We're in! And it's time to take the castle back!
Chapter 2: Invade Wario Castle
Story 5: Kick 'em out!
0:03 - You'll want to take out the enemy blocks near the door with one of the drunk penguins. Shouldn't be too hard, though it can be pretty easy to screw up at first. At least the penguins respawn when you off-screen where you find them.
2:11 - This area of the first room can be easy to miss if you're not paying attention. It's that short gap to the left of where you climb up to get those penguins. You'll need to go through here to continue with the level, but I can picture somebody missing it rather easily and getting frustrated...so why not?
3:00 - I really wanted to see Small Wario again, since he's used in this room to get to the upper part of the other end of this room. Plus, the music actually makes you think of some tiny man running around, too, so...here you go.
3:52 - Also, if you leap to the left near the water, you'll find some more coins. Now that path leading directly from the ceiling at the left end makes sense.
4:15 - Take out all the breakable blocks, then use the pelican to get to the other side.
5:14 - Not only do you have a lot of coins to collect here, but you also have the treasure room in the third vertical shaft. Win this one to get a knight's helmet.
7:34 - The last bit of coins before the end of this story arc.
8:09 - It's Captain Syrup!
This time around, she has a large Robo-Spear Goon that she sends after you. Jump over it as it charges, and wait for it to slow down to a crawl so Captain Syrup is forced to recharge it. You want to tackle the Robo-Goon from the front while this is going on to score a direct hit. After three hits, throw it at Captain Syrup while you avoid the sparks she shoots which travel along the ground. It's over.
10:20 - Another picture piece...
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