Wednesday, July 22, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 25 of 32


This level is shorter than the previous one. Don't get zapped by the scorpions.

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Hot Cross Buns


Dan's not happy right now. It's really hot, the music is annoying, and he's not in the mood to deal with everyone. Not only do you finally get to destroy the speakers pumping out the music, but you get to destroy a bunch of spinning foxes and turn all the noughts to crosses...whatever that last one means.

You start out as a camel with a cannon on its back. The cannon will always face forward...unless you change direction and don't stop, or if you rotate the camera and don't move. When that happens, the cannon will be facing the last direction you faced (for changing direction) or whatever the camera considers "forward" (for rotating the camera). This can be used to your advantage to take out the spinning foxes near the start. Of course, once you stop moving again, the camera re-centers itself to face forward like you are. I usually just carefully approach them, then mash the A button in range to fire the cannon shots and take them out in seconds. As for the B button, that is a short-range teleport dash similar to the racing fox's speed boost from the Euro levels. That takes care of that second mission immediately.

Aside from the speaker near the start, there is also a vulture you'll want to defeat. You'll definitely want to do that, as you will need the vulture right now. Take control of the vulture, grab the camel, and then continue to the next section of the level with the camel in your talons. This will help you (and the camel) get over the pit of spikes that is instant death if you touch it. You'll also want to take one of the non-armed desert foxes to the next area as well. 

At the columns, get the Power Cell, destroy the speaker and hit the switch. This raises up a panel with a circle on it, or a "nought." Take control of the camel again, then go down the stairs. Scorpions will crawl out of the bunkers in the sand, and you'll need to destroy them all as quickly as possible, as their lightning attacks pack a punch. Destroy all four of them, then take control of one of the scorpions and go through the bunkers to find some Power Cells as well as the switch for the second panel for the noughts/crosses mission.

By exploring this area, you'll find another speaker to destroy and another scorpion. You'll want to destroy it, then get the vulture. Grab a scorpion, then fly around and look for a floor switch. Hitting the floor switch activates the third noughts/crosses panel. Place the scorpion on the floor switch to keep the panel up.

There is one last speaker near the exit teleporter. Carry the camel over there with the vulture, then shoot the speaker down as the camel. Then, take the desert fox into the next section and jump from one noughts/crosses panel to the next. You'll need to do this quickly to turn the noughts into crosses and make sure that they stay crosses, and you'll want to make sure that you are near the edge of these platforms to ensure you jump into the next one without falling into the water below. Since the desert fox has very bad water resistance that causes the water to eat away at its health, you'll want to be careful.

As the vulture, you'll want to grab all the scorpions and drop them in to the nearby vortex, including the one you left on the floor switch. Doing this will cause each scorpion you dropped to turn silver. When you have seven silver scorpion, fly into all seven of them to get a gold scorpion to pop out of the vortex. That's the trophy. Pick it up.

With all this done, you're clear to get out of this place. Just fly to the exit teleporter across from the noughts/crosses platforms.

Cannon Camel


Type: Cannon Camel
Environment: Desert
Skill A: Hot Shots
Skill B: Mirage
Water Resistance: OK
Mass: Heavy
Armour: Light
Strength: Strong
Traction: Good
Fall Distance: Medium
Production: Long
Engine: Fusion
Intelligence: High

Desert Fox


Type: Desert Fox
Environment: Desert
Skill A: Jump
Skill B: Spin Attack
Water Resistance: Poor
Mass: Light
Armour: Light
Strength: Weak
Traction: Good
Fall Distance: Medium
Production: Short
Engine: Electric
Intelligence: High

Scorpion


Type: Scorpion
Environment: Desert
Skill A: Claw Attack
Skill B: Lightning Attack
Water Resistance: Very Bad
Mass: Tiny
Armour: Light
Strength: Medium
Traction: Good
Fall Distance: Medium
Production: Very Short
Engine: Nuclear
Intelligence: Very High

Power Cells


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