Wednesday, September 21, 2022

PrinceWatercress plays Batman: Return of the Joker (Game Boy) - Part 1 of 4


The Joker has returned again, this time on Game Boy. Guess we gotta stop him.


You can play the first three stages in any order, but you must beat them all to get the fourth and final one.

Stage 1: The Sewers

Left and Right let you move around, Down ducks, B punches, A jumps, and Up lets you fire the grappling hook up and forwards. Batman is pretty slippery and does not stop on a dime, so you want to be careful as you move around and not force things.

If you are near a wall and facing it while in mid-air, you can press A to do a wall jump.

Batarangs give you a limited amount of Batarangs to throw. The game never tells you how many you have; you'll need to keep track of that mentally. Also, they end up being sort of useless, as you can't use them against bosses and there are quite a few enemies who can block them.

The guys in the hats are enemies and have to be hit several times to beat them. Sometimes, they will drop a small heart to refill one unit of health. Meanwhile, there are big heart icons that recover three units of your health.

Using the grappling hook is easy if you know how. If you can keep off ceilings, floors and walls, you can keep using A and Up to keep swinging forward on ceilings and reach stuff you may not otherwise be able to find.

Eventually, the water will start rising and falling. If you touch it in any way, it will hurt you.

The waterfalls that fall down every so often just push you back, but they can damage enemies. They can, however, also push you down into bottomless pits if you don't time your jumps right.

If you know what you're doing in the second section, you can get to the pick-ups in the upper-left corner. Also, if you stay high in the third section, you can find an icon with a heart on it and the word "UP" on it. This increases your health maximum by one point. Also, you have continues for lives, and if you die, you'll have to use a continue. Use all your continues, and it's back to the beginning of the game if you die again.

As for the third section, there are crates you can break and get small hearts out of, and there are also conveyor belts that will push you back.

Get rid of all your Batarangs before facing the boss. While it looks like you may be catching your Batarangs after throwing them, you're actually using them up. Again, all bosses block the Batarangs, as do some of the normal enemies in the game.

The boss is Dark Claw. Interestingly, normal enemies can do contact damage, but bosses cannot; they actually have to actively attack you in order to hurt you. As Dark Claw is jumping around, you want to jump towards him and punch multiple times. Another thing that you can do is get him in the corner and keep punching him. Since Dark Claw (and the rest of the bosses) don't have invincibility frames, trapping him in the corner and repeatedly punching can do a ton of damage. 

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