Saturday, June 11, 2016

PrinceWatercress plays Mighty Morphin Power Rangers for Super Nintendo - Part 1 of 6


Well, after playing through this so often as a kid, it was only a matter of time before I did a Let's Play of it myself back in 2013.

Area 1


Well, what can I say? Pick your Power Ranger and go.

In this level, you'll basically see how each level is usually like: you walk to the right and beat up Putties. Apparently, they have daggers in this one, which is strange because they never carried daggers in the show.

The grey ones take one hit, but you'll have to use the whole standing combo to take care of a purple one. Some of them will come out of storefront windows, which makes me wonder how they got in there to begin with.

The dark beige Putties take four hits. They're not really any worse than the purple ones, to be honest.

When you reach the end, you'll meet the boss of the area and you'll morph into either the Red Ranger or a Red Ranger re-color, depending on who you're playing as. Get used to seeing this in every single area. 

The second section has flying metal birds that drop bombs on the ground. If you're playing as the Pink Ranger, you'll be able to destroy those wooden things in the background with the bow. You'll be able to pick up benches and throw them at putties.

If you ever see a canister, hit it to find the item underneath. The little cylinder with the lightning bolt in it is a bomb, which you can only use when you're in Ranger form. You can only have one bomb at a time and you cannot stockpile them. When you use a bomb, it destroys everything onscreen until the bomb effect stops. If you see a first aid kit, pick it up. Even if it's full, you can still get health until your health bar is purple, which signifies maximum energy.

You'll also meet the green Putties. The green ones take one hit, but the olive green ones take four. These green Putties, on the other hand, are worse, because of their jump kick that they enter before you can complete a full standing combo. At least the jump kick can be easily avoided.

Boss 1: Bones


Yeah, that's actually what his name is.

When he rears back, he's about to jab at you with his rapier. Duck under it and he'll miss.

If you hit him, he'll try to strike back, but if you use your full standing or crouching combo as quickly as possible, he won't be able to hit you.

Sometimes, he'll jump back and shoot an energy wave that travels towards you. Jump over it and it won't be able to hit you.

When you damage him enough, he'll fall apart and come back together minus his arms. He'll jump around and spit fireballs at you. You won't be able to hit him with a full combo this time, but at least his attacks are easier to avoid.

When he falls apart again, you'll fight only his floating head. When that happens, keep jumping in order to hit him, and stay away when he stops. That's when he's about to spit a fireball at you. If you haven't used your bomb at this point, use it now.

After this form, he'll explode, you'll get your password, and it's on to Area 2.

Controls


Control Pad: move left and right, Down to duck
B: jump (double tap to backflip - Ranger form only)
Y: attack (close range with D-Pad to throw; mid-air throws can be done in Ranger form only)
Up+Y: heavy attack (Ranger form only; Pink Ranger fires her bow)
Up-Towards+Y: high throw (close range; Ranger form only)
Down-Towards+Y: triple gut punch (close range; Ranger form only)
X: bomb attack (Ranger form only)

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