

To beat the boss, get up to him and hit him. Avoid the rocks that he throws when he jumps into the air and buries himself in the ground. Wait for the dust to kick up under your feet. This will be where he will pop out. Move slightly to the side and hit him so you can do damage when he comes up, then stand still to avoid the first rock and jump up to avoid the second, and land where the boss is burying himself. It will take some practice to get the timing down, but if you can get it down, it makes beating this boss much easier. You'll have to keep doing this until he dies.

Near the end of the boss battle when you have the boss down to about one or two units left, you'll stun the boss instead. Keep palm striking him and he will be done.

Monday, May 30, 2022

PrinceWatercress plays Sumo Fighter - Part 13 of 15


Just like on Hard, this part is the same as always. Of course, I have to play the next stage one more time...


Super - Stage 3

Stage 3-1

Now that our fists are at maximum strength, we can break any blocks in the game that we want.

Stage 3-2

The fireballs move from the right end of the screen to the left. You can duck down and palm strike them to get rid of them, but they'll fly over your head about half the time, especially if you duck whenever you see them.

Also, we finally enter the bonus area!

Stage 3-3

The floating head makes an appearance before the bonus area. It also shows up soon after you go up from returning from the bonus area.

The boss here is the same as ever.

Sunday, May 29, 2022

PrinceWatercress plays Sumo Fighter - Part 12 of 15


...and the copying and pasting (with a few small additions) continues! Seriously, I can't see a difference between Hard and Super, especially with max stats involved.


Super - Stage 2

Stage 2-1

Amazingly, there isn't much difference between Easy and Hard here...or in this case, Hard and Super.

With that said, the geisha yokai are called rokurokube, and the parasol yokai with the one sandaled foot is called kasa-obake.

Stage 2-2

The white birds that dip up and down as they move forward show up and become a nuisance here. If you can hit them, they'll drop a rice bowl worth one experience point. Only hit them if you know that you can hit them; otherwise, leave them be and don't even go after them.

Also, the ninjas now toss throwing stars at your current position.

Stage 2-3

There isn't much different here going from Easy to Hard (or Super) here, either. Also, thanks to our enhanced stats, we can just plow through the boss by just attacking while inside of him.

Saturday, May 28, 2022

PrinceWatercress plays Sumo Fighter - Part 11 of 15


Now it's time to play on Super...and it feels like Hard. Okay, then...


I can't find any discernible differences between Hard and Super. It also doesn't help that I have all my stats maxed out when I start the Super difficulty. As a result, all the strategies here are the same as in Hard Mode.

Super - Stage 1

Stage 1-1

It should be noted that the locations of the bonus areas are the same as they always were, so if you knew where they were then, you'll know where they are from here on out.

By starting with the password we got at the end of Stage 5-3 on Hard, we're able to start the game on Hard with all of our stats from Easy. 

Hawks will show up from the upper-left corner and divebomb at you. If you defeat them, they will drop skulls. In the harder difficulties, they will lower your stats, so avoid the skulls at all costs.

Stage 1-2

The flying demon heads will leave skulls when defeated, and they also shoot fireballs at your current position as they loop around in a small circle. Sometimes it's better to leave them alone.

Stage 1-3

Since we have much better stats compared to Easy and Hard, we can tear the boss here apart.

The little white bird that dips up and down as it flies forward shows up here. They will show up in greater numbers later on, and they can be tough to defeat.

Friday, May 27, 2022

PrinceWatercress plays Sumo Fighter - Part 10 of 15


After the big difficulty boost in Stage 4, Stage 5 goes back to being manageable. Next up is the Super difficulty...


Hard - Stage 5

Stage 5-1

The floating head shows up just before you reach the bonus area. Also, there will be more enemies dropping down from the sky as you climb up the stage

Stage 5-2

There will be a couple of flying fireballs and demon heads through the area, especially where the bonus area is.

Stage 5-3

This stage has no changes between difficulties, so I'm just going to cut and paste here.

