Thursday, September 29, 2022

PrinceWatercress plays Sonic Blast (as Knuckles) - Part 5 of 5


Fun fact: This was the first video I made in 2022. With this video popping up as late as it is, you can tell how much I work on at any given time. I have two main games from the Twitter try-outs, a capture device game that I do at night and a much shorter game that I only work on during Monday nights.


Silver Castle Zone

The platforms go in a circle, and as you stand on them to rotate them, you'll fill up a gauge on the wall. When the gauge is filled up, you'll open a path up and be able to continue.

The enemies with the spinning spikes need to be hit from directly above. Their hitboxes are a little suspect, interestingly. Ditto with the enemies with the big spike on the bottom as well as the flying orb enemies that spit out mortar shots. 

The Act 1 special stage is here. By going down and to the right at the start, you'll find a diagonal line of rings going up and right. Follow the path, fill the wall gauge to get to the ring portal.

The proper route is the teleporter below the one leading to the ring portal. Take it, go left, then drop down the black area and run to the right avoid the spike wall. From here, head to the right and watch for enemies to get to Act 2.

For Act 2, watch out for the electrical barriers. The yellow floors will hamper your speed.

The Act 2 special stage is here. Get past the fallaway floor and jump to the teleporter above, then take the teleporter to the right and avoid the spikes on your way left to get to the final special stage and (hopefully) the final Chaos Emerald shard.

Now for the proper route. Go to as far right as you can, then drop down. Run to the left to avoid the spike wall.

Get to the left, drop down and go left again. Go down the fallway floors, then run right and then left after the drop-off. Ride the platforms to open up the teleporter, then run to the left away from the spike wall. At the drop off, go right to exit.

In Act 3, get all the rings, then take the teleporter above. For this battle, you'll be running left and right to move a platform above you. The beam from Robotnik's machine needs to bounce off this platform in order to be reflected back upon Robotnik. Doing so allows you to hurt Robotnik. If the beam misses the platform, be ready to jump over it when it reaches the bottom.

If you don't have all five Chaos Emerald shards, the game ends after this battle. If you have all the shards, however, you'll have a second phase. You'll have 99 rings to work with, which gives you plenty of hit points. The trick is to get above Robotnik's machine so you can hit it at the top of its head.

The top of You'll need to land on the bottom half when the top half is where you can jump to it. When you see an "up" arrow where Robotnik's face is, you'll want to jump up and over the spikes and land on the center of the top half. The top half will shoot sparks to the sides, but you can easily stand between where they will come down.

After enough damage, the bottom half moves independently of the top half. The more rings you have for this part, the better. You'll need to anticipate where the two halves will be in relation to each other very carefully in order to keep damaging the top half. At least the bottom half does not hurt you if it moves into you. Also, the top half moves more slowly than the bottom half. Once you get enough hits in, you'll get the ending. If you didn't get all five shards, Robotnik gets away as the Silver Castle sinks, but if you do have all the shards, he doesn't, and your character will have all the shards. After that, the credits roll. You've won!



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