Friday, August 8, 2014

angryponcho plays Spyro the Dragon - Part 3 of 21

In this episode, we deal with out first shielded enemies, fight our first boss and get a bunch more treasure.

Dark Hollow


Amazingly, the music here is the same as it was in the demo.

The frogs are the fodder here.

The guys running around with the shields can only be rammed. If you flame them, the shields will protect them. The fat guys with the clubs and wooden shields can only be flamed.

The chest with the lock is at the beginning of the level, while the key is in the room guarded by those two big guys in metal armor walking around.

The big guys that walk around the hallways can only be flamed, and you can only do that from behind thanks to their fire-proof metal armor.

You can light the fires near the beginning if you want. They don't serve a purpose.

Toasty


All right! We've cleared all the levels, so let's go to the dragon's head in the Artisans Homeworld. This will take us to our first boss, Toasty.

To fight him, though, you'll have to get to him.

The dogs take two hits to kill. Flaming them while they're awake doesn't even faze the dogs the first time around, either. Your best bet is to flame them, then move away.

To beat Toasty, just get rid of the dogs, then flame him. On the second hit (or if you stand there and look at him with the first-person view), you'll find out that Toasty is just a cloaked sheep on stilts. He's defenseless after the second hit. Just watch out for those dogs.

Artisans Homeworld


Well, we're done with all the levels, so let's find Marco the Balloonist. Since we've rescued more than 10 Dragons, we'll be able to fly to the next world.


We're not done with this world yet, though. We'll be coming back a little later. For now...to the Peacekeepers!

angryponcho plays Spyro the Dragon - Part 2 of 21

We start collecting everything in the worlds of the first Spyro game, bit by bit!

Stone Hill


I remember this world from the demo. This stage is pretty fun.

The sheep, as mentioned in the Ripto's Rage guide, refill your health.

The rams can be destroyed with either the flame or the charge attack. The shepherds can be charged, but it's better to flame them as they can hit you with their staves.

Close to the exit is a beach area that you wouldn't usually be able to notice unless you looked around on the wall behind it. If you enter the cave there, you'll find the key. This will come into use in the well at the beginning of the level. The key will unlock the chest and you'll be able to get all the treasure that's inside.

At the edge of the level is some guy in blue running around. If you get near him, he'll change direction. Run into him with the charge attack and you'll get the first of several Dragon Eggs. Apparently, these guys are thieves of some sort.

Artisan Homeworld


When you return back, you'll find out that the enemies have respawned. When you beat them up, you'll find white orbs in the place of gems. When you get one, it will appear near the spinning golden Spyro head where your lives are. When you collect enough of these, you'll get an extra life. Nice.

Town Square


The fodder here are chickens.

The bulls can either be charged or rammed. If you ram them, you'll have to flame them while they're stuck to the ground to get rid of them. You're better off using just the flame in the first place. The matador guys are also easy to defeat.

The little gold things that look like boxes with the blue gem-like tops are called Jump Chests. Ram or flame them, then jump over them and get the gem that pops out. The chest will then disappear. Since they're a bit confusing (unintentionally, of course), they never appeared in any of the sequels. Perhaps that's for the better.

It should be noted that red gems are worth 1, green are 2, blue are 5, and gold are 10.


The white chests with the metal spinning thing on top are spinner chests. Flame them three times to destroy them and get the contents.

Thursday, August 7, 2014

angryponcho plays Spyro the Dragon - Part 1 of 21

The most I've played of this is the demo from 1998. I should have played this, because the prequel is better than the sequel in some aspects.

Also, the music in the retail version is much better and much different from that in the demo. Weird.

Anyway, Gnasty Gnorc has imprisoned all the dragons and has changed all the gems into warriors that only answer to him! Spyro's the only dragon left.

It's showtime.

Artisans Homeworld


Saving the dragons is simple enough: just touch the platforms that they stand on and they will break out of their crystal statue-like imprisonments.

As stated in the playthrough for Ripto's Rage, Sparx is your health meter. He goes from gold to blue to green to non-existant. If you take damage after he disappears, you're dead.

The enemies that you see throughout the game carry the gems, so beat them up and take their treasure. This is how you get some of the gems in this game. The enemies here are pretty easy. Some of them cower in fear in your presence (making them easy pickings) while others run around in a set pattern as if they want to make fun of you.

If you ever find a small gray dragon statuette, pick it up. These are your 1-ups. The little clamshells can be destroyed with the flame.

The Artisans Homeworld isn't too hard. It's easy to find all 100 gems and save all the dragons here.

Karate Kid - The OST

Here's what little music there is in this game.

Wednesday, August 6, 2014

PrinceWatercress plays Karate Kid - Part 2 of 2

FINALLY IT'S OVER

Level 3


In this stage, the storm winds blow you back. Birds and twigs that fly through the stage do damage if they hit, but you can get extra points from hitting the birds.

Once again, if you can get two enemies behind you, this stage can become a lot easier.

When you reach the end, you may fight Chozen again. He's just as easy, but if you can just go up the ladder and touch the girl, you can skip that entirely.

Level 4


The guys with spears take two hits. They do a lot of damage, so use any Drum Punches you have to get rid of them unless you don't have any. Sometimes they'll walk through the hills where you can't hit them, which is really strange.

Rocks will roll from the left end of the screen. Jump over them when they come.

You may see Mr. Miyagi pop up near the end. If you see him floating in mid-air, touch him to refill your life.

The boss is Chozen, this time also wearing something different just like you. Let him come to you at the left end of the platform, and keep kicking. You'll bring him down. If he gets far enough to the right to push the girl into the water, you'll lose a life.

And that's it. You just get a shitty one-screen ending with Mr. Miyagi winking. Enjoy!


PrinceWatercress plays Karate Kid - Part 1 of 2

I hate this game...and you can, too.

Level 1


This is so easy. Just keep pressing the B button to kick just like you will during the rest of the game, because using the A button to punch is useless because it gets you killed every time. Yes, the punch has no range and it really sucks. So don't use it. Ever.

If you hold Left or Right and press B, you won't use your Crane Kicks.

All you have to do in Level 1 is to stand there and kick them when they get close. Congratulations, you just won the tournament from the first movie.

I swear, this is still one of the worst games I have probably ever done a blog series for.

Level 2


This level begins the story arc of the second movie. This one is pretty straightforward. Just run right and kick people. If you press Up in front of certain doorways, you'll enter bonus stages where you earn points and extra special attacks. At least the Drum Punches actually freakin' work.

If for some reason, you find either the girl or Mr. Miyagi floating in mid-air during this or the next stage, touch them to refill your life. They'll refill more of it than the Crane Kick power-ups you see popping up throughout the stages will.

You can only have two enemies on screen at any time. If you can get them both behind you and have them follow you around successfully, you can get through parts of the stages without having to fight any enemies.


At the end is Chozen. If you have any Crane Kicks, use them on him. They'll do hellacious damage on him and end the stage rather quickly.

Tuesday, August 5, 2014

The Music of DuckTales 2


Bermuda


Boss Battle


Castle Basement


Ending Part 1


Ending Part 2


Egypt


Final Battle


Game Over


Game Over


Get Item


Launchpad Ride


Life Lost


Mu


Niagara Falls


Pirate Ship


Prologue


Scotland


Stage Clear


Title Theme


World Clear