Showing posts with label Beauty and the Beast: Belle's Quest. Show all posts
Showing posts with label Beauty and the Beast: Belle's Quest. Show all posts

Saturday, September 23, 2017

ClementJ64 plays Beauty and the Beast: Belle's Quest - Part 3 of 3


And now, the conclusion to Belle's Quest!

The West Wing (continued)


At the balcony, you'll have to jump from one railing to the next. One gap is longer than the rest, and you'll have to jump off the very edge if you want to reach the other side.

At the other side is the bedroom. You'll find the magic mirror, which dictates which direction you should go. You'll also find an extra life. There's nothing left to do here but go through the balcony area again, gap of death and all.

From there, keep looking at the magic mirror in the upper-right corner. Follow the arrow exactly. When the arrow on the magic mirror spins out of control, you've found it. When you do, search the drawer and you'll find the Beast's Key.

Exit out of that room by going south through the door on the right (the same door you came in from), then go to the next door in the background. Go all the way to the right and enter the door there, then enter the background door next to you in the next room. Go through the door on the left, then enter the first door you see. Go through the door on the right, then enter the next door and head all the way to the right. Grab the book if you need the energy, then enter the Beast door. Walk to the rose that is under glass. You're finally done with this level.

The Beast is angry, and Belle escapes the castle and rides Phillipe into the woods. Wolves attack Belle, but Beast saves her.

Next is the dance mini-game. Beast and Belle will dance, and as they do, you'll move them around with the Control Pad to collect as many petals as you can. Even if you let go of the Control Pad, they'll keep going in that direction, and if you want them to slow down, you'll have to hold the opposite direction. They'll slow down, and if you hold it long enough, they'll finally go in the opposite direction.

After the dance, Belle looks in the Magic Mirror to find her father weak and lost in the woods. Beast reluctantly lets her look for him, and she brings him back to the mansion. Unfortunately, Gaston has found out about the Beast, and has turned the villagers against Maurice. They've found out the Beast isn't a fairy tale, and form an angry mob that goes straight for Beast's castle.

Chip, the teacup from the mansion, stows himself away in Belle's baggage and saves her and Maurice with the aid of Maurice's wood-chopping machine. Belle then races back to the castle on Philippe.

The Chase


In this level, you're on Philippe (obviously). Stay on the left side of the screen, and watch out for the bats, the bear traps and the huge gaps that you'll have to jump across. This stage will require a bit of memorization, as some of the platforms are placed rather oddly for the speed Philippe is going (especially the platforms in the water).

When you make it to the end, you've beaten the game! Belle saves the Beast from Gaston, and then you do the dancing mini-game again. After this, you've beaten the game. Congrats!


ClementJ64 plays Beauty and the Beast: Belle's Quest - Part 2 of 3


Our quest truly begins here as we finally make our way to The Beast's castle and figure out what is going on.

The Village


You're done in the village, so just keep walking left.

When Belle returns home, she finds out that her father Maurice has left for the fair with his wood-chopping machine. When Philippe, Maurice's horse, returns alone, Belle fears the worst and heads into the woods to find her father. Soon Philippe is spooked, and Belle is alone in the woods.

The Woods


You're in the woods now. Avoid bats and jump over both the bear traps and brambles that grab at you.

Look around for the flowers that the pumpkin farmer told you about. You can go north and south by pressing Up and Down respectively, which explains why A is the duck button. Now it makes sense.

At the beginning, go right, as there is a white rose. There are (at most) eight different paths you can take, all signifying directions on a compass.

You'll see a red rose in the background, signifying you go northwest. To do that, go to the left path in the background and press Up. There's another white rose, so go east.

You'll see a yellow rose, so go north by taking the center path in the background. You'll see another red rose, so go northwest again. You'll see a yellow rose, so go north from where you're standing on the next screen. You'll then see another white rose. Go east. Watch out for the wild boar!

You'll see a castle in the background. Go ahead and go north, watching out for the wild boar. You're done here.

The Castle


Belle enters the castle. After meeting Cogsworth and Lumiere, she finds out her father has been locked in the dungeon. She then meets the Beast, and offers to take Maurice's place as prisoner. The beast agrees, and Maurice is free. But now, Belle is now Beast's prisoner.

