Saturday, February 10, 2018

skorch82 plays Brave Fencer Musashi - Part 2 of 70


Now that Spiral Tower has risen from some sort of body of water, let's go up it!

Now that Spiral Tower has risen from the water, it's time to go up the tower. Hug the tower wall and keep heading to the right, and avoid the rolling wheels that come down the hill to squash you. They'll alternate from one side of the spiral pathway to the other, and even though the camera pans upward as you run up the path, you'll still be able to dodge them without a hitch.

You'll eventually find the entrance to the tower at the top. Go in.

When you enter the tower, you'll get another hint: "When the Guardian Flame is blanketed with darkness, a light will lead you above." To do this, climb up the spiral path. You'll eventually see a bell above a flame, and Musashi will get the idea of covering the fire with the bell to put it out.

Aside from the soldiers, you'll also see bats fly at you in groups of three. When they come at you, strike them with your sword. They leave plenty of power-ups, especially money that you'll really need.

Use the Gunshot ability to shoot at the rope near the door at the top. To do that, just face the rope and press Circle to use Gunshot. This will cause the bell to drop onto the flame, and cause light to flood the inside of the tower. The doors that were blocking your path earlier will now open for you. Step into the light, and you'll be teleported to the top of the tower.

Now that you're at the top, all you have to do now is to get Lumina. There's just one problem: that stone head that you had to deal with earlier is here at the top of the tower, and this time the jewel on its forehead has formed a barrier that protects Lumina. Meanwhile, a whole bunch of red soldiers with swords are pouring out of the doors.

There is a plate in front of Lumina, and if you stand on it, the barrier surrounding Lumina will disappear. Of course, when you step off, the barrier is reformed. You'll have to get one of the enemies to do the work. To do that, hold R1 and press Square when you're facing one of the red soldiers. When the sword latches on, keep mashing the Square button to get the Stun ability. Stun one of the soldiers, then move them onto the plate and get Lumina before the soldier you stunned comes to. Lumina is now yours.

Of course, when you do that, the stone head will have a mind of its own and shoot its eye beams at the platform leading to Lumina, blowing all the soldiers away in the process and causing Musashi to fall. This causes the stone head to topple down the side of the tower, causing Musashi to run down the side of the tower away from it. Jump when Musashi gives you the prompt to do so, and you'll be back at the bottom of the tower...but the stone head will still roll towards you!

At this point, dodge any boulders that are in your way, and jump over the pillars in the ground when you see them. Don't worry about the soldiers, as they'll try in vain to run faster than you when they see the stone head coming their way. Near the end, you'll get one last prompt from Musashi to jump. Do it so you can clear the stream. At the end, you'll reach a doorway in a wall that the stone head can't break through. You'll be back at Allucaneet (pronounced "All you can eat") Castle.

When you enter the castle, you'll find Princess Fillet...but a man in an iron mask is holding her hostage! This is Rootrick, and he wants Lumina in exchange for the Princess. Musashi isn't going for this, and when he advances towards Rootrick, a flame trap drops from the ceiling, surrounding Musashi with flames. The Princess tells you to use Lumina. This leads to a tutorial on Lumina Rotation.

To use Lumina Rotation, hold R1 until the gauge on the lower-left is full. Keep R1 held down after this and press Triangle, which is the button you'll be pressing to use Lumina. This will cause Musashi to spin around with Lumina in front of his, taking out anything or anyone near him. If this attack reminds you of the spinning sword attack from the Zelda games, give yourself a pat on the back because I'm pretty sure this is what it's lifted from.

By performing the Lumina Rotation, Musashi is able to extinguish the flames, but Rootrick knocks Princess Fillet out and teleports away with her. You'll then fight your first boss of the game: the Steam Knight, which stomps through the roof of the throne room and lands a couple of yards away from Musashi.

Thirstquencher Empire

Steam Knight

You may remember this as the Easy Mode mission on the demo version for this game.

When you fight the Steam Knight, you'll see arrows pointing at the legs of the Steam Knight. Wait for the steam to stop coming out of the legs, then pound on the legs with Fusion. When the steam stops shooting out, however, you'll have to deal with the ball and chain that the Steam Knight swings at you, which homes in on your current position at the time it throws it out. Stay on the move and this won't hurt you.

Sometimes, you'll see chandeliers come down during the battle as the Steam Knight attacks with the ball and chain. Stay away from them so they don't fall on you.

If you need to, press the Triangle button to swing Lumina and do some more damage. Unlike Fusion, a short, thin blade that has fast strikes and can lead to combos that do wicked amounts of damage, Lumina is a large sword that just does one vertical strike and has no opportunities for combos. However, since you can perform Lumina Rotation to deal even more damage (and on multiple nearby enemies, at that), the sword's not all bad, so using both swords is essential for beating the Steam Knight as well as the entire game.

As you do damage to the legs, the legs will show wear and tear. When you complete destroy one of the legs, the Steam Knight will then be temporarily stunned. Tear off the flag underneath the torso by attacking it, and you'll expose the Bincho Crystal in its core. While it's exposed, attack it repeatedly with Lumina until the Steam Knight gets back up. This will cause the Steam Knight's life bar to go down. From here, you'll have to use the same strategies of waiting for the steam to subside and avoiding the ball and chain before attacking the other leg. Remember that the steam will damage you and knock you into the air if you run into it.

The Steam Knight can also shoot out fire that can turn into a flame ring when it hits the ground around you, similar to the one you extinguished when you confronted Rootrick. Like last time, use Lumina Rotation to put it out. You'll have to be faster than last time, though, as the ring of flames will soon try to converge on you and damage you if you can't perform it in time.

When the Steam Knight's life bar is emptied, it will be knocked to the other end of the throne room, unable to move. Go up to the center of the Steam Knight (where you attacked the Bincho Crystal) and pick it up with the Square button. Press Square again to toss the Steam Knight through the wall. This starts the second part of the fight.

Stay away from the Steam Knight after you throw it into the wall, as it will crush you while turning around and exposing its other two legs. From here, you'll be using the same strategies to fight the Steam Knight once again, but this time you have the additional dangers of falling pillars, as the Steam Knight will attack them with its ball and chain, causing the pillars to come down and potentially squash you if you're under them before they land. The Steam Knight can also grab them and throw them at you, but the Steam Knight lifts it up for a moment before tossing it, giving you enough time to run to the other side of the path to avoid them.

When you destroy the other two legs, you'll be able to toss the Steam Knight the same way you tossed it out of the throne room.

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