Monday, April 7, 2025

PrinceWatercress plays Kid Icarus - Part 7 of 15


Needless to say, I am not a fan of the third labyrinth.

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World 3-3



Being able to destroy the Octos with your shield and get a ton of Hearts is fun. At this point in the game, I do a little better at using the rotating shield as a weapon.

The door to the left of the exit is the last regular shop in the game before the ones in the final dungeon.

World 3-4



If you go down at the start, be careful! There are Eggplant Wizards in the room below that are waiting to turn you into an eggplant on your way down. If that happens, you'll have to go two screens down, one screen right, one screen up and two screens right to the nearest hospital.

The things that look like spinning shurikens are the enemies here that fly around in random patterns, and are known as Tros. They're worth shooting down for the points and the hearts. The guys with the beards (Uranos) just walk back and forth.

If you can quickly get to the top row of rooms in the dungeon, you can just keep going right to face the boss. The last room before the boss will be a store, so refill your health.

Near the end, there will be another room full of Eggplant Wizards, and you won't be able to avoid it. Believe it or not, the Eggplant Wizards have two kinds of throws - low and high - and you can tell the difference between them if you keep leaving and re-entering this room. You'll want the Eggplant Wizards on the left side of the room to throw high so you can immediately brute force your way to the right without stopping and shoot down Eggplant Wizards on the way to the door on the other side. I don't figure this out until my second loop through the game. Needless to say, I'm not a fan of this labyrinth, and I'm not a fan of the Eggplant Wizard placement here.

The boss here is Pandora. There will be two orbs moving in the room along with Pandora, and when Pandora turns black, he will be harder to see. Take your time, avoid the orbs and get a shot in when you're able.

When you beat the first three stages, Pit will equip himself with the three sacred treasures, then the game goes into horizontal shmup mode.

Sunday, April 6, 2025

PrinceWatercress plays Kid Icarus - Part 6 of 15


It's back to vertical travel again in World 3. Hope you're still good at platforming.

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World 3-1



There is a hot spring at the very beginning of the level.

The knights with the wings (Collins) will have EelEyes circling around them. Be sure to take them all out to get them out of your way and get stronger.

The brown enemies that pop out of the ground (Holers) will shoot projectiles at you, but you can take them down for hearts and strengths.

The red things with the yellow tendrils sticking out of the top will damage you if you touch them.

The little light blue guys with the wings (Pluton Flys) will fly at you when you are lined up with them. They will also steal your weapons if they hit you.

The dark blue flying enemies (Keepahs) will dive down at you, but you can shoot them down from below if they happen to be above you and you happen to be close enough.

World 3-2



The platforms at the beginning will stop and turn around when they hit a wall. Keep that in mind while fighting the Grim Reaper enemies.

Shortly after the start, there will be another training room. Shortly after that, you'll find another shop.

The blue Metroid looking things are called Komaytos. They fly around like the other flying enemies that always show up in fours. 

The orange octopi that leap around and keep moving their mouths (Octos) will keep leaping at you. They can show up with other enemies, and that can cause the game to slow down considerably.

You'll get one more chance to buy things in the middle of the level.

There is a hot spring to recover your health with near the end, and it is the last one in the game.

Saturday, April 5, 2025

PrinceWatercress plays Kid Icarus - Part 5 of 15


In this entry, we cap off World 2 and head on down to World 3.

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World 2-3



The thorns in the ground will hurt you; try not to fall into them.

In the middle of the level, you'll need to watch out for the lava.

The upgrades from the training rooms where you have to shoot down the tiles do not work in the labyrinths.

If you wait long enough after buying something in a regular store (not a black market), you can buy something again. Also, if you press A and B at the same time on Controller 2 in the stores, you can lower the prices, but there is a 20% chance that the shopkeep will raise the prices instead.

Watch out with the platforms moving around near the thorns. Make sure the platforms are away from the thorns when you get on and jump off.

Near the end of the level where all the tombstones pop up, a gaggle of upgrade thieves will jump around. Tread carefully so they don't steal your stuff. Make sure you enter the Black Market in this area to get rid of them a little prematurely.