This area is pretty straightforward. If you need any power-ups, take the lower path in the fork in the road.

There are two bosses to end this journey. The first is a shogun. If you strike him, he will jump kick at you. To beat him, you'll need to jump over him, get all the way to the other side, then stomp as much as possible as he advances. When he gets close enough, you'll need to jump over him and repeat. When he is beaten, he will leave a full health pick-up.

As for the second boss, wait on the right side (but not too far to the right) and keep pressing B to palm strike. As the boss approaches, keep attacking. When you stun him, keep attacking and you'll bring him down very easily.

You'll get a password (which you should write down and remember for later), then you'll get a message congratulating you before telling you to play on Super. Yes, that password will be useful for Super.

Thursday, May 26, 2022

PrinceWatercress plays Sumo Fighter - Part 9 of 15


The lyric I forgot to mention was "It was not a night to be with birds" from "Christmas Time in Motor City" by Was (Not Was).


Hard - Stage 4

Stage 4-1


The angry white birds start showing up in numbers here. Be careful not to get knocked into the pits on the way to the end. One of the pits even has a guy dropping straight down from the sky as you jump over it. Not fun.

Stage 4-2

Remember that thing I said about leaving the pots near the pits alone so you can make better jumps? You'll be doing it here, especially when you'll have the parasol yokai showing up on the other sides of these jumps. Be sure to scroll the screen as far to the right as you can as you do this.

Stage 4-3

This is where it gets hard.

When you reach a pit with blocks on the left side of it, leave the blocks alone. You'll need them to make longer running jumps. Just like with Stage 4-2, scroll the screen as far to the right as you can so you can spawn the hawks from Stage 1-1 whenever possible. The hawks don't really show up until near the end of the stage, but they can definitely send you plummeting into a pit if you don't see them coming.

To beat the boss, get up to him and hit him. Avoid the rocks that he throws when he jumps into the air and buries himself in the ground. Wait for the dust to kick up under your feet. This will be where he will pop out. Move slightly to the side and hit him so you can do damage when he comes up, then stand still to avoid the first rock and jump up to avoid the second, and land where the boss is burying himself. It will take some practice to get the timing down, but if you can get it down, it makes beating this boss much easier. You'll have to keep doing this until he dies.

Near the end of the boss battle when you have the boss down to about one or two units left, you'll stun the boss instead. Keep palm striking him and he will be done.

Wednesday, May 25, 2022

PrinceWatercress plays Sumo Fighter - Part 8 of 15


Other than a few new enemies popping up, Stage 3 is the calm before the storm. You'll know what I mean by that next time.


Hard - Stage 3

Stage 3-1


Now that our fists are at maximum strength, we can break any blocks in the game that we want.

Stage 3-2

The fireballs move from the right end of the screen to the left. You can duck down and palm strike them to get rid of them, but they'll fly over your head about half the time, especially if you duck whenever you see them.

Also, we finally enter the bonus area!

Stage 3-3

The floating head makes an appearance before the bonus area. It also shows up soon after you go up from returning from the bonus area.

The boss here is the same as ever.

Tuesday, May 24, 2022

PrinceWatercress plays Sumo Fighter - Part 7 of 15


The difficulty spike hasn't happened...yet. It's going to happen eventually, though.

First | Previous | Next | End

Hard - Stage 2

Stage 2-1


Amazingly, there isn't much difference between Easy and Hard here.

With that said, the geisha yokai are called rokurokube, and the parasol yokai with the one sandaled foot is called kasa-obake.

Stage 2-2

The white birds that dip up and down as they move forward show up and become a nuisance here. If you can hit them, they'll drop a rice bowl worth one experience point. Only hit them if you know that you can hit them; otherwise, leave them be and don't even go after them.

Also, the ninjas now toss throwing stars at your current position.

Stage 2-3

There isn't much different here going from Easy to Hard here, either. Also, thanks to our enhanced stats, we can just plow through the boss by just attacking while inside of him.

