All five of these commercials are from the very beginning of Care Bears history in the early 1980s. This was after the Care Bears started as a series of greeting cards but before the franchise really started spreading out into animated media.
Part nostalgia-bomb, part note-taking and part FAQ, what started in GameTrailers as a video game blog is now on Blogger. This blog is a look back at video games, both popular and obscure, from the video game industry's infancy all the way to the previous console generation.
Saturday, September 5, 2020
Five Classic Care Bears Commercials
All five of these commercials are from the very beginning of Care Bears history in the early 1980s. This was after the Care Bears started as a series of greeting cards but before the franchise really started spreading out into animated media.
PrinceWatercress plays Kyatto Ninden Teyandee - Part 6 of 11
The Big Cheese is planning something...but what is it?
First | Previous | Next | End | Longplay
Stage 6
Speedy Pizzas makes a special delivery to Seymour "The Big" Cheese for the Samurai Pizza Cats. Speedy finds out that he has taken something from Queen Eyzans called "Super Energy."
The bananas will slide towards you if they're not making huge jumps over head, but you can easily take them down.
The clams will constantly shoot bubbles at you, but only three bubbles can be on the screen at once. Also, the underwater area near the end is where Spritz will shine. Unlike other characters, you can swim with the Control Pad while using him, but this does consume the Help meter. He also has a quick punch attack.
The boss here is the Pirate. Whenever you hit the Pirate, you'll knock it back, so line yourself up with the boss and hit it when it gets close. This is easier with Spritz, due to his being able to move around faster underwater. Watch out for the bubbles that the boss creates, which will bounce toward you when generated.
Unfortunately, The Big Cheese already has the Super Energy. What is The Big Cheese planning?
Friday, September 4, 2020
PrinceWatercress plays Care Bears: The Care Quests - Part 2 of 4
It's time to play three more mini-games...and the mini-games are starting to get more interesting.
First | Next | End
A Helping Hand
Cheer Bear must drop rainbows on obstacles to make the Starbuddies jump. Press the A button to drop a rainbow.
Use the Control Pad to fly around and press A to drop rainbows. You will need to drop rainbows in front of walls to keep the Starbuddies from turning around at them, as well as on top of bananas, bottomless pits and buckets of water to keep from losing Starbuddies to traps. If the Starbuddies run into any traps, you'll lose them. The rainbows will not last forever, and you'll have to keep an eye on them to steer the Starbuddies away from harm.
For the first stage, you need to get three Starbuddies to the other side; for the second, you'll need four. For the third and final stage, you'll need five. It gets harder as you go on.
The green Care Bear icon gives you an extra life if you've lost one, while the sneakers make your heart cursor faster for a short time. Once again, there are stars you can pick up for high score points, although you don't necessarily need to pick them up. To pick these and any power-ups up in this game, you'll have to thrown rainbows down on them.
Let's Play
Champ Bear plays tennis and must shoot the ball past the other Care Bear. Use the Control Pad to throw the ball in the right direction.
You'll play volleyball (I guess) against four Care Bears. The first Care Bear to score six goals is the winner. Use the Control Pad to move around. To catch the ball, just have it land on you. To aim the ball up or down, hold Up or Down after catching the ball to shoot the ball at an angle. If you shoot the ball past the Care bear, you'll score a goal. You'll need to shoot bank shots off the wall in order to get the ball past the other Care Bear, as your opponent will usually move and up down in the center of their half of the field and bouncing the ball off the wall makes it move slightly faster. If you shoot the ball straight forward, you'll slow it down again..
There are stars to pick up, and there are also sneakers that make you move a lot faster for a limited time. To grab both of these things, just move into them with the Control Pad.
Sweet Dreams
Bedtime Bear must help the Care Bears go to sleep. Press the A Button to throw sleeping dust.
For this one, just use Left and Right on the Control Pad to fly around and press and hold A to drop sleeping dust on the Care Bears. Be careful, because the Care Bears eventually wake up and you'll need to have them all asleep at the same time to clear the stages. For the first stage, you'll have three Care Bears; for the second, you'll have four; for the third, you'll have five.
Be careful with the clouds that move back and forth; they will block your sleeping dust.
There are stars to collect. Just fly into them to collect them.
