In this entry, we explore more of the Annatto Forest, where the levels become more varied than previous.
Annatto Forest 1 (Night)
If you climb up the vines at the start of the nighttime level, you'll find the first big coin. Once you get it, drop down and keep going to the left. There is a log you can crawl through that is partially hidden by bushes. If you crawl through, you'll find the blue treasure chest and the Hero's Dagger.
In the second section, you'll need to stand on the left edge of the first fallaway platform and jump your way to the left to get Enemy Card #13, Blipp.
In the third section, you'll approach a statue only for the eye to fly away. When you continue, you'll have to outrun this thing. The second big coin will be in plain sight and easy to grab on the vines. For the third big coin, get on the last wooden platform to ride it upwards so you can grab it.
Annatto Forest 2 (Day)
There is health all the way to the left at the start.
Here, you'll need to hold the jump button as you bounce off the red balloons that are travelling upwards in order to keep from falling into the bottomless pits. You'll need to time your jumping off the balloons to get the first big coin, which is in plain sight.
After the chest with the coins, glide your way to the right to get Enemy Card #14, Glarevoyant. (That's the eye enemy you outran earlier.)
At the second checkpoint, grab the barrel by holding the attack button. You'll need to take it further to the right where the second big coin is and throw the barrel at the coin. If you try to grab the coin itself, it will move away from you.
The third big coin is above the fallaway platform near the end. Ride it downwards, then jump right when you grab the coin.
You'll have to do the mid-air spin to the left to get the red treasure chest and Track 8. You may have to jump off a balloon on the way down.
Annatto Forest 2 (Night)
This time around, you'll have to jump on some creature that looks like a hippo and ride it Donkey Kong Country-style. On this creature, you can jump around and you can spit berries at enemies with X (on the XBox 360 controller). To disembark, press Y. If you get hit, you will lose this creature, and you'll have to restart the level to get it back.
The blocks with the explosions on them can only be destroyed by the berry spit attack.
The platform next to the first campfire leads to the first big coin. Ride it down, then keep hopping to bring the platform back up. On the big platform to the right of that, spit a berry at the explosion block to block the big stone blocking the enemy card. You can now get Enemy Card #15, Buvett.
To get the blue treasure chest, you'll need to berry spit at the blocks below the platform to the right, then get on that platform and berry spit at the blocks to the right. This will give you access to the blue treasure chest and the Royal Ring.
The second big coin will be trapped by some explosion blocks. The berry spit will allow you to get it. The same is true of the third big coin, which you'll find after the checkpoint. Keeping the little guy you ride on here to the end has its benefits!
The bottom route after the checkpoint allows you to avoid some enemies.
Annatto Forest 3 (Day)
Once you start going down the daytime route, you can either go left or right.
If you go left, you'll need to destroy a block from the left side to find the first big coin.
If you go right, you'll have to jump right across the surface of the water to get the second big coin. The rest of the area is an underwater maze full of brambles.
Both paths will take you to the checkpoint. From here, you'll need to crawl through the wall on the right to find the red treasure chest and Track 8. After a short section where you'll have to hop to get over the brambles, you'll need to crawl through the wall on the left to find Enemy Card #17, Dropfish.
The third big coin is near the end. You'll need to jump off the edge from the left in order to get it.
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