There's only one thing left to do: it's time to face The Judge!
The Music Room
When you enter the door at the center of the Hall of Stairs, you'll come to the Music Room. Now that everyone is here (except for Morticia), Lurch will be able to play the music correctly and the wall blocking the next door will no longer be in your way.
The Chain Room
The moving backgrounds and foregrounds are a nice touch. Strangely, even when the camera doesn't move, the chains in the foreground still move with you.
This area is a maze, and it can be pretty easy to get lost due to the foreground chains moving around and being a slight distraction.
Climb up the rope and go right. Enter the door. From there, climb up and go right. At the hint box, hit the switch to the right and climb down. Climb down, then go right and pass the door. Climb up again. The door you really want to enter is at the top.
Amazing Chains
Be careful as you make your way towards the narrow gap that leads down shortly after the start. When you stand on the last brick, it will drop down, so quickly jump to the right! Keep going right and enter the door at the end.
The Piranha Tank
This is a pretty simple area. Just go all the way to the left and swim up. If you fall in certain areas, you'll be dumped back here.
The door here leads back to the chain room.
The Chain Room
We're back at the start. We must have taken a wrong turn, then.
Still, we've covered the Piranha Tank as well as what happens when you take a wrong path.
Go back to Amazing Chains.
Amazing Chains
Instead of taking the door at the lower-right corner of this section, go up from that door instead. There's another door.
To get rid of the wall that blocks your path, you'll have to head left in that area where you're jumping from rope to rope while avoiding the floor and ceiling spikes. Make sure it's "On" and not "Off." If it's blank, you're doing it right.
Be careful as you make your way to the door, as the floor sinks a little at the edge of the platform where the door is. Jump over the gap there. Also, a bunch of the bricks on the small platform will fall down when you stand on them. Luckily, it's just the long bricks.
Hall of Chains
Take the door to the left. Your jumping and chain-grabbing skills will be put to the test here.
Turn Back
Screw this, go back through the door.
Hall of Chains
Sorry about that, folks. Let's go to the door on the right this time. Be careful when making it over the pit near the end. If you have to, use the spikes to keep yourself from falling into The Piranha Tank.
The Steps Down
Self-explanatory. Just go down the steps and go into the pit.
Chain of Coins
If you can time it right, you can get all of the Money as you drop down. Take the door on the left.
Last Refill
Four hearts and a bunch of Money. Why not?
You'll have to hit the invisible blocks below the Money in order to reveal them. For the rest, you'll have to step on them. There's one on the lower-right corner of the room as well as below all of the hearts.
To get the hearts, you'll have to jump on the right-most invisible block below the money and jump straight up to reveal yet another block.
Leaving and taking the door to the right leads you to...
The Caves
Quite a few new enemies here: boulders that roll back and forth, beakless birds, brown dragonflies that fly in a diamond-shaped pattern and green dragonflies that fly back and forth. You also have bouncing balls, too.
The cannons from the Crypt area also make a return appearance here. You'll be using them and the cannonballs they shoot before you know it.
You'll be able to get to the next section if you can get to the end without dying.
Down Deeper
Some of the green dragonflies will start flying up and down at this point.
There is Money in the water under the door, if you need it.
The Catacombs
If you can use the dragonfly to get up to the door shortly after the start, do it. You might take a hit from the spiked pendulum swinging around, but it's worth it.
Rolling Stones
More Money! Just watch out for the boulder.
The Catacombs
If you used the dragonfly to skip up to Rolling Stones, you'll be able to avoid the pendulums and enemies below. Totally awesome!
The rest of the stage has you avoiding more pendulums and spinning axe blades.
The Mine Shaft
There is a switch underneath the platform. "0" is off, while "1" is on. Hit it so it says 1 and you'll be able to continue on.
When you find the brick above the pit that drops that drops when you stand on it, hold Left as you drop down.
The Big Cavern
This one is a bit long and also introduces the craters that shoot four rocks out at pretty long distances. Thankfully, there's only one here. The stage is mostly - you guessed - avoiding spike pits and spinning axe blades.
The Volcanoes
There are more volcanic craters here, and this section is easier than the last one as a whole.
To The River
You'll be using the cannonballs from the cannons to get past some of the longer spike pits, when necessary. You'll also need them to get the four hearts that you can refill your health with near the end.
The Gondola
Here, you can either swim or ride the gondola. Both routes have their fair share of enemies, but the gondola is easier.
Addams' Vault
Looks like the safe is already open. Go in.
The Treasury
When you enter the safe, this is the first area you enter.
There are no enemies here, so just get all the money and enter the door at the end.
The Nasty Judge
This will jump around and send a rain of gavels down from the sky whenever he stomps the floor. Stay on the extreme edges of the judge's podium. That way, if he either stops on the top of his podium, or jumps straight down and back up, you won't be hit by either the gavels or the judge's elbow, respectively.
When he leaps to the side, you'll want to avoid the gavels as well as jump on the judge's head before he gets back to the top of his podium.
When you beat the Judge, you'll regain the Addams Family fortune, Morticia will be saved and Fester will be a part of the family again! You've won!
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