In this entry, we take on Pharaoh Man and Ring Man. Next time, we enter real enemy territory.
Pharaoh Man
Ooh, boy. Pharaoh Man is one of the better Robot Master designs in the series, in my opinion, and the music for his stage shows how far the series has come to this point.
The flying bugs here at the beginning fly around and shoot bullets down at you, which can be pretty easy to avoid if you're paying attention. The scorpion robots move in at you, and dive in and out of the quicksand. The quicksand will definitely drag you down, but you should still be able to move around fairly quickly if you just keep jumping.
Once you get into the pyramid, you'll start dealing with mummy robots that pop in and out of their walls and launch their heads at you as part of their attack. They can easily be dealt with with a charged shot. The energy can near the beginning of the whole pyramid area is really easy to get with Rush Coil.
The platforms that take you over the spike pits also shoot bullets in two directions, so be careful when you get close so you don't get shot at.
Watch out with the rock platforms, as they lower the longer you stand on it. You'll need to use Rush Coil to get the A medal.
If you have the Flash Stopper, Pharaoh Man is easy, as he leaps around very quickly and throws the Pharaoh Shot at you constantly. He has a charged version that also goes left and right across the room, too. Just activate the Flash Stopper, then keep blasting him with the Mega Buster until he falls. Just keep pressing the B button and you'll keep activating the Flash Stopper when necessary, as it last for about five seconds.
Beating Pharaoh Man gives you the Pharaoh Shot. Remember, you can charge the Pharaoh Shot up by holding the B button, and as long as you have it held down you'll have a huge Pharaoh Shot above your head that can also damage anything that touches it, which proves to be rather interesting. If anything hits it, you'll be able to create another huge projectile over your head without using any energy (you only use energy when you throw it) as long as you're holding B after enemy contact with the projectile.
Ring Man
Looks like you're in space the entire time.
Not only will you have turrets sticking to the walls tracking your every move and shooting at you, you'll also have platforms that disappear from one end to the other once you step foot on them. The solid white platforms disappear from left to right, while the striped ones disappear from right to left. When in doubt, walk far enough off the edge to get the platform to disappear, then jump to the middle when it's back and then jump to the other side.
The robot with the saw blade is the usual "moving from left-to-right and speeding up when you're on its level" enemy of the game. Either avoid it or hit it with the special weapon that will destroy it.
Thankfully, the T medal is extremely easy to get to.
The ring monster that blocks your path exposes its defenses when it shoots its six rings out in an asterisk-shaped pattern. Hit they eyes when they're exposed with charged Mega Buster shots.
Ring Man throws a Ring Boomerang, then waits for it to return to him before jumping up and throwing another one. When he hits the ground, he runs to the right and starts the attack pattern over, and he'll run to the left after the second time. He'll then alternate between running right and running left. This is yet another easy attack pattern, which adds to the haphazard "level is harder than the boss" pattern that the game seems to have.
You can destroy him with charged-up Pharaoh Shots, but you can just as easily beat him with the Mega Buster.
Beating Ring Man gives you Ring Boomerang. This works much like Ring Man's version of the weapon and shoot a ring-shaped boomerang that can also grab items from a distance.
No comments:
Post a Comment