Monday, May 23, 2022

PrinceWatercress plays Sumo Fighter - Part 6 of 15


Hard mode brings some dangerous new enemies - and rules - into the mix.


Hard - Stage 1

Stage 1-1

It should be noted that the locations of the bonus areas are the same as they were on Easy, so if you knew where they were then, you'll know where they are from here on out.

By starting with the password we got at the end of Stage 5-3 on Easy, we're able to start the game on Hard with all of our stats from Easy. 

Hawks will show up from the upper-left corner and divebomb at you. If you defeat them, they will drop skulls. In the harder difficulties, they will lower your stats, so avoid the skulls at all costs.

Stage 1-2

The flying demon heads will leave skulls when defeated, and they also shoot fireballs at your current position as they loop around in a small circle. Sometimes it's better to leave them alone.

Stage 1-3

Since we have much better stats compared to Easy, we can tear the boss here apart.

The little white bird that dips up and down as it flies forward shows up here. They will show up in greater numbers later on, and they can be tough to defeat.

Sunday, May 22, 2022

PrinceWatercress plays Sumo Fighter - Part 5 of 15


From here, it's a brisk road to the final battle so we can save Kayo! But can we beat the game on Hard mode?


Easy - Stage 5

Stage 5-1


In this stage, the guys with hammers from the very beginning that slowly move forward will drop down from the sky.

Midway through your climb, the bonus area will be to the far right. Getting to it is crucial, as it'll let you skip a good amount of the level (as always).

Stage 5-2

A few of the new enemies - especially the big geishas and their skull icons - will come back. Be careful on the rocks, as the feudal lords can land on them if they try to jump back at you.

The bonus area is above a stack of breakable blocks, so make sure you stand on them and jump up to find the bonus area.

Stage 5-3

This area is pretty straightforward. If you need any power-ups, take the lower path in the fork in the road.

There are two bosses to end this journey. The first is a shogun. If you strike him, he will jump kick at you. To beat him, you'll need to jump over him, get all the way to the other side, then stomp as much as possible as he advances. When he gets close enough, you'll need to jump over him and repeat. When he is beaten, he will leave a full health pick-up.

As for the second boss, wait on the right side (but not too far to the right) and keep pressing B to palm strike. As the boss approaches, keep attacking. When you stun him, keep attacking and you'll bring him down very easily.

You'll get a password (which you should write down and remember for later), then you'll get a message congratulating you before telling you to play on Hard.

Saturday, May 21, 2022

PrinceWatercress plays Sumo Fighter - Part 4 of 15


Stage 4 has the hardest boss out of the entire game...and some of the most challenge that the game has to offer, too.


Easy - Stage 4

Stage 4-1

The platforms in this area are perhaps the hardest obstacle in this stage. You'll want to be careful when jumping from one to the next, as the jumping guys will either knock you off a platform into a bottomless pit or out of the air and into a pit. If they land inside the platform, they will attack again. It's best just to let the jumping guys pass by and fall into a pit. Also, some enemies will drop straight out of the sky, so be caution when progressing here.

You'll need to be at full strength to get to the bonus area.

Stage 4-2

This place is full of parasol yokai. Let them come to you, and if they get close, palm strike and throw them. If you see a destructible plant pot near a pit, scroll the screen to the right as much as you comfortably can to reveal enemies when necessary, then making a running jump off the pot to ensure that you clear the pit that is in front of you. This will definitely come in handy in the later difficulty levels.

The bonus area is next to a pot.

The thumb wrestling mini-game plays differently compared to the other mini-games. You have a cursor, but so does the computer, who has one underneath the bar.

If the computer stops its cursor before you do, your thumb will be pinned down. You will have to keep stopping your cursor at the middle between the two hands to free yourself.

If you stop your cursor first, you'll pin the opponent down instead.

As a result, you must stop your cursor in the dark rectangles near the center as quickly as possible, so you can pin down the computer. If whoever is pinned down cannot free themselves by getting their cursor to the center within three seconds, they lose.

For some reason, I could never figure this out. Still can't!

