Wednesday, February 16, 2022

PrinceWatercress plays PK: Out of the Shadows (PS2) - Part 1 of 13


Never thought Paperinik would make for a video game, but here we are.


Believe it or not, this game is based on the late '90s Paperinik series called The New Adventures of Paperinik. Despite being a very Italian Disney thing, this game actually got an American release.

The game begins with the Evronians travelling through outer space and approaching Earth for an invasion. Meanwhile, Donald Duck who works as a security guard in Ducklair Towers, is working his shift and making sure everything is secure. Suddenly, Daisy Duck shows up on one of the security screens and tells him to control his temper, while Huey, Dewey and Louie show up on another screen to make fun of Donald for getting chewed out by Daisy. As Donald Duck says he will show them and become a real superhero, It then becomes painfully obvious that this is all a dream. (Amazingly, the game never touches on this again.) When he wakes up, he sees a face looking at him saying that he wants to be a superhero, which soon disappears. Seconds later, a glowing green vacuum sucks Donald in, and Donald comes face to face with a green glowing duck head who - after figuring out the controls - grants him that wish.

Meanwhile, the Evronian forces land on Earth under Zoster's command. At this point, Donald is now in full gear, and he also has a new voice that completely replaces his old, familiar one. (Amazingly, the game never touches on this again.) The glowing green duck head - known as One - soon sends Donald Duck - now known as PK - on his first mission for some on-the-job training at Genesis Research Labs, which is somewhere really, really cold.

The left analog stick moves PK around. X jumps, and Square fires.

Observatory

12:23 - When you move towards these boxes, the game tells you to hold the R2 button to strafe and press Square to fire. You'll be doing this a lot throughout the game. You'll be able to shoot six bullets before having to quickly reload 

13:52 - Learning to jump, and picking up Activation Stars. These icons allow you to power checkpoints when you have enough of them, allowing you to start back later in the stage rather than the beginning in case you lose one of your infinite lives. Collect as many of these as you can.

15:22 - Here, you'll learn to shoot at things. Hold R2 to lock on to an enemy. The right analog sticks lets you switch targets while R2 is held down. Moving around while holding R2 lets you strafe. Also, if you leap towards the edge of a ledge or platform, PK will grab on. Down on the left stick lets go, while jumping vaults you over.

16:31 - Don't get used to these cutscenes; you won't be seeing them very often. You'll learn about the Evronians and their plans, and that PK stands for "Platerinekos Kineticus," which is Latin for "energized duck."

19:02 - You can sometimes blow up explosive barrels to find things.

19:11 - You'll meet your first new enemy: the Coolflames. Use the basic combat skills you've just learned to shoot these guys down and avoid their firepower.

20:36 - A question mark appears over PK's head. You'll need something to get to this platform...

21:09 - You'll get the hover pack - your first upgrade for the Remote X-Transformer. By pressing X again after jumping, you can hover with a jetpack and slowly glide forward to reach things you couldn't before.

22:40 - Explosions kill enemies. Also, health. The bigger the icon, the more health you refill.

23:07 - Shoot down the air vent cover to break on through. You'll also learn about the scientists. Move into them to rescue them. You'll need to free 40 scientists out of 60 to reach the end of the game. There are three groups of scientists in every stage: a group of one, a group of two and a group of three. This guy is easy to rescue, but future rescue points will be more difficult. If you don't rescue a scientist before the timer hits zero, the scientist will die and you'll have to restart the level to try again. If you die before the scientist does, amazingly, you'll get another chance. 

24:41 - Spotlights will turn red and zap you if they spot you.

25:01 - Destroy wall panels to open doors and make other things happen in case you get stuck.

26:18 - Watch out for electric barriers so you don't get zapped.

27:31 - This gap leads to two scientists. Hover over it, break the bars with your gun, then get in there and touch both scientists.

28:55 - Always hover down big drop areas. Fall damage is a thing in this game.

29:30 - There are three scientists here. Use the flashing "PK!" logos as a guide to see where the scientists are. Be sure to shoot down the wall panel afterwards to get to the exit. If you miss the guy who is on his own, there is a floor panel on the way to the exit that drops down and drops you to him.

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