Showing posts with label Shadowgate. Show all posts
Showing posts with label Shadowgate. Show all posts

Thursday, March 10, 2016

Shadowgate - The OST


Non-playlist version with reverb and echo.

Playlist version with the songs as they originally were.

DeceasedCrab makes Madamluna play Shadowgate - Part 11 of 11


Finally, the ending!


For this room, you'll get that "Five to find" riddle again. Use the Talisman on the sword slot. (This is the "Bladed Sun.") Congratulations, you've turned the Warlock Lord's defenses off. Using the Horn here will cause the door to open.

To beat the Behemoth, Use the Blade on the Staff. Then, Use the Orb on the Staff and you'll make the Staff a living entity. Use the Staff on the Behemoth and not the Warlock Lord. You'll kill the Behemoth and the Warlock Lord, who gets dragged down with it. You've just saved the world!


Wednesday, March 9, 2016

DeceasedCrab makes Madamluna play Shadowgate - Part 10 of 11


We're nearly there? So why is the game still unforgiving?

You know that hallway where we kept entering the left door? Let's try the right!

You'll soon see a skeleton king sitting in front of you. Use the Scepter on it. A panel on the right pillar will lower. Use the Ring on the hole, and you'll cause the throne to move back and reveal a secret passage. Go down this passage.

DO NOT GO WEST. YOU WILL DIE. Going north will take you to another room. DO NOT GO NORTH. YOU WILL DIE. Go northeast to enter another hot room. Speak the Motari spell to get a large platform to move up and give you passage north.

The next room has a switchbox with three levers here. The solution is in the Sphinx's room, so here's the solution: right, middle, right. This opens the bucket, and inside is a silver Orb. Take it. DO NOT ENTER THE PIT. YOU WILL DIE.

Go back to the room with the gargoyles. Speak the Illumina spell and you'll be able to go north.

This next room contains a well. DO NOT OPEN THE WELL AND GO DOWN IT. YOU WILL DIE. Instead, Use the Big Coin on the opening and you'll cause a huge gust of wind to emanate from it. Now you can go down the well.

Use the hammer next to the gong on the gong. A spectre on a raft will materialize. Use a GoldCoin on it and Move onto the boat.

DeceasedCrab makes Madamluna play Shadowgate - Part 9 of 11


WHO IS THIS TROLL

WHY IS HE BACK


Go back to the banquet hall and enter the lowe level door again. Head back to the balcony and Use the Rod in the corner of the balcony where that hole is. You'll place the Rod there and lightning will strike it. A skeletal hand will come out of the floor and hand you a Wand. Take it. The hand will go back into the floor. Now go to the lookout to the left, Open the Bag 3, and Take the BigCoin and the three GoldCoins.

Remember that room from way back in the beginning of the game that had the rickety bridge that killed you if you attempted to cross it? Go back to that room and Use Bottle 2 on Self. You'll immediately levitate. Cross the rickety bridge now. You'll meet up with a Giant Snake...which is really a statue. Use the Wand on it to turn it into a Staff. Take it.

Go back to the Troll bridge. When you cross again, he'll be back and holding the Spear you tried to kill him with earlier. Go ahead and Use a GoldCoin on him. He'll want another. Give him another. YOU'LL THEN DIE. trollface.jpg

You're going to have to go back to the Epor room. You may have noticed the grey outline of a door that seems to mesh in with the far wall. Open it to reveal a door. 

Place the Blue Gem on the panel in the floor. You'll see the wall open and reveal an old wizard. "Listen, Warrior! The warlock lord can only be defeated by thy courage and the Staff of Ages. Remember, five to find, three for the staff, three to be the key, and one to be thy pathway. Have they wits about thee, warrior! Fare thee well." When the wall closes, a Scroll appears. Take it and Open it. This is Scroll 2. "As the shadow of the wind, thou shalt be!! Humana." You have the Humana spell!

Go back to the Troll bridge again. Speak the Humana spell and you'll get past the troll with invisibility. No problem!

Tuesday, March 8, 2016

DeceasedCrab makes Madamluna play Shadowgate - Part 8 of 11


Well, some of this was unexpected, at least.

