Showing posts with label New Zealand Story. Show all posts
Showing posts with label New Zealand Story. Show all posts

Tuesday, March 18, 2014

Kiwi Kraze/New Zealand Story Longplay for Turbografx-16/PC Engine


Ironically, the cubex55 doesn't have the NES version, so here's the Turbografx-16/PC Engine version under the original name of "The New Zealand Story."

Monday, March 17, 2014

Cauchemar89 plays Kiwi Kraze aka New Zealand Story - Part 3 of 3


We finally make it to South Island, where everything comes to a fitting conclusion!

World 5: Mt. Cook


World 5-1


Oh, boy. Lots of narrow corridors and lots of dodging the red bullets that come out of the volcanoes. If you're quick enough, you can make it to the end just before "Hurry Up!" appears.

World 5-2


Well, those star-shaped cat-like things can jump if you're above them. If you're unlucky, they can actually get you. At least you'll be getting some more points.

This is just like World 5-1, except there's even more narrow corridors to deal with. You'll also be doing a lot of walking, save for one part where you'll need a flying sheep head for probably...what...three seconds?

World 5-3


Everything's now ice-related instead of fire-related. We must be getting close.

Despite the openness of this stage, the time limit is really short. If you see a sign of a snowman with the word "Stop!" on it, you're heading towards a dead end. So turn around.

If you're following all the purple backgrounds, you're doing all right.

Thankfully, the correct path isn't really that long.

World 5-4


Love the picture of the ghost at the beginning.

If you haven't noticed already, the last two levels of the game have ice stage physics (read: you're going to be sliding around). And with the small squares acting as platforms for most of the first half of this level, you're going to be having yourself a (not-so-good) time.

After the whole "tiny platforms" segment, get on a flying sheep head and make your way to the end. You'll need it to reach the boss room. If you find a laser gun, grab it and keep it. You'll need it for the boss as well.

To beat Wally the Walrus, shoot down the balloon and avoid the little balls that come out of his hand cannon. If you have the laser gun, this is a lot easier than it already is as the laser gun is both stronger and faster (you've probably figured that out by now).


Congratulations! You've saved all the Kiwis and got past the crazy level design! You did it!


Cauchemar89 plays Kiwi Kraze aka New Zealand Story - Part 2 of 3


At this point, the level design gets waaaaaaay out there...

World 3: Waitomo Caves


World 3-1


The waterfalls cause you to fall down, so don't even think about entering those, since you can't climb up them.

The blue joystick makes it so that you can control the little clouds you can ride on solely with the Control Pad, so if an enemy drops one, go get it!

Thankfully, this stage isn't very long at all.

World 3-2


The stage begins with a climb upwards followed by a long drop where you have to find the right path. Thankfully, if you make a wrong turn, the enemies on clouds will spawn, so you'll be able to find your way back.

You've seen the frogs before, but guess what? They can shoot bullets everywhere when in close. So watch out.

World 3-3


New enemy here: penguins that look strangely like Kiwis that ride on green porcelain swans and throw pills at us. Wow, I thought the Green Underwater Tentacle Monster was wacky enough. Check that out.

Anyway, the green swans act like the flying sheep heads (thankfully). When you drop to the bottom, you'll deal with cats on flying red nuclear warheads (to be honest, I don't even know what those red things you can hijack from them are). Unlike the sheep heads and green swans, it takes forever to ascend on one of these things, so you'll have to be fast to get through the level.

That's it, I want what Taito was smoking.

World 3-4


After that short, easy maze, you'll fight some red babushka doll thing.

Avoid the bullets she shoots at you and keep firing at her. She sends the bullets out in five, which makes this slightly harder than it should be.

World 4: Cookstrait


World 4-1


Oh, wow, it looks really good around here!

You've seen the flaming guys before, but they're really going to come into play when it comes to your demise around here. These guys will clone themselves before disappearing, and it basically becomes a moving line of flaming guys. Shoot them down to stop the madness.

Also, the cats throw axes at you. What the fuck.

World 4-2


This underwater maze can be quite nasty if you're not careful.

The bubbles that come out of the underwater craters push you underneath the surface, and they can make it really difficult to get some air.

Also, you have to do this whole level in one shot, since this level doesn't let you continue where you last died.

World 4-3


It can be very confusing getting around at the beginning of the stage, but as soon as you know where to go, this level is easy.

