Sunday, June 19, 2016

Prinsdam plays Clockwork Knight 2 - Part 4 of 5


We enter the final area of the game.

Boss Stage


The boss here is some of octopus. When the tentacle comes out, you can attack it. It will then drop back into the water before the octopus appears in the background.

The stray tentacle will come back. Keep attacking it, and watch out for the soap bars that the octopus throws at you from the background. He has a few patterns, but guessing the fact that he only has four tentacles to throw with, they patterns can be pretty predictable as long as you're paying attention to the background.

Clock Tower


Well, this is it. The final level.

Stage 1


The bats can be killed with a simple stab.

The honey bears now send miniaturized versions of the blue helmeted enemies at you, and they're fairly quick.

Remember the blue guys with the shields from the Attic in the first game? They're back, and you can duck and wind the key on them to get rid of them. They also run away from you when you approach them, so they're basically the same as last time.

You'll be winding keyholes to change the direction that the gear platforms change, making it easier to get around at times.

Go back when you get the Club card and open the box near the gear platform that will now be rotating to the left. Open it up, go in, and climb to the top of the pipe that makes up the right-hand wall of the room. You'll go all the way and enter a secret room that looks much like the Attic area from the last game. You'll find a ton of clocks as well as a 3-Up.

If you drop down after the Spade card and keep going right, you can find another 1-Up.

Cards


Heart: When you see the first honey bear enemy, drop down and go to the left. You'll fine a card here.

Diamond: Shortly after the Heart card, you can take the lower path on the trail of gears to the right to find a box to a hidden area. Make running jumps from one pipe to the other in stormy, rainy weather to find a card in plain sight.

Club: After you leave the Diamond card area, you'll see some gondola-like clock parts that swing to and fro in the background. Go up some platforms after this part to find the next card.

Spade: This one will also be in plain sight, on a platform. If you've taken the same path as Prinsdam, you'll be dropped off just close to it. Just move to the right.

Stage 2


It's a pipe maze!

Jump down the pipe you see at the start. You'll get invincibility as you fall down a huge shaft. Move around and grab as many things as you can before you hit the ground.

The gears turn towards the background and also act as a way of getting up in the world...or getting somewhere, at least.

Push the block underneath the Heart card and you'll find a room where Prunchau is waiting for you. Make your way to the right and a huge wind-up key will drop down. For finding this key, you'll get two 1-Ups as well as a default maximum of five hits. If you die here, you won't go back to three hits. You'll have five hits on every new life. Nice.

For the section after this, you'll be making your way to the top while avoiding missiles that shoot up from the background and try to come down on your head.

When you reach what appears to be the very end drop down and go to the right.

Cards


Heart: For this one, go down the pipe at the start. When you hit the ground again, look to the right for a card.

Club: After you find the giant wind-up key, go up the gear platform and go left. You'll find the card when you reach the wall.

Spade: During the long set of gear elevators, leap off the second one with a running jump at the very top and you'll be able to find the third card for the level.

Diamond: After finding the Spade card, keep going up. You'll find the Diamond at the summit. The nearby egg contains a 3-Up.

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