PrinceWatercress plays Care Bears: The Care Quests - Part 1 of 4
Here's a game I never thought I would be covering. Who'd have thought there were Care Bears games?
Next | End
There are twelve mini-games that make up this game. They're all so simple, even the littlest of children can play.
It's Good To Have Friends
Friend Bear must match the Care Bears with the toys. Press the A Button to knock on a window.
This one is pretty simple. Just use the Control Pad to fly around, and press A to knock on a window. Make sure you're holding the Control Pad towards the window before knocking, or else Friend Bear won't knock. You'll start out with four windows at first, but soon you'll have to deal with six windows, then eight. When you knock on back-to-back windows with the same, matching toy, those windows will be left open and the Care Bears behind them will leave. You will have to wait for them to leave before attempting another match.
As you play the game, there are stars that you can pick. These are just for a high score. Of course, you also want to watch how much time you have left in the upper-right hand corner. If you run out of time, you'll lose one of the three lives you have in the upper-left corner of the screen. Lose them all, and you lose the game.
After beating all the rounds of a game, you'll see the high score list. If you've collected enough stars, you'll make the high score list. Pick one of twelve Care Bears to represent you, then press A to put your score in the high score list. Each game recognizes three top scores.
Hide-And-Seek
Funshine Bear must find the hidden Care Bears. Press the A Button to search for them.
The Control Pad moves Funshine Bear around. As you move back and forth, you'll see other Care Bears peek their heads out. Go to the "bushes" in the clouds and press A if you think a Care Bear is hiding behind it. When you find a Care Bear, one of the rain cloud icons in the lower-left corner will change into a cloud with a sun behind it. Change all the rain clouds into sun clouds to go on to the next stage. You'll have to find three Care Bears in the first stage, four in the second stage and five in the third stage. As always, watch the timer in the upper-right so you don't run out of time and lose a life.
The green Care Bear icon gives you an extra life if you've lost one, while the sneakers make you faster for a short time. Once again, there are stars you can pick up for high score points, although you don't necessarily need to pick them up.
All We Need Is Love
Love-a-lot bear must make the happy Starbuddies meet. Press the A Button to drop a heart and make them happy.
Instead of moving around, you'll have to watch the heart-shaped cursor that moves back and forth. When the cursor is aimed towards a Starbuddy, press A to fire a heart at them to make them happy. Clouds will block your shots, so watch what you're doing. If you can hit a lot of Starbuddies quickly and get two happy ones to run into each other, you'll pair them up
You'll have to get four pairs to meet in the first stage, five pairs to meet in the second stage and six pairs to meet in the third stage. In the third stage, you'll have to deal with multiple clouds move
The green Care Bear icon gives you an extra life if you've lost one, while the sneakers make your heart cursor faster for a short time. The musical notes will freeze the Starbuddies and stop time for a short time, while the hourglass will increase your time remaining by 20 seconds. Once again, there are stars you can pick up for high score points, although you don't necessarily need to pick them up. To pick them up in this game, you'll have to shoot hearts at them.
PrinceWatercress plays Kyatto Ninden Teyandee - Part 5 of 11
The Big Cheese is looking for buried gold...can we stop him from getting it first?
First | Previous | Next | End | Longplay
Stage 5
Speedy Pizzas comes across Seymour "The Big" Cheese and tracks him, and finds out that he is looking for some buried gold so that he can purchase an ultimate weapon and use it to take over Little Tokyo. The Pizza Cats go to a cave to get to the gold before The Big Cheese does.
Be careful at the beginning, as you can get surrounded by ninja crows if you go a little too fast. Also, you'll need both Meowzma and Catton to go further once you start going underground.
Once you're underground, you'll be in a maze. Keep going right until you reach a ladder going up, then climb up it. You'll need Bat Cat to climb up one more ladder, and you'll soon face the boss...after finding out that the gold was really a goldfish.
The boss is the Mecha Rat. The Mecha Rat will throw fans at you at regular intervals and stomp the ground with its tail to cause stalactites to come down in fixed spots. Keep attacking the face (a boomerang Ninpo attack can help in that regard, especially if you can keep it on-screen for a while), and attack or avoid the fans. Watch the tail so that you'll know when to back off and avoid the stalactites. This boss is a little bit harder than the first four, but it won't be long before you beat this boss and go on to Stage 6.