Head back to the banquet hall and enter the left door on the upper level. When you take the horn off the floor, a flame will erupt out of nowhere and cause a Hellhound to appear in front of you. (Amazingly, the game actually calls it a Hellhound.) DO NOT USE THE SWORD ON IT. YOU WILL DIE. Instead, Use the Water on the Hellhound. Turns out it was holy water the whole time. The Hellhound will disappear. Go ahead and Take the Horn.

The right door on the upper level of the banquet hall can be unlocked with Key 5. When you enter this room, you'll meet a Sphinx. Whatever you do, don't use anything such as the Sword or the Poker on it. You won't die, but you will be taken back to the troll bridge by the Sphinx's magic. You have to go to the right to get the Sphinx to interact with you. He'll give you one of a few riddles:

You look at me, I look back, your right hand raises, I my left.  You speak, but I in vain. Mirror

Long neck, no hands, 100 legs, cannot stand.  Born of a forest nest, Against a wall I rest. Broom

First burnt and beaten, drowned and pierced with nails, then stepped on by long-faced animals. Horsehoe

It has towns, but no houses.  Forests, but no trees.  Rivers, but no fish. Map

I've no eyes, bout once did see, thoughts had I, but now I'm white, and empty. Skull

I´m a Fire´s Friend, My Body Swells With Wind. With My Nose I Blow, How The Embers Glow. Bellows

He'll tell you to bring him the answer to his riddle so you can pass. (All the riddles as well as the item you Use on the Sphinx for each are now laid out before you, courtesy of Brian Sulpher.) Bring him the corresponding riddle, and he'll let you pass.

You will then come across an observatory. Take Scroll 5 off of the table. "Observing the stars; the throne constellation appears once every five summers. Legend says that it is a portal to another land." Take the Star off of the carving on the wall, then Open the map the Star was on. Take the Rod that is uncovered.

Go up the ladder and you'll meet a beautiful girl who's been chained up. IF YOU HIT HER, SHE TURNS INTO A WOLF AND YOU WILL DIE. THE SAME THING WILL HAPPEN IF YOU TRY TO TAKE THE BLADE THAT IS NEXT TO HER. Use the Arrow on her. It's made of silver, so it'll kill her and turn her into a dead wolf. Now you can Take the Blade.

Go back to where you fought the Hellhound and go up the ladder. There will be a wyvern here. IF YOU TAKE THE TALISMAN NOW, YOU WILL DIE. That being said, Use the Star on the wyvern to kill it. You can Take the Talisman now.

DeceasedCrab makes Madamluna play Shadowgate - Part 7 of 11


More progress! More deaths!

The next room will be a fountain. If you try to take the flute, you will find out that the water is acidic and not good for drinking. You'll also get your hand burnt a little bit, but you won't die. Use the Gauntlet on Self. Now you can Take the Flute. Use the Flute to open up a hole in the tree, and Take the Ring. (It should be noted that the music the Flute plays is from Kemco's other similar game, Deja Vu.)

Head back into the hallway. Now we're going to enter the door to the north.

You are now in a banquet hall. Take the Crest and Mirror off the wall, then Use a lit Torch on the rug on the floor to uncover another Key. Take it. Use Key 4 on the door on the lower level, and Key 6 on the left door on the upper level.

Enter the lower level door. You will now be in a corridor. Grab the Torches before you do anything. Go left.

Go left again and you'll find items at the lookout point. DO NOT TAKE THE POT ON THE RIGHT, BECAUSE YOU WILL DIE FROM THE MOST UNFORGIVING DEATH IN THE GAME.

Monday, March 7, 2016

CGRundertow reviews Shadowgate


CGRundertow does a short review of Shadowgate.

DeceasedCrab makes Madamluna play Shadowgate - Part 6 of 11


Three new spells? Well, now...

"The light grows feint, the path winds round. Where life is lost, wisdom is found. The seed of the dream, fore the evil is free. Where the sword is hung, he must place the key. A bridge to from, against burning death. A demon to guard." 

"Motari Riseth"

And by opening the black book titled "The Prophecy" and Looking at it with the Glasses on, we open this entry with a new spell: Motari.

Scroll 3 reads: "Lands under the heavens, the key to the world. Terra Terrakk." You have just learned Terrakk.

