Showing posts with label Magician. Show all posts
Showing posts with label Magician. Show all posts

Tuesday, February 16, 2016

DeceasedCrab plays Magician - Part 9 of 8


Here's the ending to the third playthrough. The first version is the best one, while the second version happens if you kill three or more NPCs.

Also, you can fight the NPCs, but you're going to get fucked up to hell if you even attempt it. Don't even bother, folks.

Monday, February 15, 2016

DeceasedCrab plays Magician - Part 8 of 8


We finally face off with Abadon!


Tower

When you're ready to take on Abadon, Fly up to the top of the tower and keep going.

The Final Battle

Keep hitting Abadon with Lightning 4. When the game tells you that you sense Abadon weakening, use the Ultimate Potion. There. That's it.

When you beat the game with the Magician ranking, you'll be able to play the game through a second time. This time, enemies are harder. Get Magician ranking a second time to get the third playthrough, which is supposedly nigh-impossible. If you can somehow beat that, you'll get the true ending, which is in the next entry!

DeceasedCrab plays Magician - Part 7 of 8


We have one more dangerous obstacle before the final fight...


Castle

Use the Reveal spell near the huge pendulum at the start to reveal a hidden door. You'll have to use either Fleet Foot (Mimifinast) or Slow Mo (Mimirahuna) to get to the door without suffering instant death at the hands of that pendulum. You're now two-thirds of the way through the castle.

Use Jump to get on the bridge, and Fleet Foot to run all the way across. Kill the fire demon at the other side to continue on. Lightning Lv. 4 should do it. Search the chest he drops to get the Vial of Fire. You'll be needing that along with the other three.

Enter the second door. When you try to leave, the sphinx statue in the room comes to life. Guess his name correctly (which is Tresh) so you won't die and you'll be able to make it out of here.

Tower

Use Fly to reach the first platform. This leads to the final puzzle room. It may look like you can go anywhere you want, but there are fake floors here. You'll have to make your way to the exit on the upper left to get through this. Your reward for making it through this maze is the Amulet of Tammis.

Be sure to check out every platform on your way to the tower. The third platform gives you experience for entering...just be sure to use the Iron Boots spell to reach the chest before the spikes kill you with their magical powers. The chest in the fourth room contains the Who's Who spell (Huhumihuhu), which lets you see the game credits. Nice.

After the fourth platform, enter the sixth one first. Use the four vials to create one awesome vial. Take the Ultimate Potion, then enter the room on the fifth platform. The fountain in this room restores all of your mana, so power up your shields to maximum before taking him on and use the fountain if you're low on mana.

Sunday, February 14, 2016

DeceasedCrab plays Magician - Part 6 of 8


This one is pretty straightforward, but you'll really need to take the time and explore almost all of the gates. You'll definitely be rewarded for doing this. Read on!

Dungeons

The first iron gate contains a large warrior with a club. Believe it or not, the ring (which the game calls the Ring of Hale) does a better job of killing him than the Staff of Power if you stay really close.

Be sure to open the chests around here and take whatever you can possibly get your hands on, as you'll be getting the Vials of Earth and Water from the chests. You'll need for the final area.

The second iron gate contains a pzzle room, which is much easier than the one in the cave. There's a moving platform and the rest of the room is a pit with floor tiles that come up for only a few seconds before going down again. If you can make it to the upper-left corner, you can refill some of your mana.

The third iron gate contains two knights. Kill one of them to get the chest, which contains the Amulet of Mor. Take it.

The fourth iron gate is another maze. You'll have to fool around with the teleporter pads to see which ones take you to the exit. Remember, you can teleport again if you need to at the push of a button, and you won't die of hunger or thirst in the puzzle rooms. The lower-left corner contains some gold, assuming you actually want it since there aren't any stores for the rest of the game. The chest here contains the Amulet of Sheeld, which restores your shields by 15%.

The fifth iron gate contains a battle with a rat.

The sixth iron gate has a wizard near it. He'll tell you to use "Fiolhunara" for a fountain of fire. Inside the sixth iron gate is a dragon battle.

After the sixth iron gate is a water fountain, two fire spirits and the seventh iron gate. If you need water, refill here.

The seventh iron gate is another puzzle room. You'll have to hit all the buttons on the floor and make your way past the fake walls in order to get the Ring of Ana, which instantly refills Food and Water. That's useful.

