Tuesday, August 12, 2014

angryponcho plays Spyro the Dragon - Part 9 of 21

In this episode, we go through another level and meet some new enemies.

Alpine Ridge


More sheep for fodder.

Sometimes the wizards will ride on the backs of the orange elephant-like creatures of this world. When you flame the creatures, you'll be able to take care of the wizards.

Once again, you'll be dealing with wizards that move the ground back and forth, making them act like some sort of obstacle.

There is a cave that you can only glide to from the exit. Inside is some more of the gems as well as your tenth thief.

High Caves


More sheep for fodder. Again.


New enemy here: Wind Wizards. Watch out for the tornadoes that they send at you.

Monday, August 11, 2014

angryponcho plays Spyro the Dragon - Part 8 of 21

It's time for our first flying level, where Spyro has to hit all the targets within a short time period. Not surprisingly, this would be a thing in future games.

Wizard Peak (continued)


There are two platforms that are isolated from the rest of the level and can only be reached by double supercharge. To do that, you'll have to run down a supercharge slope, then supercharge down another one. If you're generating brown clouds of smoke behind you as you run, you've done it right. While you're there, look behind the wall. One of them has gems, but the other has gems and a thief. You can flame him without having to chase him.

There's another thief near the circle-shaped pool of water. Once again, more easy pickings.

The dragon before the exit will tell you to jump on the stones near the waterfall in the Artisans Homeworld. It's time to head back...

Artisans Homeworld


Head back to the waterfall and jump on all five stones in the pond. You'll trigger a secret area: Sunny Flight.

Sunny Flight


Take care of the barrels on the trains first. You'll get six seconds for flaming a pair of barrels at the same time, and that's some time you'll definitely need to finish the rest of the level.

Four of the planes will be traveling clockwise, and the other four will travel counter-clockwise. Take the ones going in one direction out first, then get the other four.

Save the gold boxes for last, since it takes a while to leave the chamber where the last five boxes are.


This isn't a difficult level by any means.

Commercials for Spyro the Dragon

Christmas commercial for Spyro 2: Ripto's Rage

Claymation commercial for Spyro 2

"Boycott Spyro" commercial for Spyro the Dragon

Another commercial for Spyro

Sunday, August 10, 2014

angryponcho plays Spyro the Dragon - Part 7 of 21

In this episode, we go to Disneyland! Okay, not really.

Peacekeepers Homeworld


Alright, it's time to talk to the balloonist. From here, you'll be able to go to the Magic Crafters world if you've collected 1200 treasure in the first two worlds.

Magic Crafters Homeworld


Well, here we are. The mountains.

The fodder here are sheep. Or llamas. Not sure.

Shortly after the start of the world, you'll meet your sixth thief.

The magic casters are pretty weird. You'll have to charge up to them in order to flame them. Otherwise, they'll raise the ground around them like a mountain and laugh at you because you can't reach them. When you move away, the ground around them lowers again, giving you another chance. Some of them will alter the area around them in other ways, such as putting a wall up in front of them just by raising the ground.

In the area where you first meet the magic casters, you'll find another thief. Two in the home world? Well...

The dangers of LP'ing.

The slopes with the arrows pointing downward create a Supercharge attack if charge on them. Just hold the button down and you'll be able to charge a lot faster than normal until you either run into the wall or release the Square button. You will also need this ramp to break the supposedly unbreakable metal chest in this stage (which isn't very far away from that slope at all).

The green wizards will try to zap you, but if you get the jump on them you'll be able to flame them before they can do anything.

The key is located in a house surrounded by water. If you glide off the platform where the entrance to High Caves is at, you'll find a cave in the waterfall. There, you'll find the key chest as well as an extra life.

Wizard Peak


Instead of going forward at the beginning, go left. You'll find an alternate route where you can take out some of the wizards with less trouble. You'll also be in an area that you wouldn't regularly be at until you reached the end of the stage proper.