Scroll 4 reads: "To move the sun from far to near, light is what the darkness fears. Instantum Illumina." This teaches you the Illumina spell.

Use the Red Gem on the hole in the wall. This will cause the bookcases to open up and reveal a secret passage.

In the next room, light the kindling with your torch, then take the Bellows, the Poker and the Cup on the fireplace.  Speak the Terrakk spell to open the seam in the equator of the globe in this room. You can now Open the globe to get Key 6 and Bottle 5. Take them.

Head back to the hallway and enter the right door on the side. DO NOT OPEN THE CAGE, YOU WILL DIE AT THE HANDS OF A MUTANT DOG. Take the Horseshoe (spelled as Hrseshoe in-game), all of the Bottles in this room and the Test Tube (spelled as Testtube in-game). If you Use the white stone on the floor with the hook on it, you'll be able to open it and find a vial. Take it. The stone will slide back into place after you Take the Water. From there, enter the door to the right.

Sunday, March 6, 2016

DeceasedCrab makes Madamluna play Shadowgate - Part 5 of 11


This one's got it all, I think. Two demon fights and a bunch of deaths, some of which are hilarious if you actually considered performing them.

Use Key 3 on the door you just uncovered to unlock it, then Open it and go on through...only to be turned back because of the intense heat. If you Use the Cloak on Self, however, you'll be able to do something.

When you Open the door in front of you here, you'll cause a Firedrake to pop out and knock you across the room. Use the Sphere on the Firedrake to kill it off as well as all the fire in the room. DO NOT SET THE THICK BLACK OIL IN THE ROOM BACK AFLAME WITH YOUR TORCH, YOU WILL DIE.

The room to the north will have a deep, dark chasm. If you try to cross the bridge, you'll be stopped by a troll who wants a gold coin as payment. Whatever you do, DO NOT GIVE IT TWO OF THE COPPCOINS. IF YOU DO THAT, THE TROLL WILL THROW YOU OVER THE CHASM AND YOU WILL DIE. Instead, Use the Spear on him. You'll throw into him and cause him to fall into the chasm. 

To the north is the courtyard. There will be a Cyclops here. Use a Stone on the Sling, then use the Sling on the Cyclops. (Well, that's pretty intuitive.) This will stun the Cyclops. From there, Use the Sword on the Cyclops to kill it. Now that you can do stuff here, Use the crank on the well. Open the bucket to find a Gauntlet. Take it. Then go to the room to the north. DO NOT MOVE INTO THE WELL. YOU WILL JUMP IN AND DIE.

There will be three doors here - two on the side and one to the north yet again. Enter the left side door to find a library. Open the desk drawer to find Scroll 3, Scroll 4, Key 5 and Glasses. Take them. By Using the Glasses on Self, you can now read the black book on the desk.

DeceasedCrab makes Madamluna play Shadowgate - Part 4 of 11


Okay, a portal into space that kills you instantly is the last thing I expected from this game.

Alright, back to that intersection from which we entered this very small room that leads to the dragon chamber of death. You'll see a shark swimming around in the water...and at the other end of this body of water is a skeleton holding a key. How are you going to get it, since the game won't let you swim in the water? (At least you can Use it on Self to drink it.)

Don't worry about that for now, and enter the door to the north. Pick up the stones on the ground (the game is a bit picky about how you should place your cursor on them), then Move to behind the waterfall. Hit the loose rock in the wall to find a bag. Open the bag and Take the three gems inside.

If you hear any frantic music while you're playing the game even though nothing is happening, your torch is about to go out. Light another one!

Go back to that room with the thin door (the one that leads to - you guessed it - the dragon chamber of death). Place the White Gem in the space next to the door on the left. A pink Sphere will appear on the pedestal. Take the Sphere.

Go back to the room with the shark and Use the Sphere on the water. Now that the water has turned to ice, you can now Take the key in the skeleton's hand. From there, use a Torch on the water. With that, you can Take the Sphere again.

DO NOT USE THE TORCH ON THE SPHERE. YOU WILL DIE.

If your torch burns out, you will die from tripping and falling face first onto the floor in the dark. Figure this one out, guys.