World 4-4


Jesus Christ, this level has so many spikes it's not even funny. You'll have to do some pretty deft maneuvering to get through this stage.

Believe it or not, there are two sections. Make your way to the upper-right hand corner of the level and you'll enter a doorway. Go in and you'll be able to make your way to a pirate ship! How about that?

Believe it or not, there's no boss. The pirate ship is the boss itself. Thankfully, you can walk on the side of the spikes, but once again you'll have to carefully make your way to the trapped Kiwi if you want to finish this.

Sunday, March 16, 2014

Cauchemar89 plays Kiwi Kraze aka New Zealand Story - Part 1 of 3

It took me forever but Cauchemar89 finally makes his first appearance since the early days of the PrinceWatercress blog!

The game is known as Kiwi Kraze in America, but it was also known as New Zealand Story in Europe and Australia. In Japan, it was known as Nyu Jirando Suton.

Anyway, you're playing as Tiki, a yellow kiwi. Your girlfriend, Phee Phee, as well as the rest of your Kiwi buddies have been kiwi-napped by a leopard seal named Wally. Wally wants to eat your friends...but that's not going to happen now, is it?

World 1: Auckland


World 1-1


The enemies here are deceptively simple. The guys in the red shells only attack when they hide in their shells and send out some green projectile that runs across the floor, and the blue soldier guys move forward with guns at the ready. (It looks like they shoot blue bananas. Boomerangs? I dunno.) One of the blue soldiers drops a green gun when you kill it, which changes your default bow and arrow into a laser gun.

The thing that looks like a shining cross is really a spike. Touching it equals instant death.

Take the fruit that the enemies leave behind for points.

As you can see, there are warps, but since Cauchemar is playing without them, they won't be mentioned.

It's easy to reach the Kiwi you're needing to save from there.

World 1-2


Well...this is different.

Just a run to the top where you take down more enemies. When you reach the top, follow the enemies and you'll reach the exit.

World 1-3


Wait for the flying enemies to appear, then shoot one of them off their ride, jump on it and move around with the Control Pad. Use the A button to ascend. Flying practice at its best.

The tiny circles that look like gears are miniature spikes. Yes, they're still dangerous.

World 1-4


If you see a book, grabbing it destroys all enemies currently onscreen. The tiny clock on the pedestal freezes all onscreen enemies, leaving you free to destroy them and take whatever fruit they leave behind.

The boss here is an ice-encrusted whale. Stay on the far right side to avoid its snowflakes, then let it come at you. Shoot at the whale while you're in its mouth, and avoid the water droplets. When you shoot him enough times, he breaks away and you're free to head to World 2.

World 2: Rotorua


World 2-1


Look at that. Different textures in this world.

The guy that looks like a six-point star can make clones of himself if you let him run around and do his thing.

The little statues that look like boys blowing horns are really wall turrets. Avoid the fireballs they shoot out.

The green eight-point stars, on the other hand, are spikes. Use the two-sided arrow block to fly over them.

World 2-2


This one is a maze. The spikes look like wildly-designed shurikens and there are bats that fly around and poop spikes. You'll be alternating between flying around and walking to avoid spikes.

If you take too long, the game will tell you to hurry up and the music gets fast. After about ten or fifteen seconds, the music is even faster and Satan himself comes after you. If he touches you, it's instant death, but then again, everything kills you in one hit anyway.

Thankfully, the maze here is linear, even if it's really huge.

World 2-3


You can attack in the water. Only thing is, you have to be at the very surface in order to shoot water waves at your opponent. At least they arc slightly upwards, so you can attack anything in front of you with more accuracy.

You'll meet what looks like some sort of green underwater volcano at the end. When you get it near it, though, it expands upward in size and tries to grab you like some sort of mutant tentacle. What in the world was Taito smoking?!?

World 2-4


The stage begins with a bunch of wall turrets shooting balls in a maze-like corridors. You'll have to time your movements correctly to keep from being hit.

Afterward, you'll have to swim in the water and head to the spike infested section of the stage. Thankfully, you can easily reach alternate routes just by jumping. Be careful when you're doing this, as you can jump through ceilings and end up somewhere you were just at.


The boss here is a red mosaic octopus shooting bats. Keep shooting at it and avoid/shoot down the bats. The bats can track you, but they can't follow you around!