Thursday, September 3, 2020
PrinceWatercress plays Kirby's Dream Land 3 - Part 14 of 14
Since SlimKirby did an ability combo video, I decided to do one of my own.
First | Previous
And now, the abilities list, which ends the rest of this game and puts the more abridged re-write of this guide to an end. See you next project.
Kirby
Fire: Makes Kirby turn into a blazing fireball and shoot forward. You can bypass some enemies with this ability.
Stone: Turns Kirby into a rock that can damage enemies. Enemies can also pass by him if he's on the ground, but he can't keep this form up for long. Of course, you're also going to be able to roll down hills.
Needle: Turns Kirby into a living pincushion.
Broom: Kirby sweeps the floor. The dust acts as a very short-range projectile. More useful for getting a few of the Heart Stars by itself, and is far more practical when combined with an animal friend.
Cutter: Kirby throws boomerangs, much like Sir Kibble.
Parasol: Kirby can use this as a weapon. Can also be used as a shield against things from above. Tap Up on the Control Pad while in the air to float.
Ice: Kirby is blue and has an ice breath. Any enemy that touches it will turn into an ice cube, which Kirby can push forward to send flying into other enemies.
Spark: Kirby can create a field of electricity around himself. If an enemy touches it, he's instantly fried.
w/ Rick
Fire: Rick has a fire breath that takes out anything in front of him.
Stone: Rick turns into a giant boulder, and Kirby gets around by walking on him. You can actually go up hills and roll down them, taking out enemies as you go. Airborne enemies can still hit you if they touch Kirby, though.
Needle: Rick's back fur will stand on end and form several needles, which can attack anything behind him. You're left vulnerable against anything in front of you, so it's not very practical unless you're really good with it.
Broom: Rick holds a feather duster out in front of him, which can be used as a weapon.
Cutter: Kirby is a boomerang, and Rick throws him. You can also move Rick with the Control Pad if you need to, and he's not stuck in the throwing animation like he was last game.
Parasol: Rick balances the Parasol on his nose, and as it spins around, Kirby stays in place, albeit in ball form. This can attack not only anything in front of them, but also above them if the timing is right.
Ice: Rick and Kirby form a snowman, with Rick being the bottom and a blue Kirby being the top. Enemies that touch Kirby get frozen. It works better against airborne enemies and only works on the ground if the enemies are way too close, so it's not very practical.
Spark: Rick and Kirby fire a beam that goes clockwise from above Rick's head to right next to him at ground level. It's like Waddle Doo's attack.
w/ Coo
Fire: Kirby becomes a fireball, and he and Coo go down and forward as they rocket ahead for a second.
Stone: Kirby turns into a stone, and he and Coo drop straight to the ground. You must be in the air to create the dust clouds that allow this attack to be effective. Kirby won't be able to hold this form for long.
Needle: Kirby becomes a giant needle that stabs anything below Coo. It's not as practical as it was in the last game, where Kirby's pincushion form was used in conjunction with Koo.
Broom: Kirby uses Coo as a feather duster. Still a better weapon than the Broom weapon by itself.
Cutter: Coo fires a feather forward (compared to the 3-Way shot in the second game).
Parasol: Coo and Kirby spin around with the Parasol above them. They don't do it as long as they did in the last game, though.
Ice: Instead of an aerial ice breath, Coo fires off a three-way ice crystal attack.
Spark: Kirby fires a thunderbolt down to the ground. It's very narrow, so it doesn't offer a lot of aerial coverage and leaves you extremely vulnerable.
w/ Kine
Fire: Kine breathes out a fire beam that goes forward a good distance.
Stone: Kirby turns into a rock and, both he and Kine drop like a missile. You must be in the air to create the dust clouds that allow this attack to be effective. Kirby won't be able to hold this form for long.
Needle: Spikes form all over Kine, turning him into a living pincushion much like it does for Kirby.
Broom: Okay, this is interesting. Kine holds a plunger in his mouth. Run into an enemy as you hold the attack button, and they'll stick to the plunger and act as a human shield as you keep the button held down.
