Saturday, October 7, 2023

PrinceWatercress plays World of Illusion (Donald's Path) - Part 4 of 5


I always liked this level, to be honest. Donald's section just makes it that much more awesome.


We're back in the over-sized library! Castle of Illusion introduces this level theme, but this game revisits it a bit. The ink stamps will walk towards you, the fountain pens will fly at you, and the protractors will pounce on you.

The tubes of green paint squirts out green paint that slows you down if you walk into it, and the tiny green staples act as trampolines when you jump on them.

Be careful getting that 1-Up, you'll have to move quickly in mid-air to get that extra life. Also, when going up the cork board with the pins that act as platforms, watch out for that flying fountain pen.

You'll soon drop into a jar of sugar cubes. Go to the other end, and be ready to stun the cubes that leap back and forth. If you want, you can go back for the extra life to get another one.

After the jar of sugar cubes, you can enter two doors and enter a whole new area. If you can ride the measuring tapes that leads back and forth on the way, you can get some more health. Here, you'll face wolves that charge at you, eagles that dive at you and rocks that bounce around. Amazingly, the wolves, eagles and rocks are made up of letters that spell the word that they are supposed to represent, which pre-dates WordWorld by several years. If you see switches on the floor, hit them with the cape to get some pick-ups. One of them also lowers a drawbridge that leads into the castle at the end.

After this, you'll soon enter a cookie tin that leads to the candy world. Once again, this game revisits some things that were done in Castle of Illusion while adding some new ones.

The gummy planes will fly at you, and the gingerbread men will throw candy canes at you. The wafer enemies take two hits to defeat and just move back and forth.

The cloud platforms will move forward when you stay on them. Use them to get over the collapsible bridge and continue with the level.

The green plants will twist you around if you land on them, but they don't hurt you. They only stun you.

Donald's version of the level is mostly the same, but the part where you ride the bottle cork up into space doesn't show up for Donald like it does for Mickey, so you just go straight to the gelatin platforms that you're supposed to sink through.

Near the end, you can go left for an invincibility card. The gelatin blocks are soft and you will sink through them; you'll want to do that to reach the boss.

The boss is an evil witch who will fly around, dive at you and cast magic. Her patterns are really easy, and you can easily tank hits while absolutely decimating her. Beating her will give you the magic to command cards.

Before you enter the door, jump left over it for two cards and a piece of candy for health, then enter the door to enter an Alice In Wonderland-esque level for the final level of the game.

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