By George, how many giant spear men do they have?
This time around, Captain Syrup and her goons flee into a haunted mansion. Oh, those guys. Always fleeing to somewhere that they can easily trap themselves and make it easier for Wario to find them. Of course, this is a haunted mansion, so I can kinda give them the benefit of the doubt here.
Final Chapter: Uncanny Mansion
Story 1: Defeat the giant spear man
0:43 - To the right is a door with a picture of a chicken above it. Enter that room first.
0:46 - Well, that's no good. Let's turn back.
0:59 - WHAT IS A CHICKEN DOING HERE?!? Well, at least we know what the chicken picture stands for. Go through the door, come back out, and chickens show up. Oh, and there's a crawlspace to the right of that door you can tackle into and enter for some coins. Notice the enemy block. We'll need to open access to this crawlspace to get here, anyway.
Anyway, stun the chicken and use it to break the enemy blocks to the left. From there, enter the door to the left. This is the electric beetle room.
1:29 - Tackle the zombies to get rid of them temporarily, so you can get all the coins. Also, don't worry about the spiders. They're part of the background and won't hurt you.
1:46 - When you leave this room, electric beetles will be in the main hall. Go up and to the left, then enter the door.
1:52 - Avoid the ghosts. Otherwise, you'll turn into Zombie Mario and you'll have to walk into sunlight in order to turn back to normal. If you go up and to the left, then tackle the dresser, a ghost will come out.
To the right of all that is a door. If you tackle the block to the right and tackle jump to the other side of the upper portion of this part of the room, you'll get some coins.
2:23 - You're in the upper portion of the main hallway. Since a picture of a spear goon is above the door, there will be Spear Goons here. Enter the door to the right of this one.
2:32 - Not much to this room. Enter the door on the other side.
2:38 - Avoid the ghosts and hit the switch at the top of this room.
2:57 - The lights are now on when you go back out. You can now take the platforms to the upper portion of this room and get some more coins.
3:31 - The monkeys that throw the spiked balls will appear when you come back to the main hallway of doors. Go back to the chicken room.
3:42 - Since the lights are on, you can go to the right and use the platforms to enter the upper portion of the chicken room.
4:04 - More ghosts. More coins. Return to the main hallway, and enter the electric beetle room.
4:40 - There are now platforms directly above you now that the lights are on here. Avoid the zombie and you'll be able to enter the treasure room, where you can win a wall clock. From there, head back to the main hallway.
5:58 - Enter the upper-left (pelican) room. Guess what? Below the gap in the bridge beyond that door in the upper portion of the room is...another door. Enter that door.
6:38 - Avoid the ghost circling around the platforms carefully so you don't have to keep returning to that one part over and over again. When you make it, you'll be able to enter the door at the upper-right corner of the room.
9:13 - All that for a giant spear man.
9:34 - Well, we're getting close to completing this thing now. Just four to go.
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