Wednesday, February 14, 2018

skorch82 plays Brave Fencer Musashi - Part 9 of 70


In this entry, we get down to exploring more of Twinpeak Mountain...

At this point in the game, you'll find various treasures, but you won't be able to do anything with them. Some of them are going to be things you can actually use, while other things are going to be worthless. Until you can find the pawn shop in town and bring them in to the appraiser there, you won't be able to do anything with what you find.

The platforms that move in and out of the wall do so very slowly. More than likely, you won't have to wait to use them as platforms and clear both of them.

The caves are just simple platforming areas. The first one is dead simple: just jump from platform to platform.

The area after the first cave is a dilapidated bridge than can still be crossed provided you're careful. There are soldiers on the bridge, but there are also soldiers in the background that try to snipe at you.

There are vines underneath the bridge, and one of the gaps in the bridge has a vine you can climb down. Carefully jump from one platform in the river to another and you'll free Shepherd Beefalo from the Bincho Field. He can be pretty easy to miss.

Before climbing back up to the bridge, jump to the vines to the left. Underneath the left end of the bridge is a Dagger that you can appraise.

The second cavern contains mini-waterfalls, and you'll have to wait until they stop running down to the water below so you can continue on without taking damage.

After the second cavern, go to the right, but don't go up the wall just yet. Instead, keep going right and you'll find a tree. Strike it down with Lumina Rotation to cut it and get your first log.

From there, climb up the ridge on the wall. You'll find out it's a tail of a dinosaur skeleton.


Don't forget to go down the pole after you go get up there so you can rescue Knight Lardwick. He'll tell you his brother, Soldier Lardwick, is somewhere else on the mountain.

After you go back up, use the platforms that spin back and forth to get further into the mountain. If you fall and hit the water, you'll respawn back at the last patch of dry land you were on. After the spinning plaforms, go down the next pole to get the second log and rescue Carpenter Carvey.

Go back up and jump on the poles to swing on them. Jump off of them to get from one pole to the next. Climb up the pole and cut the tree here to get the third log.

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