Wednesday, October 18, 2023

PrinceWatercress plays Beard Blade - Part 9 of 13


Now that Michi wants us to play his little game, we'll have to play through it if we want to get our health extensions back and save the kids.


I get the Beard Toss Shampoo. This allows you to throw projectiles from your beard with Right Trigger on the XBox 360 controller. We'll need it soon.

Michi's Cemetery (Day)


The guys with the skull heads will chase after you.

The first big coin is really easy to get.

You'll have to ground pound some blocks to get Enemy Card #29: Hont.

The black goop does not kill you, but it does hurt you.

Enemies can pass through walls with holes in them.

To break the block holding up the red chest, you'll need to hit it with the beard projectile from the Beard Toss Shampoo through the holes in the nearby wall. Inside is Track 14.

You'll need to leap off an enemy to get the second big coin near the blocked door.

The skeleton enemies with the red eyes will try to shoulder tackle you; you can defeat them with the ground pound if you're near them.

The bottle with the lightning in it is temporary invincibility, and this is the only time in the game you can get it. Any enemies you touch The third big coin is near it; you'll need to ground pound through some crates in the floor to get it. You'll also find the key to the locked door at the end.

Michi's Cemetery (Night)


The mausoleums with the word "Michi" on it is the start of a game of "red light, green light." A ghost will show up in the top center. Whenever it flashes the green sign with the arrow, it means you can keep moving. If it shows the red, octagonal stop sign, you need to come to a stop on dry land. Interestingly, any enemies in the vicinity will come to a stop until the sign is gone.

Going left after jumping on the springboard at the start of the second section takes you to the first big coin. To get the second big coin immediately afterwards, you'll need to jump on the left-most springboard. It will take you directly to the coin.

After the ghost section in the second section, launch yourself up with the beard clamp beam and bounce off the enemies in the spike pit while getting them to go right. At the end is the blue chest and the Lost Soul.

The Bop Bros. Beard Oil allows you to jump off an enemy if you press the jump button as soon as you jump and land on. It takes some timing, but it can be done.

To collect the third big coin, just crawl through the wall when you see it. You'll be launched back up when you grab the coin.

If you can jump across the platforms on the way to the exit, you'll get Enemy Card #30: Acks Bros.

After clearing this level, you'll rescue one of the kids in addition to a sheep. 

Michi's Basement (Day)


If you ground pound at the start, you'll reveal a chest, but you won't be able to get to it in the daytime version of the stage.

Here, you'll be riding on a platform with spikes above. You'll need to maneuver yourself so that you don't get trapped and the spiked ceiling crushes you.

You'll need to break a block to head left and get the first big coin shortly after the start.

Ground pound the ground underneath the Enemy Card to break a crate and get Enemy Card #31: Spearwig.

Now you'll have a spiked floor chasing you down. If you take the right path at the start, you can easily get the second big coin.

To get the third big coin, you'll need to jump for it after the series of platforms that move left and right. After that, you'll want to jump off the springboard and head left as you do so to get to the red chest and Track 15. If you miss this chest, you'll have to play through the whole level again to get to it.

Michi's Basement (Night)


This part is for the treasures only.

There is a springboard you can jump to get to the chest from earlier. 

To get Enemy Card #32, Megnut, you'll need to jump on top of a vase that can barely be seen in the background, then jump to the right. To get to the blue chest, you'll need to jump onto the top of the picture frame that can barely be seen, then go right and open the chest for a Pet Sprite. You can then break the block nearby to get out.

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