Showing posts with label Kid Dracula. Show all posts
Showing posts with label Kid Dracula. Show all posts

Tuesday, June 2, 2020

PrinceWatercress plays Kid Dracula - The Longplay...and more!


Here's the entire game in one video...


...and here's every track from the game's soundtrack!

PrinceWatercress plays Kid Dracula - Part 4 of 4


Our adventure comes to an end...and it's been quite a fun one.

Level 7

Switch to the bomb. It will allow you to take down the miner robots as well as blow up the light-colored blocks when fully charged.

Some parts of the ceiling will fall down when you get close enough to them, so watch where you're going. They are always indicated by the three dark blocks side-by-side on the ceiling.

The robot enemies take two hits from fully-charged bomb shots to kill. To get the hearts above you, just blow up the tiles below them.

For the second section, there will be columns of walls that slowly move upwards or downwards. Be ready to quickly blow holes in the walls, as blocks can re-spawn. Make sure the holes are big enough too, so you don't get crushed.

The dark-colored robots take one hit from a bomb attack to kill.

When you suddenly see a gap in the ceiling, the ceiling will slowly move up and down in an attempt to crush you. Be ready to move to gaps and stay in them to avoid getting crushed. After a while, the ceiling will stop, but then the ceiling and floor will move simultaneously. After a while, it will stop. Move all the way to the right to avoid being crushed one final time.

You'll then face the boss: a robot with a hammer. Keep the bomb equipped and keep hitting the blocks in the center of the screen so that they hit him while avoiding the ones he sends out at you. Eventually, ladders will drop down, and the both of you will be climbing up and down ladders while sending blocks at each other. As long as you are lower than him part of the time, he won't be too much of a problem.

Level 8

Equip the homing shot. As you move forward, the screen will eventually scroll downwards. Use the homing shots to attack the dino head robots that move towards you, and avoid the spikes on the underside of the platforms as you move around without being crushed. When it gets faster, you're near the end. Eventually, you'll be at the bottom. Use bombs to destroy the robots.

The columns with the triangles are conveyor belts that send your upwards. Be ready to dodge things and switch columns to avoid being hit by spikes of both the floor and ceiling variety. Be ready to keep the bat form handy to clear long gaps between these columns. There will also be a heart in a box that will fully heal your health along the way if you can grab it.

In the third section, watch the ceiling. When the drills rotate quickly, get away from under them to avoid being hit from above. Use the bombs to destroy the crabs that move up and down on the tracks in the background, and watch out for the crabs' fireballs as well as the floor and ceiling segments that move in and out, sometimes creating bottomless pits.

You'll then see drills trying to move towards you to crush you from above. Outrun the first one, then play chicken with the second one. Get over the second one when it hits the ground and keep moving right so the first one doesn't get you afterwards.

To beat the alien mini-boss, equip the bomb and shoot at it while avoiding the fireballs. The alien will jump up and down as it moves. After beating it, switch to the umbrella and walk forward with it in front of you. The aliens won't be able to hurt you, and they will die when they hit the ceiling.

After you get through that hallway, switch to the normal shot. You'll finally meet Garamoth. Stay under him through out the battle so his beams don't hit you. When you see an orb on the left hand, move right to avoid getting blasted, then throw a charged-up fireball into his mouth when it opens and run away so the fireball he spits doesn't hit you. An orb will be on the right hand; move left to avoid getting blasted. Throw another charged-up fireball in Garamoth's mouth when it opens and run away from the fireball. From here, the attack pattern repeats.

When you beat the first phase, you'll start the second. Switch to the bat attack and charge it up. Athis point, Galamoth will jump back and forth, and stay close to his hand as he jumps around. When he is at the far side of the screen, he will make a big jump with his mouth open. When he does this, hit him in the mouth with the bat attack. Sometimes his jumps will slow down a bit, but you can still beat him if you don't get too cocky. Eventually, Garamoth will go down, and you'll beat Kid Dracula.

Monday, June 1, 2020

PrinceWatercress plays Kid Dracula - Part 3 of 4


asdf

Level 5

As soon as you leap onto the platform at the beginning, the level begins. Equip the homing shot and be ready to jump on platforms.

The robots just move back and forth on the platforms. Just charge up the homing shot to take care of them. Ditto with the guys on the jetpacks.