Stage 4-3

Be ready to make some running jumps over the pits. If you need to, use the rocks to give yourself some extra height and length from the get-go. One of the last jumps has ninjas approaching on the other side, so be ready for them when you land.

The bonus area is up and to the right of the first set of mid-air platforms.

To beat the boss, get up to him and hit him. Avoid the rocks that he throws when he jumps into the air and buries himself in the ground. Wait for the dust to kick up under your feet. This will be where he will pop out. Move slightly to the side and hit him so you can do damage when he comes up, then stand still to avoid the first rock and jump up to avoid the second, and land where the boss is burying himself. It will take some practice to get the timing down, but if you can get it down, it makes beating this boss much easier. You'll have to keep doing this until he dies.

Near the end of the boss battle when you have the boss down to about one or two units left, you'll stun the boss instead. Keep palm striking him and he will be done.

Friday, May 20, 2022

PrinceWatercress plays Sumo Fighter - Part 3 of 15


Time for some more moving to the right and palm striking anything that moves. Stage 3-2 has some interesting enemies, by the way.


Easy - Stage 3

Stage 3-1


Watch out for the guys with the ponytails; they will jump kick at you. As long as you let them come to you and attack as they approach, they're no problem.

The bonus area is above the first set of rocks. Jump up to find and get it.

Stage 3-2

The old men just move towards you. The geisha with the oversized heads do, too, and they all drop skulls if you defeat them. Never pick the skulls up; you'll get a lot of points, but you'll lose all your experience.

The kids in the raccoon suits throw fireballs at you. Be ready to dodge, then attack. Stomping works best.

Some blocks cannot be broken unless you're at full strength. I'm assuming the game wants you to be at full strength with the punch at this point. The bonus area will be surrounded by blocks that you can't break until your punch stat is as maximum.

Stage 3-3

In this stage, you'll be jumping your way up a temple. There are some tables and vases that you can break. The bonus area is in mid-air; just dash to it and you'll reach it.

The last table and vase has the full-health power-up.

To beat the boss, get on the platform in the center. Get to the right of the boss, stomp, then jump over the boss when he slide kicks. Repeat until he's dead.

Thursday, May 19, 2022

PrinceWatercress plays Sumo Fighter - Part 2 of 15


We start Stage 2 by going down the mountain we went up in Stage 1, then take on a guy with a wolf.


Easy - Stage 2

Stage 2-1

You'll be making your way down in this stage. Be sure to defeat the tiny sumo and destroy all the rocks that you can.

To get rid of the geisha yokai, use your stomp. That will get rid of them in one hit and hopefully keep them from hitting you with fireballs. The parasol yokai go down like most of the enemies you've seen and usually drop a rice bowl.

As you progress, the cursor on the bar in the mini-games moves faster and faster. The rewards, however, get greater and greater, and if you can beat all three rounds of a bonus game, you can get a lot of experience. Speaking of which, the arch leading to the bonus area will be to the right as you drop.

There is an extra life to get near the end.

Stage 2-2

The feudal lords will become super deformed when you get near them. They're very easy to defeat with your palm strikes, though.

The bonus area is above one of the mid-air platforms. Jump to find it.

Stage 2-3

The ninjas drop five experience when defeated, making them a pleasure to beat up. The tall guys with the jars will throw the jars at you; thankfully, you can jump over the jars.

The bottomless pits appear again here. In case a tall guy with a jar blocks your way between a thin platform and safer ground, keep to the left and jump over the jar when it is near ground level.

The bonus area is after the first tall guy with the jar. It will be above a mid-air platform.

You may have to make a running jump to get to some of the mid-air platforms.

The boss here moves back and forth and summons wolves. You can jump over the wolves. As for the boss, get behind him and smack him around with the palm strike, and keep moving towards him if you are behind him. It also helps to have seven hit points worth of health going into this battle.

Wednesday, May 18, 2022

PrinceWatercress plays Sumo Fighter - Part 1 of 15


Here's an odd little game where the main protagonist is a sumo wrestler. It may not be the best platformer for the Game Boy, but it's still enjoyable in its own way.


