Saturday, September 24, 2022

PrinceWatercress plays Batman: Return of the Joker (Game Boy) - Part 4 of 4


This is it. It's just this stage between you and The Joker...and beating The Joker is no easy task.


Stage 4: Limestone Caverns

When you run to the right at the start, keep holding Right and do not jump. Crouch punch the guy with the rocket launcher away from you. Drop straight down where the water fall is, then make your way to the right. When you approach the elevator platform, duck down to avoid being shot by the guy with the rocket launcher. Take the middle path and keep jumping off the platforms to reach the next area. Punch the rocks to break them, then get the rocket launcher guy out of your way. Take the platform to the right and crouch down to avoid being blasted by another rocket launcher guy. Knock him into the pit (or beat him up), then go right, wall jump and take the platform down. Be ready to wall jump to the left to avoid being blasted by - you guessed it - another rocket launcher. The end of the section is to the right.

For the second section, stick to the bottom and watch out for falling rocks and ninjas. At the two falling platforms that are coming up next, hold right on the second one to go through the wall for the final health extension of the game. You should have eight units of health at this point. Keep going right. The ninja on the next platform will jump away. Keep jumping carefully to the right once you reach the top. Use the Batarangs you got with the health extension to keep the ninja away when you drop down to the end, and watch for falling stalactites. When the ninja is gone, head to the right to face The Joker, who does a little dance at the beginning of the battle..

The Joker has two phases. You'll also have a magnet that doesn't show up on Easy, and that magnet not only slowly follows you around and absorbs any thrown Batarangs, but also carries you up, forcing you to hold Left or Right in order to slowly struggle free. 

For the first phase, get in close and punch him. If he jumps, you'll want to jump with him. If you're inside where his sprite is standing, do a crouch punch. He will shoot a boxing glove at you at times; jump over it. If you manage to get away from him, stay there and get the magnet to come to you. If you're far enough away from The Joker, The Joker will just stand there, and you can use this as an opportunity to change the pace of the battle. From there, approach The Joker and get your shots in again. Whatever you do, don't just run at him; he will smack you with his cane, which has more of a reach than you would think. Also, keeping your health high during the first phases is absolteuly essential; you'll need all that health for phase two.

Once he goes down, it's time for the second phase. The Joker will be moving around no matter what this time, so you'll have to be a little more creative with him. You may have to use the magnet to your advantage by hitting him while you're in mid-air, and other times, you'll have to use the same tactics as the first phase to get your shots in.

During both phases, if you can trap The Joker in the corner and punch him multiple times, do it. It'll make the battle easier. Just don't expect it to happen very often.

Once you beat The Joker again, The Joker is down and heading for another trip to the Arkham Asylum. You've won!

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