Wednesday, September 20, 2017

newfiebangaa plays Tiny Toon Adventures 2: Montana's Movie Madness - Part 2 of 3


Continues are finite...and extra lives? They're really hard to get. This one is harder than you think!

Samurai (continued)


The boss here is Kabuki Max. He'll throw three fans, then the frog he rides on will lash its tongue forward. Jump onto the tongue to walk on it and jump on Max's head after he throws one more fan. This one's pretty easy as well.

Tug-of-War


Hold Left to tug on the rope, and press A and B at the same time to increase your power. If Arnold pulls you forward, hold Down to hold your ground. Always keep tapping A and B to maintain your power. Winning earns you a continue.

Future


Hamton will tell you to control the rocket as best as you can before you start the stage.

Watch out with the platforms, as they will shake when they reach their end points. That's your cue to jump off.

Some of the rats will pop out of pits. When they rise out of the pit, jump when they reach their highest point as they fly towards you. They'll be lower when you come down.

The rocket in the third section moves forward automatically. You'll want to be careful when jumping as well as using the ramps. You may get more or less air time than you want and you might end up undershooting or coming close to missing landing on a platform. This is especially true in the fourth section.

Some of the walls are breakaway when you go through them. The rest of the walls are solid. If you run into a solid wall or drop into a pit, it's instant death.

The fifth section has floors and ceilings crackling with electricity. It won't kill you, but it will damage you. Watch your movements, as some of the ceiling will be pretty low.

The heads of the non-rat robots will spin off and fly around, homing in on you. The monitor shoots out electric shots. Wait for the electricity to dissipate before jumping on them.

The seventh section has both conveyor belts and crushers. If you stun an enemy on a conveyor belt, the belt won't move them. If you dash into the sides of the crushers, you will be stunned.

The boss is Cyber Max. Jump on his head, then avoid both the legs and the torso of his cyber suit as they move around. When the head returns, jump on it again. Like the last two battles, it just takes three hits.

Soccer


Score 15 goals before the time runs out. Use the Control Pad to move left or right, and press A or B to kick the ball. This is harder than it looks, since the ball moves to the right in a fashion similar to Tiger handhelds.

Monster


Four doors...only one is the right one.

The rats are mummies this time.

Kick the bats in mid-air in order to get rid of them.

The second section has you jumping on columns and Montana Max statues.

In the third section, you'll see pictures of four characters. Only the first one - the picture of Babs - is moving. This is where Shirley La Loon's hint comes into play. Enter the first door.

The steam rising from the jars will send you straight up. Watch out for the chandeliers, as the candles will burn you if you touch them.

Avoid the candles that move back and forth. They'll burn you. At least you can kick them and stun them.

The fifth section is simple. Just go to the right. For the sixth, just keep going up so the water doesn't reach you. The seventh and eighth sections are the same as the fifth and sixth, with the eighth being a harder version of the sixth.

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