Things get a little more difficult in the second world of the game.
The Duxorcist - Scene 1
Be careful around trees; enemies can hide behind them.
What looks like a small green pile on the ground is a monster, and it will pop up ready to do some contact damage if you get close enough to them.
The eyeballs are the projectile shooters around here. At least they're easier to spot and you can more easily tell which direction they're going to shoot in.
The potion pick-up, when grabbed, encapsulates all on-screen enemies in bubbles so you can easily get rid of them.
The bats will fly at you if you get enough to them; shoot them when you're in range.
The red stuff that looks like dirt is really lava; it will damage you if you fall in.
There are ghosts that pop up when you least expect them. The only way to prepare for them is to memorize where in the level they will pop up at. Thankfully, you can shoot them and get rid of them.
If you see hidden sections that you can't seem to access, jump into walls. You'll be able to find hidden passages that way.
The ghosts that move back and forth can easily be stopped with your bubble shot.
The green lava can also damage you. The rafts will take you from one side of an area to the other.
The cauldrons will hurt you if you touch them while they are bubbling.
The devil ducks will move towards you if you get close enough to them.
The ghosts that act as platforms will fall if you stand on them.
Ooze will move back and forth underneath grabbable platforms and along ceilings; thankfully, they can be shot down.
There is an extra live above the exit. Make a running jump to the area above the exit so you can grab it.
The Duxorcist - Scene 2
The jack-o' lanterns will hurt you if you touch them while they are glowing.
The white slops are slippery; the green ones are not.
In the second section, you will be able to see a trophy in one of the walls. You'll need to jump through a wall near some lava in order to get to it. Be ready to shoot down the nearby slime, too.
The hands in the air act as the hooks you can grab for this world.
The skeletons can throw skulls at you from a distance, and especially from off-screen.
Once again, there is a wall near the exit you can jump into for an extra life. You can also find an extra continue in there, too!
The Duxorcist - Scene 3
Compared to the first two scenes, there's more skeletons and ghosts popping
The trophy is in the upper-right corner of the stage. There is a hidden wall nearby that you can jump into to get the trophy.
No comments:
Post a Comment