Friday, March 31, 2017

PrinceWatercress plays QuackShot Starring Donald Duck - Part 3 of 6


We have an expanded world to explore now! Where to go first?


We have quite a few places to go to now that we have the real treasure map, but the first place you want to head to is Maharaja.

Maharaja


You'll be able to get chili peppers from the guys with the guns when you start the stage.

The snake charmers are a new enemy exclusive to this level. Don't let them hit you with their music; otherwise, you'll be charmed in place and the snakes will advance and hit you.

Be careful when fighting enemies, as there are walls you can hide behind that can make your weapons totally ineffective enemies if you're not standing completely away from them.

You'll eventually make it to the palace. When you do, Donald will plant the flag and you won't have to go through that gauntlet of enemies again.

Head into the palace, and walk forward to talk to the Maharaja. He'll offer a challenge: if you can defeat the tiger in the garden, he will reward you with the Sphinx Tear. Head further to the right to tak ethe challenge.

Shoot the guy to your left, then drop down. Enter the door to the right.

From there, head to the right and head to the door at the end.

Next, go left and jump over the door. Go all the way to the wall and climb it with the Red Plunger. Slide to the door that you see.

From here, take out the snake charmer enemies and keep heading right, using the bubble gum ammo to take out the turtle. There is a gap in the ceiling after the turtle. Slide so that you're under it, then jump up and enter the door to the right.

You'll finally face the tiger, who looks somewhat like a happy Shere Khan from The Jungle Book. Equip the bubble gum ammo and duck down to avoid the tiger when it makes low leaps from one side of the room to the other. When you see fire come out of its mouth, jump to avoid the fireballs (which turn into a couple of tiny tigers when it hits the wall). You'll have to hit the tiger in the head in order for your ammo to connect, which can be a bit difficult. After a few bubbles, the tiger will eventually go down and a door will appear. Enter the door, talk to the Maharaja and you'll get the Sphinx Tear.

Head back outside and call the airplane.

Egypt


The Sphinx is in Egypt, so we might as well go there.

You'll be dealing with more quicksand, guys with guns, birds with beehives, and more turtles. If you only picked up four chili peppers in Maharaja, you can grab a fifth one here and blow clear through to the other side of the stage. You'll also see men in quicksand, but you can easily avoid them with some good jumping.

At the end is a door that you won't be able to open right away. Donald will lay the flag down that will allow you to call the plane, but thankfully, we will be able to open it after all. Go to the door, pause the game, use the Sphinx Tear and you'll be able to enter.

Inside the pyramid, head to the right and use the Red Plunger to climb over the moving walls. You'll eventually come across a ladder. At the next floor are some spears. Get really close to the first spear, then hold the A button and move past all the spears to run past them all as they jut out from the floor so you can arrive at the other end unhurt.

Next will be some ceiling spikes on a low passageway. Keep holding Down on the Control Pad as you slide through this area. Before you are done with this area though, roll your thumb on the Control Pad from Down to Down and Left so you can face the other direction. Slide once more to the area with the bricks on the ceiling that look different from the rest of the ceiling. Go up this area with the Red Plunger to get some money if you want it.

Keep the Red Plunger equipped (or use the Popcorn Gun) to take care of the guys that throw fire at you, then slide to the left...but wait! If you need health, climb up the wall and head to the right if you do. You'll also find a 1-Up here.

After sliding to the left, climb up with the Red Plunger and head to the right. Watch out for the rings of fire on the slope, tapping forward to stay in place, then you'll run into another fire thrower. Hold A to get past the spears, jump to the platform and over the fire, then avoid the next set of spears. There is a part of the floor that looks different from the rest after this, and if you walk into it, you'll be sent back down and you'll have to retrace your steps. At least you'll get some health and Popcorn Gun ammo, but you'll still have to head back up there and jump over that patch of the floor to continue on.

You'll be doing some real platforming in the next part of this tomb. The first set of platforms won't buckle under your weight, but the next two sets will, so you'll have to be quick there. You'll also have to avoid fire falling from the ceiling on the second set, and you'll also have to jump over fireballs that leap up and down on the next set of platforms after that. After some more running and jumping (and falling fireballs), you'll be in the next section.

You'll then come across a long slope going downwards in the next section. Keep running and holding A and you'll be able to avoid all the fireballs. Climb up the wall with the Red Plunger, dodge some more fireballs, then hold Right on the Control Pad on the second pit so you don't fall into the fire below, allowing you to enter the next section.

The next section has a picture of a sun on the other side of the screen. Remember the note that said "1 Sun 2 Moon 3 Star?" This is what the note is for. Leap on the tile with the Sun, then the one with the Moon, then the one with the Star. . When each tile sinks down, you're doing it right. Be sure to leap dead center on each tile, or else they may not register. This will cause the ceiling that is coming down on you to immediately rise back up. You want that. Otherwise, the ceiling will crush you and cost you a life. From here, climb up the wall to the ring and take the Scepter of Ra, which you're going to need. Climb down the ladder, and you'll drop down into a mine cart. Be ready to make jumps from one cart to another, and don't jump out of the mine and into anything else or else you're going to lose a life. For a short section, this one is pretty easy to screw up multiple times if you're not careful.

When you're done with that section, you'll be out of the tomb. Call the plane. You're done.

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