Tuesday, February 1, 2022

PrinceWatercress plays Looney Tunes - Part 4 of 6


In this entry, we play as Speedy Gonzalez...and this is the point where the difficulty kicks up a notch.

Stage 5: Speedy Gonzalez

Left and Right let you move around, Down ducks, A jumps and B performs a dance attack. The dance attack makes Speedy dance in place and shoot stars to the right, upper right, left and upper left before repeating the pattern until the dance is over. While you're dancing, Speedy cannot move. This along with the directions that the stars from the dance attack go makes fighting enemies with it more of a pain than it should be, and you're better off running away from enemies. Speaking of which, Speedy is...speedy. That speed can work for or against you.

Here, you're in some sort of ancient ruins. The ghosts will fly back and forth and will occasionally dive at you, and are perhaps the easiest enemies to beat up here. The frogs stay put unless you get close enough, in which case they will jump at you. The birdman skeletons with the swords can be hit in the back with the dance attack, but they will strike with their swords if they see you. The tiny mummies move back and forth, and if you either attack them or get close, they will run at you and attack. The bats will dive down at you if you are a certain distance away from them; watch them carefully and jump on them if you can. The tiny worms will move slowly and jump around if they are near, but thankfully, you can jump on then to defeat them.

The mummy can be easily defeated with the dance attack, and while you could jump on its head, there are spikes on the ceiling in the room where you fight it. Also, be quick but also careful when going up in the next room. Lava will rise up and kill you if it touches you. Don't even go for the extra life there; it may not end well.

You'll have to duck to avoid getting hit by the ceiling spikes that lower down on you.

The water spouts that move up and down are platforms. Watch where you are before jumping onto the next water spout.

The frog boss will walk and jump around randomly when you attack him. You can hit him with the dance attack or by jumping on him. I recommend jumping on him, since you can stay on top of him if you know what you're doing. You do not want to be on the ground when he jumps into the air and lands, as it causes an earthquake that briefly stuns you. Five hits will do him in.

For the moving blocks, move right first, then jump up on the fourth move. You'll want to go up from here, then to the right. From here, just let the blocks drop you down so you can head to the right; do not go to the center or else you'll be crushed by a block.

From here, take the left path and hold Left to get a 1-Up. Be careful with the worms and frogs. In the next room, stand to the left of the block platform on the floor and use the dance attack to take out the worms as they drop down.

After a few more rooms full of enemies (which I end up avoiding), you'll fight Dracula. (If Dracula's sprite looks familiar, it's because it was reused for the final boss in Donkey Kong 5: The Journey of Over Time and Space, a bootleg Donkey Kong game made by Sintex for the Game Boy Color.) Get up to him and keep jumping on his head, and keep doing that even as he teleports so you can more safely avoid the bats. When Dracula is down to two hearts, he will turn into a large vampire bat. If you cannot stay above him, be ready to jump on Dracula's head when he lunges down at you, then stay above him to defeat him.

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