You'll eventually land on another big platform, and this will take you to the top. Keep the homing shot equipped and use it to take out the UFOs as well as the aliens that drop down for a bunch of coins. You'll then face the guy you saw on the bat television earlier.

To beat this guy, keep the homing shot equipped. When he moves forward, jump up and shoot the shot upwards. He will leap. Stay away from him and duck the laser he shoots. Keep doing this until he loses his head. When that happens, equip the bomb. Wait for him to come towards you before jumping back. When he lands on the ground, throw a bomb where the head should be. An alien pops out, and you'll want to hit him in the head with a bomb. When he throws bombs, stay to the right and jump over the explosion made by the last bomb. Keep hitting the alien until the armor blows up, then destroy the alien for a large Ebisumaru coin (a reference to the Ganbare Goemon series) worth 20 coins.

Level 6

You'll now be on another planet, which means you get another world map.

Watch out for the fireballs that leap in and out of the fire pits. The fireballs with the angry faces can be destroyed, but you don't necessarily have to do it. You can also destroy the regular fireballs, but they will soon come back. Be careful when walking on ceilings, especially when the Gradius fire arches shoot out of the fire pits. Some of them shoots out three times in quick succession before allowing to pass by.

When you see the volcano in the background, equip the umbrella. Thankfully, it will be selected automatically when you enter the second section, as if it is some sort of clue as to what you need to do here. Charge it up to use it. Duck down to avoid the rocks, and use it to push the flame dog enemies out of your way.

For the third section, switch to the homing shot. Use the homing shot to take out the dog enemy as its runs left before jumping into the flame s while creating enemies. Some sections of the floor will sink down from time to time. Use these dropped segments to duck under the boss as it moves, then let loose with the homing shots. You should be able to take out the regular enemies, too. In case you can't duck down in a pit in the floor, you can still move forward and jump over the boss. Get away from the boss when it blows up so it doesn't hurt you after splitting into multiple smaller dogs that fly upwards.

Sunday, May 31, 2020

PrinceWatercress plays Kid Dracula - Part 2 of 4


This entry takes us up in the clouds, through a roller coaster and onto a pirate ship.

Level 3

Enemies in the cloud include vultures that move like Medusa heads and witches that drop bombs downwards. 

The cloud platforms move from the bottom to the top of the screen.There are some that don't move, and those will slowly descend when you put your weight on them. Be ready to get to where you need to go.

The second section is on a roller coaster. There are two platforms, and you'll have to stay on them and ride the roller coaster to the end. Along the way, you'll have to watch out for enemies that include flying robot turtles that fly forwards and cloud enemies that fly around in a circle that throw lightning bolts at you. Be sure to duck down at the first set of loop-de-loops, and switch to HMG for the second set of loops to take out the UFOs.

You'll eventually be knocked down to one platform and you'll have to deal with a guy who throws lightning bolts at you for a while. Make sure not to fall off as you avoid the lightning bolts. After that battle (which you just have to outlast), be sure to duck down when the platform leaves the track to latch on to the next track, so you don't get hit by enemies. Use HMG on the last loop to take out the UFO.

You'll eventually drop onto a cloud. Switch to HMG and power it up. You'll be fighting a giant chicken. Use the homing shoot to attack not only the giant chicken but also the chicks that it sends at you. Be sure to aim upwards so the chicks don't become a problem, and be sure to collect the coins that the chicks leave behind.

When you beat the chicken, you'll then have to fight an egg that bounces up and down as it slowly moves back and forth. The same strategy applies, you just have to dodge an egg now. When the egg cracks, take out the chicks. You're done. You'll learn UPD, which allows you to walk upside-down on ceilings for five seconds when charged up.

Game C is Rock-Paper-Scissors. It's much like what goes on in the Alex Kidd games, but it's a little harder, as you have to remember to hit your opponent afterwards with A or B, or block with Down or Left if you guess wrong. As always, paper covers rock, rock blunts scissors, and scissors cut paper. Just choose with the Control Pad, then press A to start. You get an extra life for every win you get, and you have to remember to hit your opponent in order to get credit for the win. Alex Kidd and Hirake! Ponkikki handled this better, believe it or not, and the extra steps keep me from enjoying this bonus game as much as I could have.

