Sunday, February 11, 2018

skorch82 plays Brave Fencer Musashi - Part 3 of 70


Here's the first of two videos for this part!


Here's the other one!

For the third part of the boss battle, stay away from the Steam Knight's shadow when the Steam Knight jumps around so you don't get squashed. Whenever its Bincho Crystal is exposed, strike the crystal. You'll still be avoiding the ball and chain attacks from the first two rounds. Use Lumina to do more damage per strike.

When you beat the Steam Knight this time, it'll be for good. The ball from the ball and chain will come off, and after the Steam Knight is thrown through the town wall, Musashi will crush the steam knight with the ball to destroy it once and for all. Musashi then falls asleep as he wonders where Rootrick took Princess Filet.

Chapter 2: A New Journey


Musashi then wakes up in a guest room in Allucaneet Castle. Steward Ribson and Butler Livers. You'll obviously have to find the Princess to go back home, but you'll also have to take down the Thirstquencher Empire as they want Lumina. Once it absorbs the Scrolls of Earth, Fire, Water, Wind and Sky, the bearer of the sword will have extraordinary powers.

You'll then find out Seer Bevealy, the only person who knows where the Five Scrolls are, was kidnapped along with everyone else in the castle and sealed in green Bincho Fields. These Fields can only be broken with Lumina.

You'll then receive the Rescue List, which shows all the people you have to rescue. You'll also receive the Sensor Watch. In case you're near a Bincho Field, the circle around Lumina will glow red.

You'll learn that Grillin' Village is at the foot of the castle. You'll also find out that the guest room can be used as a free inn, just in case. You'll also have to head to the library to meet Scribe Shanky, who can read any info you might be interested in having.

The info in Scribe Shanky's books will tell you about the Legend of Musashi, Binchotite, the Allucaneet Kingdom, the Thirstquencher Empire, and...Shogi? I guess that will come in handy later.

Scribe Shanky will tell you the gondola is out, so you'll have to glide along the zip line with Fusion and Lumina.

When you head to the village, you'll get an interesting cutscene of Musashi zipping down to Grillin' Village.

Now that the main game has finally begun, you'll notice the day and time under the money and ability that you have. There are day and night cycles in the game, and as time passes, it'll transition from morning to afternoon to evening to night as you play. Since you're in a simple village, the stores are obviously going to close in the later hours. The time cycles are not real-time, as they pass every few seconds in fifteen minute intervals.

If a store has closed, you can always press O on the door to see what the hours are. They all have different hours, and some stores will be closed on different days.

The seven days are Skyday, Monday, Tuesday, Wednesday, Thursday, Friday and Saturday.

If you need to move the camera around in the overhead view, use L2 and R2.

There are signs for all of these stores located above the entrance that shows what services they provide. The bed indicates the inn. Unlike the other shops in town, the inn will always be open even in the middle of the night if you need to heal.

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