Friday, June 17, 2016

Prinsdam plays Clockwork Knight 2 - Part 2 of 5


Our adventure continues as we enter the more "grown-up" stages of the game...

Soltia Roulette


Just like last time, you can bet five, ten or fifteen Imperial Crowns (the white coins you find in the game) before picking a box and hoping for the best after they all rotate around in a circle. If you win, you can keep going for double or nothing until you either take what you got or lose by getting a clown head.

Study Room


Stage 1


Jump onto the cannon to drop into it and be shot into another area. The pink can can be grabbed and pulled, allowing it to be used as a platform to go left afterwards.

The blue books will not only crush you, but they will open up and reveal enemies lurking in the tattered pages.

Hit the missiles that spawn out of some of the blocks to send them into the background and out of your way. One of them will blow up the wooden bridge that kept you from getting those Imperial Crowns earlier, as well as one of the cards.

The open book platforms shake when you stand on them, and they'll eventually close for a second before opening again. You'd better be quick on them.

After the first section, you'll take part in the Le Bon race. If you have max health and collect a gold wind-up key, you'll get an extra life.

The second section is simple, and the third has some yellow robots running around. Grab the invincibility ball and take out as many as you can. The robots will punch you with their punch glove when they open the door in their torsos, so watch out.

Cards


Club - When you enter the cannon at the beginning, go left, pull the pink can of black tea to the right and use it to head left. Jump into the cannon here to get this card.

Heart - The second blue book creates a staircase after it drops. Go up this staircase to find another card.

Diamond - Use the missiles to break the wooden bridge with the Imperial Crowns underneath. You'll find this card underneath the same bridge.

Spades - At the start of the section with the yellow robots, go left after jumping into the second cannon. You'll find the last card.

Stage 2


It should be noted that Le Bon the baseball is also the close friend of Sir Ginger.

Jump over the cannon at the beginning. Believe it or not, you can open the first book that's standing upright in the pile stacked up next to it to find some clocks and Imperial Crowns. Remember: if a book is sitting upright with the spine facing away from you (in other words, you can see the pages), you can pull it back. Some contain items, some contain enemies and others still contain staircases.

You can push the open books closed not only to continue, but to crush the enemies stupid enough to be situated between the pages.

In later sections, it's dark, but not too dark. Pick up the lighter (I'm assuming it's a Zippo) to light it up, then light the candles with the flame to light up the room.)

Cards


Diamond - Run up the second hill of books at the very beginning and take a running jump at the top.

Club - At one point in the second section, you'll have some clocks indicating where to jump. Follow them to find this card.

Heart - In the last section, enter the cannon, then go left and drop down where you see the clocks. Go right when you hit the ground, and you'll find this card.

Spade - From the Heart card, go right, enter the cannon, then go left before you head right to the exit. You'll find the Spade.

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