Level 4

Watch out for the cannons at the beginning of the level, as they track your position to some extent. Also, the scythe ghosts take two charged-up fireballs to kill. There will be sets of platforms moving around in circles, too.

Use ATT to attack the ghosts with the spears and shields to hit them from behind, destroying them instantly.

Inside the ship, watch out for the skeletons as they throw their heads at you, and walk quickly over the spike platforms to get past them. You may have to use UPD to get past a few.

The barrels just move towards you when they drop, and you can stand under where they drop to get as many coins as you want.

The circle-segmented bridges flip when you jump directly on them. Also, use charged up fireballs to take out the cannon enemies.

At one point, you'll have to go upside-down and jump on the far left of a large "bridge" segment to get to the area above. If you use UPD and go right before doing this, you'll find another heart in a box, which can bring your maximum health to five if you found the one on Level 2.

The first boss is a giant scythe ghost. Switch to HMG and aim upwards. When the boss throws its ax, be ready to jump over it and stay away from it, and keep throwing the homing attack upwards.

You'll then face the second boss: a giant robot. Go all the way to the right and stay there. When the robot is all the way to the left or right in front of you, duck down to avoid its arm when it punches at you. The rest of the time, keep jumping and aiming the homing shot upwards. As long as you keep doing this, you can beat this boss even with one hit left.

For beating this level, you get BOMB, which is an explosive attack you can charge up to blow up certain walls. You'll also get a cutscene where a bat television talks to you and gives you a message from Death where you also get the Bat Umbrella, which acts as a shield from things that try to hit you. Just switch to UMB, then charge it up. You can hold it out in front of you to shield yourself from bullets, and you can also duck to hold it above your head to keep things from hitting you from above. Before the message is complete, the message will be interrupted by one of Garamoth's goons, who tells you that he will not be easily beaten again.

Jump & Pop has you on a pogo stick with a spiked helmet on your head. Press A and B to get yourself to bounce. As you get the timing down, you'll be able to jump higher and hit higher things. The dark balloons give you nothing, but the light balloons give you 1-Ups.

PrinceWatercress plays Kid Dracula - Part 1 of 4


It's time for a Castlevania spin-off. Wish there were more than two games for this...

Believe it or not, this is a remake/sequel to the Famicom Kid Dracula game; the only difference is that this got a Western release.

The game begins with Kid Dracula learning that Garamoth (a mistranslation of Galamoth) is causing trouble again and is much stronger than before. Unfortunately, Kid Dracula has forgotten his magic, and he will have to re-learn it all along the way.

You'll learn how to cast the Bat spell: select "BAT" with Select, then hold B and release when the Kid Dracula face in the bottom center is angry. From there, you can fly for five seconds before you revert back to human form. You can also press B in bat form to revert back to human form early if necessary. After some more dialogue, the game begins.

Level 1


The Control Pad lets you move left and right, and you can duck with Down and aim attacks upwards with Up. B lets you attack, and A lets you jump.

The heads-up display is simple. To the left is a three-letter code signifying which spell you have selected. "NOR" lets you throw fireballs, while "BAT" lets you turn into a bat. Pressing Select lets you cycle through your spells. Below that is the number of lives you have left The Kid Dracula face gets angry when you power your attack up by holding the B button (and sleeps when you pause the game), and tells you how much time you have left on certain spells. The hearts are your health, and below that is the amount of coins you have. You can pick up coins by beating up enemies and taking coins that they leave behind.

By charging up the NOR spell, you can get a larger, more powerful fireball than you would if you just tapped the B button.

Wait for the spikes to move up before walking under them.

To climb ladders, hold Up and Down when in front of them to climb them.

The enemies here - the bats, the Frankenstein's monsters, the knights - are pretty easy to destroy, especially if you always charge up your fireball before attacking. The bats fly around, but they can also swoop down The Frankenstein's monsters will alternate between walking slowly and quickly. The knights will throw their lances at you if they see you.

The small heart refills two hearts on your health meter. The big ones refill the whole enchilada.

The see-saw platforms will tilt back and forth as you walk across them. As long as you don't play around, you can make it to where you need to go just fine.

The boss here is a series of ghosts. The small ghost can easily be defeated with four big fireballs. The big ghost will go down in five. Both of them walk back and forth, but will also jump up and down to the point that you can walk under them and stop at the side of the screen to spit fireballs at you that you can jump over.