His servants, treating Belle as an honored guest, disobey's Beast's orders to refuse to feed her if she refuses to dine with him.

You'll then play a mini-game, where you're avoiding all of the silverware to the tune of "Be Our Guest." The forks, knives and spoons bounce around. The napkins fly to the side in a sine-wave pattern. The rolling pins fly in one direction, while the plates roll across the floor and hop occasionally.

The mini-game lasts until you take three hits, and the longer you last, the more points you earn.

After this, Belle wants to explore the castle. Cogsworth and Lumiere beg her to obey the beast's order to stay out of the west wing. She enters it, anyway.

The West Wing


Go to the right and pick up the key with the C button. Head left back to the start and enter the door. This will automatically unlock the door and use one key that you have in your possession.

You'll also see bats and mice scurrying about. Jump over the mice and duck under the bats.

Go to the right and pick up the key, then press the C button at the drawer to the left. You'll find another key. Be sure to look through drawers to find keys. Go to the door further to the left and pick up the torch, which you'll need later. Head back to the start and enter the door to the right.

There are two doors in the next room. Go to the right and press C at the drawer, then go further to the right and take the key on the floor. Head back to the two doors and enter the left one.

Go to the left and pick up the key, then enter the nearby door on the right to find Lumiere. He'll tell you that you shouldn't be here. You'll be sent back to the beginning.

Enter the door to the right, then unlock the door to the right. Pick up the key to the left, and check the painting behind it with the C button to find another one. Go all the way to the right and unlock the door. Unlock the next door, then check the drawer for another key. Go through the open door on the left.

Go left and press C to check the painting for a key. Skip the first door and keep going left. Check the drawer for another key, then enter the next door. Cogsworth is in here. You'll be sent back to the beginning.

Right door, right door, only door, door next to you, door on the left. You're back to where you were. Enter the door you skipped this time. Go through the open door on the right. Grab the key, then enter the next door.

Grab the key to the right, then enter the nearby door. Go through the door on the left, then press Up at the balcony.

Friday, September 22, 2017

ClementJ64 plays Beauty and the Beast: Belle's Quest - Part 1 of 3


Beauty and the Beast actually got video games...from Sunsoft, of all developers. There's Roar of the Beast starring Beast and Belle's Quest starring Belle. We're covering the latter.

As soon as you press Start at the title screen, you get the other title screen. I'm guessing these two games were made at the same time, then.

After pressing Start again, you can change the controls before starting the game. By default, A lets you duck, B lets you jump and C lets you perform a special action. I'm guessing Down doesn't let you duck in this game, for some strange reason.

The Village


Press A to duck under the bird when it flies at you. Yeah, that's the entrance to the village for you. When you reach the end of an area, just keep walking to the edge and you'll reach the next section.

When you enter the village, approach people to talk to them. Most of them will tell you that the fountain is dry as the song "Belle" plays in the background. You'll come across Lefou, and when you run into him, you'll also run into Gaston, whom Belle turns down when he asks her to marry him.

As you go around the village, you'll see a building with a green sign with a book on it. Press Up at the door and you'll go in. The bookkeeper has a book for you, but to get it you'll have to help him catalog all the books. Just go right to the next screen and catch as many books as you can. Since the books fall in a rather random fashion, you won't be able to catch them all, so just worry about the ones you can grab as you cannot lose this mini-game.

Past the village is the forest. Keep jumping when you enter the quicksand so you don't sink down and die. Also, avoid the birds while you're here. Keep going right, and you'll find a boulder blocking the stream. A sound will play, indicating that you've found it. Go back to the village and look for Gaston. You'll have three responses to pick from. Pick the second one, then the third one, then the first one. You and Gaston will head back to the boulder, where Gaston will push the boulder out of the way and the nearby lake will be restored. Jump over the stream and go to the right and pick up the book if you need energy. Do that by standing on the book and pressing the C button.

Yes, the water will kill you.

When you head back to the village, you'll find out the quicksand bog has been flooded. Leap on the turtle shells to get to the other side. From there, head back to the village.

When you talk to the pumpkin farmer, he'll tell you that when he got lost in the woods, he went north when he saw a yellow rose, east when he saw a white rose and northwest when he saw a red rose. This will come into play later.