World 2-4



The floating circle enemies with the one eye (Tamambos) fly back and forth the same way that the Specknoses do and take one hit to kill. The blue ones will drop five hearts each, while the red ones drop ten each.

The red mushroom enemies (Shulms) will take a quite a few hits before they go down.

You'll have to face off against the Eggplant Wizards before you make it to the boss, whether you like it or not. There are two hospitals in this labyrinth: one in the lower-left corner and one in the upper-right corner.

The boss here is Hewdraw. Hewdraw will bounce around the room, and you'll need to avoid him while hitting him in the head and also stay out of the lava. It will take a while, but Hewdraw can be beaten.

Friday, April 4, 2025

PrinceWatercress plays Kid Icarus - Part 4 of 15


Now that we're out of the first world of the game, everything becomes a little bit easier!

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World 2-1



Compared to what we've experienced so far, this is easier. This time, you'll move from the left end of the stage to the right end, and you won't have to deal with many pits.

The little rock guys (they're called a Rokman) that fall down from the sky will come down from pretty fast. Thankfully, they go down in one hit and drop ten hearts each. They also give you 500 points each.

From here on out, you'll find the occasional hot spring with the orange water. Take advantage of it.

If you see any beetle-like jaws pop out of the ground, stay away from there so you don't get bitten when the bug actually pops out and shoots a projectile at you. Those are Girin, and they can be a bit of an annoyance.

There will be pink, circle-shaped creatures that will pop up from the bottom of the screen after the third door (the one with the flying nose creatures; they're known as Minos). They will soon slowly back down afterwards. Hit them if you can.

The green creatures with the big mouths (Micks) will fly back and forth across the level, and they do it pretty slowly, making them easy pickings. They move more or less like the one-eyed red octopi.

In the treasure pot rooms with the blue backgrounds, the rules change a little bit. This time, you'll want to hit the two pots above the entrance and the second pot from the top on the left side. From here, you're counting mallets again. If you see zero mallets, you'll have to hit the pot on the lower-right corner last. If you see one, it's the second one from the bottom on the left side you'll want to save for last. If you see two, you'll want to save the pot in the center for last. If you see three, you'll want to save the pot in the top-left corner for last. Failure to do so will cause you to see the God of Poverty and lose everything.

The credit card allows you to buy on credit at the black market, allowing you to get an item for free. If you want to use a credit card again, however, you'll have to pay back what you owe, and until then, your heart count will stay at zero (and will basically be in the negatives, as the can't show an integer less than zero) as you keep collecting hearts. If this happens, you'll have to keep collecting hearts until you hearts in the hearts counter again, and the amount of hearts you'll have to collect depends on how much the thing you bought with the credit card was worth.

The green frog-like enemies with wings (Kerons) will leap towards you. They take two hits to kill.

The third arrow upgrade will turn you a purple hue and allow you to do three times the damage that could deal at the beginning. You'll have a shot at getting it around 167,000 points. Keep killing those enemies to get those arrow upgrades!

If you can get 122,300 points, you'll get a fourth bar of energy.

World 2-2



You'll need more than two bars of health to have the fireball activated if you have it. With this, your arrows can go through multiple enemies at once. If you have at least one or two arrow upgrades, this is a treat.

The little guy who hops around at a fast speed with a sack on his back (known as Pluton) must be avoided at all costs, as he can steal one of your upgrades if he runs into you. You can earn them back, but there are only so many rooms in the game where you fight flying tiles.

The guys with the red eyes (Snowmen) move slowly move towards you, and will shoot projectiles.

Whatever you do, don't fall into the water. Falling into it is not good. Take your time with the platforms, and remember not to press Down on the D-Pad while making your way through the very platform-y part of the stage.

If you can get 204,200 points, you'll get a fifth bar of health. This is the most health you can get in the game. If you can get 227,700 points, you can get the fourth strength arrow, the Gold Arrow, in the sacred chamber.

Thursday, April 3, 2025

PrinceWatercress plays Kid Icarus - Part 3 of 15


The labyrinths at the end of each world are a little different compared to the regular stages.