You'll then fight an old man ghost. Switch to BAT and fly over him. When he does a full lap around the screen, he falls asleep and has to be dragged off the screen. Thus ends Level 1.

At the end of the level, you'll meet a bat who asks Kid Dracula for forgiveness for switching over to Garamoth's side before joining Kid Dracula on his adventure along with his other bat friends.

You'll then learn the Bat Attack. Switch to "ATT" with Select, then charge up with B to throw a short-range arcing attack that defeats any enemy it touches.

At the end of every stage, you can play bonus games, and you can play for coins or for lives. The lives games cost ten coins compared to the coin' games two, and are a lot easier and a lot more rewarding, and I show those off first. There will be four crystal balls, and you'll want to watch the one that you want carefully to see where it ends up so you can select it and play the game that you want.

Of the four lives games, Grab Bat is perhaps the easiest. Move around with Left and Right on the Control Pad and press A to swing the net. The more bats that you catch, the more lives you'll get. Five bats net you one extra life, ten net you three, and fifteen net you seven.

The coin game has you guessing numbers in order to get more numbers. The more you bet on a certain number, the more coins you can win if you land on that number on the wheel. If you land on a zero, you'll get nothing. Also, there are four 2's, four 4's, three 6's, two 8's and one star, making the higher numbers harder to land on for big money.

Level 2


You'll see the world map before every new level.

At the start of this level, you'll be climbing upwards. The ATT spell will make it easier to attack the zombies that throw knives at you and owls that swoop down at you.

The music here is from a Commodore 64 game called Super Pipeline

The heart in a box increases your maximum health by one heart.

The faces in the walls will take you to an earlier point in the level if you walk into them.

Charge up the fireballs to push the plants back. Also, watch the top of the screen for owls, stag beetles that will drop downwards and the spores that the plants spit out. Make sure not to let the owls make it to the plants, as they can rip the plants off the platforms that move with you and force you to use the lower path if you leave them at the plant long enough. If you can make it to the end without losing either plant, you can get a big heart.

The slightly darker logs in the log segments fall when you land on them. There are fish that you will want to watch out for and destroy with charged fireballs that are aimed upwards, and there will also be logs going downwards on the waterfalls that will block your path.

When you reach the bridges, just keep going right. Go under the first fish, but shoot the second and the third.

The boss is a Jason wanna-be with an ax. Charge up fireballs and throw them at him as he goes for the ax and comes at you. That will take down the first phase very quickly. This then starts the second phase where he has a shotgun. Stay to the left when he is on the roof of the log cabin to jump over and dodge the bullets, then throw charged-up fireballs at him as you keep away from the guy. You'll take him down in no time and learn HMG, which is a homing shot that has to be charged up. When it is, let go of B to attack multiple enemies with homing shots.

Stick 'Em is one of those "stick things in a barrel and hope you don't trigger a game over" games. Pick which hole you want to put a sword in with the Control Pad and press A to make your choice. Four swords will give you one extra live, seven will net you three and nine will net you seven. If the skeleton in the barrel loses his head, the game is over and you will receive your prize, should you have earned one in the process.

Thursday, February 15, 2018

Another Promotion Blog - SpiderMwa


Here's another channel that I've been wanting to promote since I've started Another Promotion Blog.

Spidermwa is one of those Let's Players from an "unusual" location in the world. Most of them that I've seen are either from the United States, Canada or the United Kingdom; Spidermwa is from Finland. Then again, Pewdiepie is from Sweden, so it's probably not THAT unusual.

Spidermwa has been on YouTube for years and has covered so many games from the early '80s heyday of Atari and Colecovision, games for Commodore 64 and Amiga, Nintendo games during Nintendo's empirical run in the United States, arcade games through the ages, PC games from the days of MS-DOS and beyond, and even Steam and indie titles of the present day. He hasn't covered EVERY single system, but what is there is pretty impressive.

There are also streams on Twitch and YouTube every so often, and there's no telling what Spidermwa might play on those. It may be a game for C64 or Amiga; it may also be a very recent release for PC.


Spidermwa has been doing this for a couple of years now, and it's not often you find a Let's Player who shows off a game for the 8- and 16-bit micros. Those interested in games for C64 and Amiga are advised to check this guy's sometimes humorous Let's Plays out; he totally deserves the followers.