In this entry, we head to the Snowy Mountains to start collecting the rest of everything in the game, even though we could go to Gol and Maia's Citadel right now. Welcome to the final stretch of the game.
2:44 - The blue snow lurkers spawn endlessly, which make them useful for collecting Green Eco. The ice lurker sprouts spikes out of its body. Get away when it charges, then hit it. Also, the drums with the barriers are Precursor Blockers, and they need to be jumped on and turned off.
3:51 - The first Scout Flier.
4:52 - After avoiding rolling snowballs, we can beat up the first of three guys trying to get to the Dark Eco stores here. Use the Red Eco to break through their wooden shields.
7:44 - Use the square button to force yourself where you want to go on the ice in case the ice physics give you any trouble.
8:47 - The second Scout Flier and a cave. Time your jumps in the cave so you land on platforms and avoid getting pushed into the pit below to open up the Yellow Eco vents and get a Power Cell.
10:41 - Jumping lurker. He hops around a lot. Also, the third Scout Flier is at the top.
11:32 - The second Dark Eco store.
15:56 - These are the hardest Blockers to jump on.
17:20 - The last one!
17:40 - By making your way through this Lurker-infested cave, you can get a Power Cell.
19:07 - Using the Yellow Eco for the fourth Scout Flier, some Orbs and a Power Cell.
23:27 - The fifth Scout Flier, and the last Dark Eco store.
26:26 - The Flut-Flut is back! Ride it and jump and glide from one platform to another. If you mess up at any point, you're going back to the beginning. At the end, you'll get a Power Cell and you'll be able to open up the port.
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