Monday, September 18, 2017

skorch82 plays The Addams Family for Super Nintendo (5-year Anniversary Special) - Part 4 of 5


We've got Fester rescued! Now all who's left is Gomez's wife Morticia...

Portrait Gallery


There are a few new enemies here, such as miniature white teddy bears that pop out of the mouths of the polar bear rugs, monkeys, ants on unicycles and miniature ostrich riders with lances that seem like they come from some weird, UK-ish 90s version of Joust.

Midway through, you'll see a doorway in the wall. If you go into this one, you'll enter...

The Dark Room


You won't be able to see the floor here, but if you go to the right, that won't be much of an issue. You'll soon reach...

The Armoury


You'll meet a couple of new enemies here: knights that throw their swords if they see you, green ants on unicyles and pendulums that swing a full 360 degrees. 

You'll soon see a lone platform as well as a wall. Get on the platform and jump straight up and the center to activate a switch that you'll barely be able to see.

At the end, you'll see a nook in the corner where you can activate another switch. This lets you climb up to the exit.

Hall of Clocks


When you see the spike pit shortly after the beginning, hit the switch to activate the platforms that will help you get across. There will be two more that you will have to hit after this.

You'll see two clock pendulums swinging around. When you do, jump on the head of the first bearskin rug and jump straight up. You'll reveal a block that will help you reach the switch above. This lets you clear the nearby spike pit.

The Weaponry


The guillotines make a return appearance.

At the first spike pit, hit the switch at the left end, then jump up to the block platforms. On the second platform, hit the switch as you make your way to the third one. Jump off the ghost and you should be able to make it. Hit the switch you see when you make it to the other side.

The pink blocks are the spring block. Just keep going and don't hold B on the second set of them.

Fly, Fly, Fly


When you find the fez, hit the switch above the center of the bridge it's under. Go back to the exit from The Weaponry and quickly fly up to enter...

The Closet


There is a heart, a pair of training shoes, a 1-up and and an invincibility shield. Quickly return to Fly, Fly, Fly.

Fly, Fly, Fly


Get the fez again, and this time get it as fast as you can. The longer you can fly with total invulnerability, the more of this stage you can easily burn through.

Lower Gallery


Jump to the left from the head of the first bearskin rug to reach the switch. This allows you to clear the wall. If you bounce off the miniature teddy bear to clear the wall instead of using the switch, you'll be able to get the 1-up you see soon afterward.

The second bearskin rug does not spit out any miniature bears. If you walk into the mouth, you'll enter...

The Bear's Mouth


This hidden compartment contains a heart, three 1-ups and a gold ball for projectile warfare and the inevitable needed free hit.

You'll find a door at the end of the Lower Gallery which leads to...

The Library


Jump onto the message block and make a beeline for the upper-left corner. You'll enter...

The Top Shelf


Here, have a bunch of Money.

The Library


You'll see a bunch of new enemies here: bookworms, erasers that run back and forth, bouncing clowns that follow you throughout the level unless you kill them.

Midway through the level, you'll find a gold shield which will make this section slightly less annoying.

Some of the book spines that you'll see are strangely funny. The final one here says "End," but that's not the last of the book spine humor.

The Reading Room


Shortly after the beginning, you'll see some spines that read "Up, up and away" from left to right. Nearby is the fez. Fly back to the left and you'll find a door. Enter.

A Secret Panel


Here you'll find Money, four hearts and a 1-up. Nice.

The Reading Room


As you continue, you'll find the golf ball. You'll also see book spines that read "Sdrawkcab" ("Backwards") as well as "Be Psycho" and (from left ro right) "Be serious, be happy, be you." The one at the end says "Phew."

The Big Books


Shortly after the beginning is a book spine saying "Drop In." Stand on the top and press Down. You'll be able to take...

A Better Read


Want more Money, two hearts and a 1-Up? You got it!

The Big Books


Another book says "Necron." The Necronomicon?

There's a door at the end that leads to...

The Train Room


Oh, Gomez. Always playing with your trains.

Stand on the smokestack to get the train rolling. You're going to be ducking and jumping over quite a lot of spikes. Stay on the smokestack, as this is the only way to dodge some of them.

You'll find three hearts at the end. Take them, because once you go through the door here you'll take on the witch.

The Witch


Fester will be running back and forth, and you can jump on his bald, shiny head to attack the witch when she dives down. She shoots projectiles downward as she attacks, but that's pretty much all she does.

When you beat the witch, Fester will get his memories back...but you must find Gomez's wife, Morticia!

BLS6W

To the right will be...

Fester's Prize


There are three 1-ups here. You'll need them en route to the final battle.

The door leads back to the Hall of Stairs.

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