Thursday, August 27, 2020

PrinceWatercress plays Zen: Intergalactic Ninja (Game Boy) - Part 2 of 5


The dam area takes us to a slightly harder area where the jumping gets a little more difficult.

Dam Area

The dogs will come at you at the beginning of this level, and the grenade throwers will also make their return.

Be ready to slide in some parts. Watch out on the bridge above the pit; jump over to the other side before the bridge explodes. Wait for the laser beams to disappear before moving past the laser shooters on the ceiling. 

The water acts as a conveyor belt and will push you back. Keep an eye on the screen, as sometimes things other than enemies can suddenly appear behind you, like health power-ups.

The waterfalls will hinder your jumping. Wait for them to disappear before making your move.

The "1UP" symbol is an extra life.

You'll have another vertical section ear the end, and two waterfalls will drop down every so often, pushing you downwards if you move into them as you jump from platform to platform. There will also be platforms that disappear and re-appear, and these things are made more difficult by the aforementioned waterfalls.

To beat Sulfura, shoot her with charge shots as she flies around. When she stops at a platform, get on the other platform to avoid her sticks of dynamite and hit her with a charge shot if you can. If she flies in place at the center, be ready to avoid fireballs that rain down from the sky. She will then repeat her attack pattern.

The bonus area at the end of this one has you shooting cans before they land in the water. Use the Control Pad to move the target reticle and press A or B to shoot. If the can is in the reticle, you'll blow it up. You can miss a few and still clear this bonus area for the 10,000 points.

Wednesday, August 26, 2020

PrinceWatercress plays The Adventures of Star Saver - The Longplay


Enjoy!

PrinceWatercress plays The Adventures of Star Saver - Part 5 of 5


We are now inside the alien mothership! It's time to free our sister and get back to Earth!

Stage 9

Throughout the level, you'll have to jump from one platform to another. Watch what is going on and jump carefully.

Run under the crushers before they reach the center of the screen. As for the two "pincer" platforms, there is a P block that will let you get your mech back in case you can't jump through cleanly. Afterwards, jump on each flashing piece of the floor to remove the barrier, then shoot downt he notes and pass straight through. You'll end up getting some sort of egg afterwards.

Shortly after this, you'll rescue your sister. You'll both enter a machine that you have to use the A button in conjunction with Left and Right on the Control Pad to control. Shoot down any enemies that get in your way, and watch where you jump and land as you do. There may be enemies that come at you from the left side of the screen, but you can easily avoid them and their projectiles to get to the exit. You just beat The Adventures of Star Saver!

PrinceWatercress plays Zen: Intergalactic Ninja (Game Boy) - Part 1 of 5


Zen's interplanetary clean-up action was also on the small screen as well, and since it's by Konami, you know you're in for a fun time on the go.

Next | End | Longplay
 
When you start the game, there are four levels that you can pick in any order. Once you complete them, you'll head to the final area and face Lord Contaminous, who is trying to pollute the Earth into ruin.

Oil Area

Left and Right let you move around, Down lets you duck, B lets you attack, and A lets you jump. Down + A lets you slide, and holding the B button down lets you charge up a charge shot. Release the B button after you fill up the gauge at the bottom to let it loose and do more damage than you can with your staff alone. Get ready to use it a lot.

Along with the gauge for the charge shot, you'll also have your current health and lives at the bottom of the screen.

The slow-moving robots amble back and forth, and take two charge shots to destroy. The guys with the guns are faster but take only one. Duck down to avoid being shot.

The oil pits are instant death. Floors with oil on them are slippery, but if you jump forward constantly, you won't have to worry about slippery walking physics.

You'll soon need to drop down. Down + A lets you drop down on certain platforms. The crystal gives you temporary invincibility from the eyes that shoot at you (and take one strike to defeat) and the fires. Watch out for the guys throwing the grenades; even the grenades and the grenade throwers themselves can do contact damage.

The large sphere recovers a good amount of health. The smaller sphere will give you a little bit of health.

The dog enemies go down with one strike from the staff, but they can jump over pits and latch onto you to cause a few hits of damage. Even if they latch on to you, strike them anyway. You can strike a whole bunch of times if you rapidly mash the B button, and the hitbox on the staff strike is a bit generous.

The barrels that move in and out of the oil pits are platforms. You can leap onto them, but the main thing about them to get used to is the timing in which they rise out of the oil. Also, there will be a few times where you will have to slide in order to get through narrow areas and continue on.