The eighth iron gate is yet another puzzle room. For this one, you'll have to take tiles on the floor over pits, and there's a specific way you'll have to go. Thankfully, DeceasedCrab gets through it very quickly. There's 2000 gold two spaces south of the exit, but why would you want it? Anyway, you'll find more money as well as a Mana Potion at the end.

After this, it's two more fountains followed by some enemies. That's it. When you hear feint chanting, use the Reveal spell to find a dungeon. You'll find a warlock on the other side. Talk to him, and you'll find out that by entering his prison, you've unlocked the door for him and rescued him! Bonus! Talk to him again and he'll give you another Vial to go with the other two you have. You'll be using these to help kill off Abadon when you've weakened him enough.

Use the Twin spell you found in the final puzzle room (Minaolna) to place a copy of yourself on the tile near the exit to keep it open. You may now leave.

DeceasedCrab plays Magician - Part 5 of 8

M
...and now, a maze. Well, it's not much of a maze.


Forest

Don't even enter the second door, there's a chance you will die even though there's treasure here.

The third door takes you to another snake. This is Fangfew, so guess that name to achieve not dying. Enter this door and you'll enter the cave.

Caverns

Welcome to Mount Vunar, where you'll need the light spell in order to freakin' see.

Use the Iron Boots spell on the broken part of the bridge to go down and continue your quest. From there, use the Fly spell to get to the chests around here and make it to the bottom of the deep shaft without breaking your legs and possibly killing yourself.

Enter the first cave and equip the Dragon Egg. Give the Dragon Egg to the baby dragon that backs away from you and it will give you a magic charm before running away.

Use the Staff of Power against the stone golem, and stay out of the short range that its rock throw attacks have.

The second cave takes you to a statue of a beautiful woman that tries to kill you. Walk all the way up to it and cast Level 4 spear on it until it is destroyed.

The peasant afterward will tell you that the Maze of Doom is rumored to hold many vital items.

The third cave takes you to a maze room. You'll have to make your way to the moon tile on the upper right first, then make your way to the door on the upper center of the room.

In mazes, time stops, so don't worry about dying of food or hunger in them.

Just two tiles left of the transporter on the upper-right is a hidden 2000 gold.

When you reach the end, treasure awaits. To exit this room (and the maze) just go down at the center of the room when you're finished.

The fourth cave is the exit. But don't go there just yet. Instead, search the skeleton near it for a ring, then keep going right.

The Maze of Doom is just a 3x5 rectangle with a 2x3 rectangle in the center. Some of the treasure is really good, especially the Potion of Refresh, which sets Food, Water and Health all the way to 100%. Be sure to talk to the wizard here to gain some experience and also regain some mana.

Get out of there and enter the fourth cave. You'll see an old woman in a rocking chair. If you get near her, your health will starting evaporating before you. Use the three Magic Charms and you'll make the woman young again. She'll give you a sealed vial of water and teleport you into Abadon's castle.

It should be noted that if you just chant random things to create an unknown spell and cast it, there a chance you will die from using that spell. You can either disappear, melt, turn to dust or turn into a skeleton. There is a slight chance that you can actually heal yourself completely if you do this, but I wouldn't recommend it.

Saturday, February 13, 2016

DeceasedCrab plays Magician - Part 4 of 8


We make our way over platforms and through the forest, while we watch as some of the enemies want to tear us apart.

Lakes

You're definitely gonna need "Mirahufina" for the platforms. Press Left and Right at different times to change the distance of your jumps, because some of these jumps are going to be impossible if you don't.

When you reach the end, you'll be taking on a dragon. Use Spear 4 to take it down.

Forest

To defeat the evil toadstool spirit, equip an attack spell and move out of the way when those droplets start coming out. They all home in at your current location at the time they come out, and it's pretty easy to dodge all of them.

After this, you'll meet a wizard who tells you about "Postramist." There will also be a shop near this wizard, where you can stock up on food...but not water.

Drop the magic water into the pool to purify it. If you drink water near it now, you'll be able to refill your flask! All right!

The mage you'll meet after flying over this pool will tell you about "Mistnast." This is the Iron Boots spell, and you're going to need it. You'll then come across a fire spirit. Use a combination of the Spear spell and the Staff of Power to deal as much damage on it as quickly as possible.