Anyway, head back to the mirror roam and Use the Hammer on the center mirror. This will uncover a door. IF YOU HIT THE LEFT ONE, YOU WILL DIE FROM GLASS HITTING YOUR BODY. IF YOU HIT THE RIGHT ONE, YOU WILL DIE FROM ACCIDENTALLY OPENING A PORTAL INTO SPACE THAT YOU ARE IMMEDIATELY SUCKED INTO. ALSO, I HAVE NEVER USED BOLD SO MUCH IN MY LIFE. ALSO, THIS GAME IS EXTREMELY UNFORGIVING.

Saturday, March 5, 2016

DeceasedCrab makes Madamluna play Shadowgate - Part 3 of 11


This game can be very unforgiving.

If you open the left crypt on the left-hand side, you'll cause a banshee to fly out. This doesn't kill you, thankfully. Anyway, Use a lit torch on the mummy to set it on fire and get a scepter. Take it.

If you open the center crypt on the left side, slime pops out. If you move back to where you entered this room from, you'll be killed instantly.

Anyway, go to the room behind you. If you do it from that room and keep going in that direction, you'll almost be back to where you started. From there, Use Key 2 on the grey door to the right of where you came back in from and you'll finally be able to unlock the door. Go in and Take the sword and the sling, then head out.

If you Open and read Scroll 1, you'll get the message "Five to find, three are one. One gives access, the bladed sun. The silver orb, to banish below. The staff of ages, to vanquish the foe. Joining two, the golden blade. The last to invoke, the platinum horn." This is obviously a clue of some sort. Is the scepter a part of this?

DO NOT USE BOTTLE 1 ON SELF. YOU WILL DIE.

Now, head back to the door south of the crypt. Enter the left door.

There will be two doors here that you can open. Enter the thin door on the left.

GRAB THE SHIELD FIRST, OTHERWISE THE FLAMES OF THE DRAGON ON THE OTHER END OF THE ROOM WILL DESTROY YOU AND YOU WILL DIE. From there, Take the spear and the axe. IF YOU TAKE ANYTHING AFTER THIS, THE SHIELD WILL MELT AND SO WILL YOU. YOU WILL DIE. However, you can easily circumvent this by leaving the room and coming back. Now you can do more things with the shield. Go ahead and Take the torch as well as the skulls and the bone.

IF YOU TAKE THE RIGHT ENTRANCE AFTER LEAVING THE DRAGON ROOM, YOU WILL DIE.

DeceasedCrab makes Madamluna play Shadowgate - Part 2 of 11


In this video, we do more stuff.

Go down the hidden staircase you just uncovered. DO NOT TAKE THE ROPE BRIDGE, YOU WILL DIE. Take the stone bridge, and light one of your Torches. To do that, Use one of your regular torches on the light in the upper-left corner of your inventory, then Use it to light the torch that's seperate from the rest. This torch will burn a white flame, and will get rid of the wraith that blocks your path. Take the cloak hanging from the ceiling near the door to the north, then go through the left entrance. (The one on the right is too high for you to reach.


Take the Scroll and the two Bottles. You won't be able to Take the rope, for some strange reason. Look at the "Epor" sign twice. You'll find out it's a magic word of some sort. You will now know the Epor spell. Use Epor to get the rope to move and give you a ladder to climb into the hole in the ceiling.

The Cards are used to scroll between the pages of your inventory. You'll have your regular items, your Goods, and then your Spells.

You will be in a room with three mirrors. Take the broom, then go into the room behind you. Open the center coffin on the right to find a bag with three CoppCoins. (If you Look at them, you'll find out they're slugs.) Look inside the bag and Take them. The one to the right of it contains a mummy.

Friday, March 4, 2016

DeceasedCrab makes Madamluna play Shadowgate - Part 1 of 11


It's up to you to enter Castle Shadowgate and stop the Warlock Lord!

Before you enter, use the Open command on the skull. You'll find a Key. Take it.

From there, enter the castle and Take the Torches. Use Key 1 on the wooden door in front of you. In the next room, DO NOT TAKE THE BOOK. YOU WILL DIE. Instead, Take the torches, then Open the book to find another key. Take it, then Hit the white brick in the wall to the north. You'll reveal a secret passage.

Take the Arrow. (You won't be able to Take the Torches here. Word of advice: if you see a Torch, Take it.) Use the Torch on the left to find a staircase.