It's time to head to the Binchotite mine to get one of the ingredients to cure Tim...
Now that you have the Mine Key, you can unlock the door to the mine across from the Inn. Smashing the door with Lumina does nothing.
Once you enter, you can head left to the Grillin' River, or right to the Binchotite Mine. Take the right path to the Binchotite Mine.
The blue mushroom enemies are just like the brown ones, but they just poison you instead of making you tired if their powder attack connects. Be sure to bring some Antidotes or just avoid them altogether.
If you head to the Grocery at this point in the game, Hilda will be upset, saying it's all her fault for locking Tim out for staying past his curfew.
Avoid the glowing green blob monsters that will try to steal your BP, and watch out for the falling rocks.
Assimilating the glowing blobs will give you the Rip-off ability. It uses 10 BP at the outset, and as long as the balls of light spin around you, you'll have the ability to turn hits into BP gains. Whenever you take damage, the damage is nullified and you regain 10 BP instead. Rip-off disappears when the lights stop flying around you.
When dropping down to the area beneath the fan, avoid touching the blades before they come to a complete stop. There is a Memory Box underneath the first fan. From there, head left to the underground lake.
You'll be crossing conveyor belts in the next part of this area. At the fork in the road, take the conveyor belt that leads down. You'll find a Bincho Field, which allows you to free Knight Brisket. He'll tell you to come to the castle later to learn a technique from him. You'll definitely want to do this.
There's another Bincho Field to break near the first one. Get back on the main path and walk upwards on the conveyor belt that leads to the wooden platforms stuck to the wall. (At least you can change the direction you're going in mid-jump.) Breaking the Bincho Field here will allow you to free Carpenter Dicey.
You'll finally enter the underground lake that leads to Misteria. Carefully jump on the platforms that spin around this mini-mountain, and watch out for the fireballs that the black eel in the water spits at you.
Don't forget to break the Bincho Field underneath the main path along the way. You'll be able to free Cook Mary-Nade.
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