You'll then come across another house. If you delivered the letter, this guy will know who you are as the letter mentioned you. (Small world.) You then pledge yourself against the misuse of magic.

Fly over the moving grass, then talk to the peasant. He'll tell you that the beggar may be poor, but he is rich in knowledge. Oh, this will come in handy later.

You'll then face two fire spirits. Like last time, use Spear and the Staff of Power to lay waste to them.

You'll then come across a tree with a sleeping face. Use Wakey Wakey on it, then use the Translate spell - "Mirahuol." This tree gives you a good bit of hints for the game:

"One door leads to glory, two to a treasure story, three will take you by..." 

"In the Maze of Doom, try north, north, east..."

The door after it will take you to the beggar. Give him a piece of food. "The first serpent is not Shome." If you keep giving him food, you'll find out his name is Venmor.

There are three doors after this. The first one contains the snake. His name is Venmor, so guess that for experience. (If you guess wrong, he kills you.) Entering the first door takes you a battle with a giant warrior with a club. Use the Staff of Power to wear him down, and stay near him at all times so he can't hit you with his club. You'll get some food and scrolls for your efforts.

Friday, February 12, 2016

DeceasedCrab plays Magician - Part 3 of 8


We get some much needed supplies, see some rather cheap deaths, and get some really important spells down.


Wilderness

"Veranamist" gives you the Venom Shield (Ven Shield), which keeps you from being poisoned. The Venom meter is the one meter you don't want at 100%, as the higher it is, the more hazardous the venom in your body is.

Use the Fly spell to fly over the bog, and be sure to take as little damage as possible from the burning flames that rise up when you're around it. Land on the platform and take out the serpent with Lightning. Use Featherlite (Mistraol) to walk on the water and equip the Key to access the chest (which you'll be doing a lot), which contains a Rune Stone that acts as a Rune of Power. You'll automatically combine it with the Walking Stick to create a Staff of Power, which is basically a way to cast Lighting Lv. 1 for free when you need to.

Lakes

Talk to the peasant at the beginning, and he'll tell you to use Pohunast to keep up your spirits...whatever that means. Be sure to search the bushes near him to find some more gold. Take a ride from the boatman, since you'll be fried by the lightning and fall into the water to your death if you use a flight spell.

Be sure to always search bodies, as you can find food off some of your fallen foes.

Refill on food in the first building, and get spells and potions in the second one if you need any.

"Firanamuna" gives you the Fire Shield, which gives you protection against fire when casted. "Mifisthura" gives you Meditate, which helps you regenerate Mana without the aid of a Potion (which you're really going to need).

There's another warrior near the fifth building that will give you gold if you talk to him. Also, go inside that building and get another cup of goat's milk. Talking to the keeper then will give you a story of an ancient warlock imprisoned by Abadon in his dungeons. Nice. Overhearing people will give you another spell: "Mirahufina." You will definitely need this, as it lets you jump over pits to reach platforms. Yeah, you need a spell to jump like in a Mario game.

DeceasedCrab gives us some more spells, so I might as well mention them here. Poranastra gives you the Power Shield (Pow Shield), which protects you well against damage. You'll need it to keep from being killed by the ghost at the beginning of the whole jumping section, which happens right after passing the guild building.

DeceasedCrab plays Magician - Part 2 of 8


Well, okay. The game seems halfway decent so far...

Serenna

Talk to the warrior and he'll give you all of his gold. Yeah, you're definitely going to need that.

Head to the shop and max out on food. You can only carry three of any kind of food. Vegetables are the cheapest, but they also heal the most as well.

One of the doors is an unmarked shop. (It's apparently the twelfth door in the town.) This is where you can buy keys, sunglasses, a walking cane and a scroll for the Fireball spell. Get the scroll. Get it now. (Also, the sunglasses thing is really to me.) Read it, and it will tell you the Fireball spell is "Fistmira." Input that in the status screen and voila...you have the fireball spell.

The number to the left of the spell is your current spell level. You can choose between four levels, and the higher the level, the more mana it's going to use. 

To the right of this is an old man who not only hands you magic water, but also wants you to mail a letter to his twin brother. Sure, why not? Just take it to the door labelled "Ye Olde Mail" and mail the letter. Done. You just gained some Mana, which you'll need to not only use spells, but also learn them at a fraction of what it costs to cast it.

