Tuesday, February 15, 2022

PrinceWatercress plays The Smurfs (NES) - Part 4 of 4


In this entry, we finally beat Gargamel...for now...


Act 10: Gargamel's Manor House

In this act, you're going from right to left. Enemies here include the flies from The Swamp that can be used as platforms and the Black/Purple Smurfs from the very beginning of the game.

The little potted plant that moves its mouth hurts you if you touch it, interestingly.

The books act as walls, so be ready to make some wraparound jumps on the bookcases. Also, there are a few strategically placed gift boxes you'll need to use as weapons against the Black/Purple Smurfs to get rid of them and make getting around easier.

Avoid the cauldron over the fire; touching it damages you. Use a springboard to get over it.

Get the 1-Up near the end. It's easy to grab.

Afterwards, you'll face Gargamel. Gargamel will move in on you, and all you have on your end is a see-saw and a bird that drops acorns down from the top of the screen. You'll need to stay at the lowered left half of the see-saw, have the bird drop it there, move out of the way and jump on the raised right end of the see-saw to launch the acorn at Gargamel. You'll need to launch the acorn at him right before it hits the ground; otherwise, you're not going to have enough time and Gargamel will be able to touch you, resulting in instant death. You also can't afford to miss, as even though it takes five acorns to defeat Gargamel, he can get you if you mess up even once. As you can see here, this takes several tries to get the timing down on.

Once you somehow beat Gargamel, you'll automatically rescue Smurfette and beat the game! Congratulations!

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