Wednesday, December 14, 2022

PrinceWatercress plays Mega Man IV - Part 6 of 7


In this entry, we go further into Wily's spaceship.


Wily Spaceship 1


Wily will escape to his spaceship, and Mega Man chases him down. You'll be able to make items with P-Chips before you leave.

Avoid the missiles at the start.

To take out the giant Mettaur turret, stand on the barrel of the gun and shoot the Met's face. You can also take it out from a distance when the Met's face is all the way down if you know what you're doing. Ballade Cracker also works against them; six hits will do it.

Use fully-charged shots to take care of the flying robots with the drill legs as well as the Sniper Joes in the spacecraft.

The boss here is a laser cannon at the end of the ship. When the dome-shaped eye is exposed, shoot at it with fully charged Mega Buster shots. Be sure to slide to avoid the arm that hits you from above.

The laser cannon will shoot Ballade Crackers, Ring Boomerangs and even Power Stone at you. Thankfully, they work just like your version of the weapon, even if the Ring Boomerang tracks you.

To use a Weapon Tank, select it from the menu, then select the weapon you want to refill and press A.

Wily Spaceship 2


Wait for the missiles to come down before clearing the pits at the beginning. Use the Ring Boomerang to get the Energy Tank and the Energy Tank Fragment.

The mini-boss here is a flying eye. When you hit it, it will create three more. The three it creates are fake and go down after one hit, but the real one will still float around amongst the other ones and takes lots of damage. The Pharaoh Shot is the best thing to use here; if you keep holding B, you don't have to worry about using any weapon energy whenever the real eye runs into the charged-up blast above your head.

The second time around, you'll face just two. They'll move across the room, which changes as the eyes move from one side of the room to the other. Hit the open eye with fully-charged shots.

You'll then enter the Boss Rush room. Counter-clockwise from upper-left to upper-right is Toad Man, Bright Man, Pharaoh Man, Ring Man, Crystal Man, Charge Man, Stone Man and Napalm Man. Same strategies for each Robot Master still apply.

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