Showing posts with label Aerial Assault. Show all posts
Showing posts with label Aerial Assault. Show all posts

Saturday, July 25, 2020

PrinceWatercress plays Aerial Assault (Game Gear) - Part 4 of 4


After the third mission, the rest of the game is thankfully easier.

Last Battle


The orange planes will shoot lasers, the eye robots will just fly forward, the green ships will move in sine wave patterns while firing small rings at you, and the asteroids will move forward either straight or at an angle while giving you a ton of points for destroying them.

Thankfully, there is no such thing as floors, walls and ceilings in this fourth and final mission.

The boss here is some sort of face thing. Stay away from the face - and its ever-protruding nose. Avoid the eye waves and the nose lasers, and shoot down the red asteroids the boss creates as quickly as possible before it splits into three fireballs that travel downwards. If you can, shoot the nose down first to weaken the boss.

Every so often, the boss will become invisible, and you'll have to wait for the boss to re-appear before you can deal damage again. Keep firing in the meantime to shoot down those red asteroids as quickly as possible.

Once you've beaten the boss here, you've won!


Friday, July 24, 2020

PrinceWatercress plays Aerial Assault (Game Gear) - Part 3 of 4


Round 3 is the hardest round of all, as it introduces a new hazard: floors, walls and ceilings. This one took some effort to make happen.

Round 3-1


For this stage, there will be floors, walls and ceilings. Not surprisingly, there will be floor and ceiling turrets that move back and forth while shooting out green balls that bounce off surfaces three times before disappearing. These projectiles alone make these turret enemies the absolute worst in the game. It should also not be surprising that the entire third stage is the only stage in the game with walls, floors and ceilings whatsoever.

The orange mines can be destroyed easily, as can the tiles moving forward, the bouncing things that look like miniature staplers and the robots that walk forwards on the ground.

When you see the glowing red fence in the background, you're close to the end.

Round 3-2


The spaces here are even more confined, and this time around, you also have walls. If you have the five-way shot, keep on firing and make it so that you can take out a turret before it shows up on-screen and shoots a ball at you. If you have anything less than that for your gun, you're going to be doing a lot of dodging. Make sure you have a barrier to absorb some shots, too. There will be two opportunities to get one near the end.

When you see the square walls in the center of the corridor, take the low road to avoid beng shot at.

To beat the boss, stay above the ship and shoot down the turret first. Once that's down, stay above the ship and the lasers to take the boss down.

Thursday, July 23, 2020

PrinceWatercress plays Aerial Assault (Game Gear) - Part 2 of 4


Compared to the first round, the second round is much shorter.

Round 2


It's changing from evening to night in this stage. Be careful with the clouds at the bottom; pesky enemies can hide over there.

The small green ships usually show up in packs.

Later on in the stage, the sky grows dark and lightning strikes. Thankfully, it's just there for show, and the lightning will not hurt you.

The boss here is a big green plane. The final enemy you face before the boss carries a star, which gives you an extra life. (You can also get an extra life at 100,000 points and every subsequent 200,000 points.) If you have anything less than the three-way shot, be above the boss at the start and fire from there; other wise, hang back and stay below the boss before firing away.

PrinceWatercress plays Aerial Assault (Game Gear) - Part 1 of 4


It's time to get in your military aircraft and destroy aliens...or something.


This game is a horizontal shoot-'em-up...and a easy one at that.

Round 1-1


The Control Pad moves, and 1 and 2 let you shoot. You can only have two bullets at any given time. You gain points by shooting your way through the game and surviving. Everything kills you in one hit unless you have a shield.

If a light blue target reticle is focused on a. A green S increases your speed, while a blue sphere with a P in it. increases your power. You'll go from a straight shot to a homing shot with the first P power-up, and unless you're fairly close to something, the homing shot will circle around trying to hit something. The yellow icon with the red B gives you a barrier, which acts as a shield that absorbs a couple of hits before disappearing.

The next power-up is a green laser, and while you lose the homing ability, you can shoot stuff from further away again.

As for the speed power-ups, never grab more than one. Any more than that is a bit too fast.

The small ships with the blue drill fronts fly forward, while the slightly different looking small ships will try to track you vertically. The bigger ships take more punishment before going down.

Round 1-2


Here, you'll go from a city where the sun is going down to the ocean and some islands.

After the green lasers come the rockets, which travel fairly fast and can also line themselves up with an enemy provided there is minimal effort for it to do so. After that is the laser, which will take out multiple enemies should more than one be in their path. You'll get a three way shot after this, followed by a wider five-way shot. Once you get the 

The "Gundam" robots fly at you in a sine wave pattern, and the ships and submarines will stay in the water and fire at you from below.

The boss is a flying battleship. Stay slightly above it, and keep hitting the top to destroy the missile launcher. If you need to, try to hit the turret in the middle as well. When it is near death, it will stay in place until you shoot it down and destroy it.