Some of the wizards cast spells that summon big snow monsters with clubs. Guess what? They're not any harder than any other huge guy with a club that you've seen.

angryponcho plays Spyro the Dragon - Part 6 of 21

This blog entry brings us probably the dumbest enemies ever.

Ice Cavern (continued)


To beat up the guys in metal armor, just charge at them and knock them off of a cliff edge.

Later in the level, you'll meet small guys on skis. They can throw snowballs like the small guys you saw at the beginning, but they can run around with the skis.

Night Flight


This level is a little different. Here, you have 25 seconds to go through rings and destroy everything.

You have four things to do here: go through all eight rings (+1 second each), destroy all eight treasure chests (+2 seconds each), fly through all the arches (+2 seconds each) and light all eight lighthouses (+2 seconds each). Flame the beacons on the lighthouses to light them up. Ditto on the treasure boxes to destroy them.

You get 60 gems for completing an objective, and if you get all four objectives on one go, you'll get another 60 for a total of 300 gems.

Doctor Shemp


The witch doctors are really, really stupid. If you just move to the side, they'll just keep going in one direction and will fall right off the cliff. *facepalm*

You'll have to take advantage of the first whirlwind you see to get the key.

The purple gems are worth 25 gems. You're not going to be seeing them very often.


To beat Doctor Shemp, just flame him in the back and avoid his attacks.

Saturday, August 9, 2014

angryponcho plays Spyro the Dragon - Part 5 of 21

We cover two more levels in this entry!

Cliff Town


The fodder here are lizards.

Flame the pots near the old ladies so that you can find some treasure.

The thief is located near the first dragon.

Be sure to glide to the other side of the river. You'll find some more gems as well as more enemies to take out.

Light the firecracker to take down the impenetrable metal chest.

Ice Cavern


In case you can't tell, the bats here are the fodder. They're a little harder to get because they fly around and hang out on the walls, but they always come down to fly around.

To get the gems on top of the poles, charge the poles and the gems will come down.

The little guys throw snowballs, but once again you can charge through them.


You'll have to glide to the platform with the key...from the platform where the key chest is. Wonderful.

angryponcho plays Spyro the Dragon - Part 4 of 21

We start tackling the Peacekeepers levels in this episode, free some more dragons, and get more treasure...which is basically what we're doing the whole game.

Peacekeepers Homeworld


Oh, lord. The guards are just weird. The ones in the blue hats will take you on with their spears, but the ones with the red hats run into tents. Flame the tents to uncover them. If you face away from the ones that were in the tents, they moon you. Yeah, you could tell Insomniac had a lot of fun making this game. /notsarcasm

The fodder here are goats, in case you have a hard time trying to identify what they are.

Believe it or not, you can move into the cannons to rotate them. Use these to break the metal chests that are completely impervious to both your ram and flame. Aim the cannon, then flame the back of it to light the fuse and send a cannonball in that direction.

The key here is near the thief, and the key chest is in an isolated cavern near that big blue lake. Now you have a bunch more treasure as well as your third dragon egg.

Dry Canyon


More goats for fodder. Yay.

You can flame the cacti, but it doesn't do anything except turn them charcoal black.

You also have more guys with shields, which isn't surprising. Just ram them again. Just watch out for their muskets. If you ram the musket balls, though, they won't harm you at all, which is actually quite weird. It won't work with other enemies with guns that you'll see in the game, though.

You'll be able to find the fourth dragon egg near the beginning.

The vultures will try to fly into you, while the big dudes here will try to use a vulture as a club. Whatever. Just flame both of them.

The key is near one of the dragons, and you'll have to glide around the level to find it. Fun fact: the dragon near the key is Maximos, and if you can't tell, he is definitely voiced by the same guy who would voice Hunter the Cheetah in the later games. The key chest is on a platform isolated from the rest of the level.


Do not charge the crate of explosives. Instead, flame them. When they explode, you'll get a few gems for your efforts.