Cutter: Kine fires a cutter beam out of his mouth. It's faster and looks different from the second game.
Parasol: Kine holds a parasol in his mouth, but this time he looks straight up. It can hit enemies as it pops out, and you can float with it and slowly move around, but that's about it. It's not very practical.
Ice: Kine encases himself in ice. Enemies will have to be directly touched to run into him in order to be turned into ice cubes. It's not very practical, and it's not much better than the problematic ice shield from the last game (which froze Kine and left him open to attack if he used it too long).
Spark: Kine holds a light bulb in his mouth, which lets him illuminate dark spaces. Unlike the last game, he can no longer fire it like a missile, and the bulb bursts if he either holds it too long or hits an enemy with it. This is probably the one ability from the last game that got watered down the most.
w/ Chuchu
Fire: If you're on the ground, Kirby justs a very short-range fire breath that only attacks anything right in front of him. If you're in the air, though, Chuchu and Kirby become a two-person hot-air balloon as Chuchu becomes the balloon and Kirby flies around using his fire breath. You can mow down enemies with it just by moving into them, and even though it's a bit on the slow side, it's the best way to get the Chuchu Heart Star in World 3-5 and it's still better than Chuchu's natural flying ability. As long as you're airborne when you use it, it's hands-down one of the most interesting and probably one of the most useful attacks in the game.
Stone: Kirby turns into a stone, and Chuchu spins him around. You can only hit enemies that are directly in your path, but it's still hilarious.
Needle: Chuchu shoots needles in five directions. Three go in the air, while the other two go forward and back.
Broom: Kirby and Chuchu ride on a broomstick, witch style. If an enemy runs into any of the blue sparkles coming from behind the broom, they get hit. Fat chance of that happening often, though. Still, it's better than Chuchu's natural flying ability.
Cutter: Chuchu turns into a curved blade and Kirby swings her around. You can take out anything that's close to Kirby with it.
Parasol: Kirby and Chuchu spin around in an umbrella. Stone works better, believe it or not.
Ice: Kirby spits out snowballs, and Chuchu tosses them. The snowballs freeze any enemy they touch.
Spark: Chuchu fires off a laser that can bounce off walls and hit enemies. If you hold the attack button down, you can charge it up and create longer-lasting and even bigger beams. It can work like Laser from past Kirby games.
w/ Nago
Fire: Kirby spits out a fireball that travels across the ground and becomes a column of fire on its way to the other side.
Stone: Kirby becomes a stone, and Nago whacks anything near him with the stone Kirby.
Needle: Nago shoots needles out of Kirby that go forward as you hold the attack button. They don't have a lot of range, but it's still a pretty good attack.
Broom: Nago buffs the floor with Kirby.
Cutter: Nago fires a cutter beam out of Kirby that goes up and forwards. The speed is pretty decent, so you can take out airborne enemies quickly.
Parasol: A parasol forms below Kirby, and Nago uses Kirby and the parasol like a pogo stick.
Ice: Kirby uses his ice breath to lift himself and Nago into the air for as long as you hold the attack button down.
Spark: Nago rubs himself on Kirby, attacking nearby enemies with static electricity. Somewhat useful, as you can plow through enemies with it.
w/ Pitch
Fire: Kirby throws Pitch forward, and Pitch becomes a real firebird who burns any enemies he touches.
Stone: Kirby and Pitch leap up, then Pitch takes stone shape and crushes whoever he lands on.
Needle: Pitch's beak stretches out and stabs at whatever's in front of him. It's a really quick attack.
Broom: Kirby shoots out water balloons. The most useful of the Broom attacks, as it actually has some range.
Cutter: Kirby throws Pitch like a boomerang. This one is fairly quick and covers a nice distance.
Parasol: Kirby swings the parasol like a golf club and hits Pitch like a golf ball, causing Pitch to bounce around and hit any enemies he comes into contact with.
Ice: Just like Kirby's ice breathe, except Pitch does it...and it covers a longer distance.
Spark: Okay, this one is awesome. Kirby plays with a remote control, and Pitch flies around like a remote-controlled plane while turning yellow with sparks coming out of him. You have limited control, but Pitch can go anywhere on the screen (even through walls) and hit any enemy he touches.
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