You'll eventually have a small conversation with Oil Slick before fighting. Hit him with a charge shot, then slide under him as he bounces around. You want to be as far away from him as possible when he latches onto the ceiling and shoots a three-way shot downwards, then you'll need to duck down and hit him with charge shots until he repeats his attack pattern. That's all there is to Oil Slick, and he ends up being a pushover.

After every stage is a bonus area. For this one, you'll need to save the seabirds while jumping over the rocks. Left and Right let you move while A lets you jump. If you can save them all, you'll get 10,000 bonus points. If you hit even one rock, the game is over automatically.

Tuesday, August 25, 2020

PrinceWatercress plays The Adventures of Star Saver - Part 4 of 5


We're near the end of our quest, and our adventure sees hidden exits, flashing tiles to shoot and some more bosses.

Stage 7

Jump on the two flashing pillars at the start; first the right one five times, then the left one five times. This extends the bridge.

Jump on the flashing platform three times, then shoot the flashing tile above and to the right to make another platform. Jump on the flashing platform a few more times to reach the other platform.

You'll see a flashing tile soon afterwards. Jump on it until a platform shows up, then jump on the platform until the door to the right opens. Go to where the door was and keep jumping until platforms show up. Jump on the platforms to find another bonus area. Shoot the circular blocks and stand on the lion's back when you are able to in order to warp to the end.

Shoot the flashing tile to the right, then jump on the flashing platform that is ahead to move it upwards. Be ready to shoot enemies on the way up to the goal. There will be a hidden P block that you can shoot to reveal if you need to. There will be some enemies near the top, so make short hops as you make your way to the exit.

But what if you didn't take the shortcut to the end? Leap on the flashing tile ahead once to open up a platform, then go past the dog and you'll face the boss...or do you?

If you don't want to fight the boss, you can drop down to the lower part and shoot the wall to the right in just the right spot to get an instant exit.

If you do want to fight the boss, here's what you do. Make your way to the right when the screen goes dark, then shoot at the boss's tentacles. From here, run all the way tot he other side of the screen and keep shooting. Rinse and repeat until you beat the boss. Simple enough.

Stage 8

Shooting at the floating mines will eventually get rid of all of them for a ton of points.

The tentacle-like corals will stun you if you touch them.

Be sure to get the spinning triangle soon after the start; you'll need it to avoid as many enemies as possible afterwards.

You'll eventually come across a platform on the water that will move when jump on i. The stationary rafts will sink under your weight. Shoot the robot Nessie in the head to use it as a platform, then continue to the right to face the boss.

The boss is a robot gorilla that throws bolts. Run to the right, stop as soon as you see him, then run left to avoid the bolts and shoot the boss in the torso when it comes to a complete stop while moving back and forth. Be careful not to get hit by the falling stones on the tree on the way to the goal. You can get through without getting hit if you move very slowly at the tree.

Super Shitehole Brothaz (by MrTennek)


Because finding an intermission for The Adventures of Star Saver is impossible.

Monday, August 24, 2020

PrinceWatercress plays The Adventures of Star Saver - Part 3 of 5


Our weird adventure continues as we fight a radio, avoid getting shocked and cross a river.

Stage 5

The weirdest new enemy here is the radio. Should you approach it, it will shoot out notes that you can shoot down for a bunch of points.

For the bridge, pay attention to the underside. If you can see dots on the underside, that part of the bridge is safe; otherwise, that part will turn into a moving platform.

The electric currents on the wire bridge will stun you.

At the wall with the two flashing parts near the boss, shoot or run into the flashing tile on the right to warp later into the level. If you ride the platform into the floor, you'll end up in the "square." Shoot the flashing tile to the left three times, and you'll get a shortcut out of the level.

If you move past that, you'll come across a ship. Jump on the smokestack three times to enter another bonus area. Leap on all the flashing tiles, then jump onto the lion's back to teleport to the boss.

The boss here is a monster in a snail shell. Jump over the shell and shoot at the head as it pops in and out after the boss reaches the side of the screen. That's it. Just jump over the boss and shoot the head when it is exposed. That's all.

Stage 6

Be careful at the beginning so you don't get hit by the fish that pop out of the water below.

The tree branches with the darker outline will fall down under your weight.

When you reach the robot Nessie, shoot the head until it freezes so you can stand on the head and use it as a platform.

The fish at the third Nessie gives you platforms if you destroy it.

The boss is some sort of bird monster. Shoot down the eggs when they grow legs and move around, and shoot at the boss when it moves up and down on the right side of the screen.