You are a sumo wrestler Bontaro Heiseiyama aka Bon-Chan, and you have to sav your love Kayo, who has been kidnapped by ninjas. 

Easy - Stage 1

Stage 1-1


Left and Right let you move, and double-tapping either direction lets you dash. Down lets you duck. B lets you attack with a palm strike, especially if you press it repeatedly, and pressing it while running performs a headbutt. A lets you jump, and holding Down while pressing A lets you perform a stomp move that stuns some enemies and kill others.

At the bottom of the screen is your current health, your current experience, your current lives and your current score.

The pause screen shows the current strength of your strikes, your stomps, and your health meter.

As you go through the stage, you'll beat up enemies with rods that run towards you as well as tiny sumo. As you attack enemies repeatedly with the palm strike, you'll eventually throw them into the stratosphere to get rid of them for good. You'll need to beat up all the enemies and pick up what they leave behind. Rice bowls give you one point of experience, while the thing that looks like either a butterfly or a black four leaf clover gives you five. You'll need ten experience points to get to the next level. When you reach ten, the number on the right for your experience will flash. Pause the game and select one of the three things you want to strengthen: your strikes, your stomp or you health meter. You'll then have to get more experience to level up again. I recommend starting with strikes and health first, and saving the stomp for last.

Spikes do one hit point worth of damage. Don't walk on them.

Strike rocks in order to find things and pick them up. The drums gives us fist projectiles that you can throw out by holding Up and pressing B, and you have a limited amount of projectiles. That number is directly underneath your health, if you have them.

The kebab pick-ups replenish one point of health.

The gift box gives you a lot of points and also makes you temporarily invincible.

The arch above one of the platforms in the middle of the level leads to a bonus stage, and you'll need to select one of three cards to see what you'll get. There are three games: an arm wrestling game, a sumo wrestling game, and a thumb wrestling game. There is also an "Oh no!" card that gives you nothing. Besides giving you a game that you can play for more experience, you can also use the bonus stage to refill your health and skip part of the stage, even if you don't get a game.

To beat the sumo wrestling game, keep pressing the A button when the black cursor reaches the center of the bar at the bottom of the screen. With timing and practice, you'll be able to press the A button and stop the cursor as close to the center of the bar as possible and win the game and a lot of experience. You'll have three rounds of this to do, and you'll need all of them to win all the experience points, which will definitely be a help at this point.

The salt basket completely refills your health.

The stone at the end is the end of the level. When you beat a level, you'll get a password. Be sure to write it down, as it also saves your stats. Also, break the rocks at the end for more experience.

Stage 1-2

There are bottomless pits here, so be careful.

When you see the man with the hat, keep your distance and wait for him to throw his hat, then get up to him and attack him. They can knock you into pits much like any enemy, so know when to back off and know when to strike.

The guys with the sheathed swords will jump at you if you get close enough to them. They also wal

The bonus area is at the end of the second spike pit with the platforms. Just jump up to find it and get to it.

The mawashi gives you a super stomp that works for only one stomp. If you have the fist projectiles, it will replace them.

Break the rocks at the end to find some experience as well as a sumo fighter doll. The sumo fighter doll gives you an extra life.

Stage 1-3

Stage 1-3 scrolls vertically. Be very careful when making your way up the level, as the level does not scroll back down and falling beyond the bottom of the screen will cost you a life.

Watch out for the Ronin that run at you.

The arch is on the right side of the screen about halfway through the level.

The arm wrestling game plays just like the sumo wrestling game: stop the cursor as close to the center of the bar as possible and win the game and a lot of experience.

The boss is a martial artist. You can either get caught inside of him and position yourself so you can stay super-close to him and keep hitting him, or you can do the safer option: wait at the side of the screen opposite the boss and move under the boss as soon as he does the jump kick - which will be unable to hit you at the extreme ends of the screen - and then hit him. (Thanks One Credit Classics) Once you take him out, it's on to Stage 2.