In this entry, we get the last of the collectibles before the final battle.
You can jump off the chair and onto the top of the blackboard in Forbeau's Barbershop, but there's not much point.
Smuglin Industries 2 (Night)
This place is a maze of pipes, but it's also a lot more linear than the daytime stage.
To get the first big coin, just enter the pipe below it.
At the set of three pipes, take the middle one to continue on.
After the checkpoint, go right first for coins and health, then go back and go down. When you reach the big blue guy, take him out, then go all the way to the right to get Enemy Card #39 - Orzo - before entering the next pipe. It's hidden behind the pipe and can be easy to miss. After this, drop down, then enter the pipe to the right to get the second big coin. After going back, going left and dropping down and avoiding the buzzsaws, jump into the pipe on the left to get the third big coin.
At the end, jump to the right and avoid the crushers to get to a blue chest, which contains the Doom Glove. For best results, wait for the right buzzsaw in the pair of buzzsaws to be all the way up before jumping to the chest. If you miss a jump, you'll have to go all the way through the level again to get another stab at getting this.
Orzo's Oasis
This stage is daytime only.
You can use the ground move near the Smuglins with the swords and shields to take them down.
The flower platforms that take you for a wild ride from the Annatto Forest levels make a return here.
To get to the blue chest, get on the flower platform you see immediately after it, then jump to the left when the flower platform takes you upwards. You'll get the Beast Fossil.
There's also more to do with the platforms here, too. Get to the third flower platform in the series. It will take you left, so quickly jump to the right onto the next platform and then jump right again, then jump on the training dummy to get the first big coin. If you want to get this after getting the blue chest, you'll need to drop down and hang around in the spikes underwater until you get sent back to the start. The anchor enemies (the Angkers) underwater just move up and down and can be easily avoided.
In the second section, you'll have to deal with the cannons that shoot out the spiked cannonballs again. Watch where you go carefully, and keep in mind that the chandeliers can be used as platforms. The second big coin is underwater, but there is a patch of land where you can drop down to in order to get it.
In the third section, go up where the spiked cannonballs drop at the start, then push the block to the left and jump left off of it. The flower platform will take you to the red chest and Track 19, the last unlockable music track in the game.
At the bottomless pit, if you float to the right at the first flower platform you'll see, you'll get to another one. This will take you to the third big coin; just jump to the right on that other platform to get to it. You can then get back to the start of this area.
From here, make your way up, then go left on the left flower platform. Land on the floor after the spikes, then drop down and float to the right. Get on the flower platform that you see and ride it to the right, then jump onto the flower platform that is above another flower platform, jump off, then get on the one below it. From here, jump from one flower platform to another to get to the exit.
Orzo's Fortress
This stage is daytime only.
There are three areas to choose from: a path where you have to watch the blocks and jump on them before they light up, a block destruction maze, and a room full of floating platforms and beard clamp rods. I take the one in the middle because it's the easiest, but all three areas are rather short and they all lead to the first checkpoint. You won't be looking for collectibles until after you get to the first checkpoint.
After the checkpoint, you'll have to ride a platform, avoid spiked cannonballs, break blocks, take out the floating balloon enemies from Shallot Shipyard and get the coins. The first big coin is above three blocks; just take out two to get it. The second big coin involves using some blocks like a staircase and then trying to get back on the platform.
In the third section, you'll be riding platforms and using the beard clamp to latch onto the undersides of some platforms. Compared to the optional section from the beginning of the level, this part is easier. There is one area where three small Smuglins are running back and forth; if you can launch yourself past them with the Beard Clamp, you can get the third big coin. Watch out for the spinning spiked rods near the end.
After this, you'll get a chance to hit another checkpoint and heal up, as you'll be fighting Orzo here at long last. You'll also find the last blue chest of the game, which contains the Gold Crown, here.
You'll then meet Orzo, who will tell you that you are interfering with something you do not comprehend and that he has the last orb, and that the orbs contain a dangerous power. He also mentions that your alliance with the sorcerer puts you at odds with him. You'll then fight Orzo.
Jump over the energy waves that Orzo launches when he stomps his feet, then get under him as he stomps to the other side of the room and shoots out the energy waves again. He will always do two short hops followed by a big one. After he does this, he will roll into a ball and roll across the room. Jump over him as he rolls at you, and watch for the red line with the yellow chevrons so he does not land on you. When he hits the floor, jump over the energy waves and keep hitting him. If you have at least two Beard Vitamins, you can take him down right there.
You'll then take on the second phase of the battle. As you both fall, you will see parts of the floor falling down with you. You will need to send them into Orzo with your attack as you move around the screen with the D-Pad. You'll need to hit him with these pieces of the floor in his head or feet, as he will punch them back at you and do damage with them if you send them into the middle and you are unable to avoid them. It is possible to get health in this phase if you wait long enough and you can avoid Orzo long enough.
After this, the third phase is much like the first, but the foot stomping is faster and so are the energy waves that he produces. If you know what to do in the first phase, you know what to do here.
Once you beat Orzo, you'll meet Forbeau. He will tell you that the Smuglins have made their way to the top of the chamber with the last orb and that the both of you must go after them. Grab the Life Up and the Enemy Card, which is Enemy Card #40 - Wrazaar - then Beard Clamp and launch your way out.
If you read Wrazaar's card at this point, you'll get a massive spoiler.
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