Wednesday, September 6, 2017

newfiebangaa plays Tiny Toon Adventures: Babs' Big Break - Part 2 of 4


This time around, Babs heads to the city...

Level 2


As soon as you start, go down the pipe and make your way up. At one point, you won't be able to get any higher and you'll have to go down a pipe to make your way through a short pipe maze a la Super Mario Bros. 3. You'll be going through quite a few pipes to get through this level.

Unlike the NES game, Plucky cannot flap his wings and gently descend if you repeatedly tap the A button in mid-air.

When you make it out of the pipe maze, you'll be attacked by Arnold on a motorbike as well as package dropping storks. There is a pipe in the ceiling that you can reach by jumping off of Arnold. Follow the path, avoiding the bottomless pits and flame plumes coming out of the pipes, and enter the pipe in the ceiling there to find Furball. Since Furball never really speaks in the show, an unknown narrator tells you what you have to deal with next.. Babs has headed to the train station. and if you want to progress any further, you'll have to play three rounds of Hide and Seek with Furball.

Pay attention to the height of Furball's jump before the lights go out. You'll be able to find out where he is rather easily. After three correct guesses, you'll get Furball.

Leave this room and go to the right, avoiding the large crushing pipes as you go. When you go up the pipe at the end, you'll come across a low-hanging ceiling. This is where Furball comes in. Crawl through this area while avoiding the flame plumes. When you make it to the other side, Furball leaves.

The next part is a train. You'll be dealing with strong dogs and frogs that leap out of boxes. When you hear the train whistle, stay low so the ceiling of the tunnel won't hit you.

Go down the pipes for power-ups and gems if you need them. Some of the boxes are fake and sprout legs. but if you don't move when you jump on them, you'll come down and bop them before they can do anything.

When you make it to the front of the train, you'll take on Arnold. Avoid him as he runs back and forth, and when he stops to pose, you'll want to move up to him and jump on his head. Don't let him touch you, or he'll dribble you around like a basketball. After enough hits, you'll beat him.

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