The second guild has some useful hint: be wary of the Mages, and something about a wizard being turned into a statue.

The shop next to it has a bunch of scrolls. For Spear, it's "Pholmira." For Lightning, it's "Phonastrana." For Phys Shield, it's "Phranaramu." For Axor, it's "Phrast."

A warrior will attack you if you go towards the rightmost end of town. Thankfully, you now have spells and mana. Take him out.

Wilderness

You have sunglasses, don't you? Equip them! They'll keep your Water meter from going down really, really fast.

The first person you see will teach you the Light spell: Miolst.

Look inside the hollow tree to find an egg and a scroll. This contains the Reveal spell - "Minara."

The wizard will tell you about "Minastol," the Wakey Wakey spell. This can be used to wake the dead.

As you continue, you'll see an all-gray wizard standing still. Use the Wakey Wakey spell on him to unstone him, then talk to him. He'll give you a vial and a scroll.

You'll then meet two warriors who want you dead. One of them carries food that you can take from him after he's killed. Just search the bodies and you'll be able to get it.

The house near them reveals a door if you use the Reveal spell on it. Enter, and you'll be able to buy some scrolls for more spells as well as Heal and Anti-Venom potions. You should definitely get the potions, since they'll really come in handy.

You'll soon meet another warrior, but this one won't attack you. He'll give you gold if you talk to him.

You'll then meet a enemy mage. Kill him and search his body to find some more food.

If you go into the well, you'll be able to find a treasure chest. Take the stuff inside, since it provides plenty of food and water as well as some magical items such as scrolls and potions. One of the scrolls is the Fly spell, which allows you to exit the well. Just recite "Minararast" and you'll be able to use it.

You'll soon encounter a bog, which we'll cross in the next video.

Thursday, February 11, 2016

DeceasedCrab plays Magician - Part 1 of 8


The sound test code is the spell "Nahumistmi." It's mentioned in the demo, believe it or not, so I might as well get that out of the way.


Anyway, you play as an apprentice wizard named Paul. You're basically the only wizard left, as the evil Abadon has systematically found and captured all the others. It's up to you to mature as a wizard in time to defeat the evil Abadon and save everyone else.

Serenna

Go into the guild house and buy a cup of goat's milk. This will allow you to talk to the keeper, who will tell you about a house without doors or windows somewhere in the wilderness.

You have food and water supplies that quickly dwindle, so keep an eye on that constantly. You have a health meter that you can check out at any time by going to the status screen.

You can save the game, but you can only save into a slot 15 times. Once you use those 15 saves, that's it. You'll have to use another slot. You have four save slots.

If you overdo it on the goat's milk, you instantly die as you neglect your task and Abadon destroys Merlwood the next day.

THIS BLOG ISN'T LONG ENOUGH

So I'll just go ahead and post all the spell incantations. Just remember that adding a spell to your repertoire costs Mana, so you won't be able to add every single one of these spells right away.

Axor - PHRAST 
Boomeraxe - PHNAHU 
Boulder - PHRANA 
Death ring - POSTRAMIST 
Dispel - POHUNAST 
Exorcise - POHURANAHU 
Featherlite - MISTRAOL 
Fire Shield - FIRANAHUNA 
Fire spray - FIOLHUNARA 
Fireball - FISTMIRA 
Firering - FIOLNARAST 
Firestorm - FIRANAOLHU 
Fleet Foot - MIMIFINAST 
Fly - MIRANARAST 
Help - MIOL 
Iron boots - MISTNAST 
Jump - MIRAHUFINA 
Light - MIOLST 
Lightening - PONASTRANA 
Meditate - MIFISTHURA 
Phys Shield - PHRANARAHU 
Pow Shield - PORANASTRA 
Pychic - PORAOLHUST 
Razor - PHOLRA 
Repellent - POOLMISTNA 
Reveal - MINARA 
Slowmo - MIMIRAHUNA 
Sound test - NAHUMISTMI 
Spear - PHOLMIRA 
Translate - MIRAHUOL 
Twin - MINAOLNA 
Ven - VENAHUNARA 
Ven Shield - VERANAMIST 
Wakey Wakey - MINASTOL 
Who's Who (Game Credits) - HUHUMIHUHU