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World 1-4



The fourth level in every world is a labyrinth, and these will play differently from the first three levels. Here, you'll be going in a bit of a maze. On the lower-left corner, you'll have your current weapon and the amount of soldiers that you currently have free. In the bottom center, you'll have your hearts and current health. On the lower-right, you'll have the current level that you're on and the amount of hit points that the boss has left.

The one-eyed white skulls (Ganewmedes) that fly around will go around the room. Shoot them down for hearts. The ones with the bluish hue will drop five hearts each, while the ones with the reddish hue drop ten hearts each.

The one-eyed bugs (Kobils) slowly move back and forth, and the blue ones drop one heart each and the red ones drop five. The red upside-down vases will drop down the Shemums, which you can grind hearts off of as they drop down. They drop down indefinitely, so you can get as many as you need if you have the time and patience.

The gray statues of the statues with the spears are soldiers, or Centurions, that you can free. If you have any mallets, you can switch between those and the arrow with the Select button, then hit a statue with a mallet to free the soldier inside. The soldiers will then help you with the boss, but they will go down in one hit.

The blue, one-eyed men with the white capes and the staffs are the Eggplant Wizards. They will throw Eggplants up towards you at an arc, and if an eggplant hits you, you will be turned into an eggplant with human legs. When in eggplant form, you cannot attack, and all you can do is move around and try not to get hit a lot. Stay low and close so that the eggplant projectiles don't hit you. If you do get hit with an eggplant, you'll have to find the hospital inside the dungeon and go inside to get cured and turned back to your normal self. The hospital is an all-white room with red crosses in the upper corners.

The gray T-shaped pipes shoot spikes out. Watch them carefully so the spikes don't hit you as you get around in the current room.

The pool of orange water is a hot spring. If you find it, jump in and stay in there to slowly refill your health.

There are also stores in the dungeon, if you can find them. Use them to stock up on stuff you need before you fight the guardian of the labyrinth, because once you enter that boss battle, you can't back out and you'll have to fight your way out.

The fortress also have their own stores containing their own items. While you'll have to find the map somewhere in the dungeon, you'll have to buy the torch and the pencil. The torch lets you see your current position on the map, while the pencil lets you see which rooms you've visited (which will be in green) and which ones you haven't. If you draw your own maps while playing, or if you're using one off the Internet, however, it's pretty pointless.

The boss is Twinbellows. Twinbellows will slowly move from one side of the room to the other while shooting their fireballs in an upward arc. When you shoot and hit Twinbellows, he will go up slightly, and if you can time it right, you can avoid being hit by the low fireball that way. Having any soldiers accompanying to the fight can help, as they can do a little bit more damage and make the battle go slightly quicker, even if they go down in one hit. When you beat Twinbellows, you'll get the first sacred treasure.

Wednesday, April 2, 2025

PrinceWatercress plays Kid Icarus - Part 2 of 15


Due to my relative inexperience with the game at this point, I spend three videos getting out of the first world of the game. It works out, though.

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World 1-3



The red water is lava, and it will hurt if you land in it.

Halfway up the level, you'll be dealing with the Shemums and the Commylooses at the same time. If you can find a spot where you can somehow shoot down a good amount of enemies and avoid getting hit a lot, you can get a lot of points and hearts here.

You'll also see brown spikes coming out of the sides of the green platforms and walls. Touching those will hurt you.

Near the end, you'll find a training room. In the training room, you'll have to shoot down tiles (known as Monoliths) as they fly around. If you stand left of the center of the room, most of the tiles won't hit you, and if any do, it will be from the side. If you get the "Well Done" message, you'll be able to choose between one of three items: the Fire, which gives you flaming arrows that do more damage; the Sacred Bow, which increases the speed and range of your arrows; and the Protective Crystal, which spawns two crystals revolve that around Pit and destroy enemies while also acting like a shield. You'll need a certain amount of health in order to get these powers to work, or else they won't work.

If you can reach 56,600 points, you'll get a third unit of health for the health bar.

Tuesday, April 1, 2025

PrinceWatercress plays Kid Icarus - Part 1 of 15


After watching NintendoCapriSun play through this one, I decided to give this one a shot.

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Here is the plot of the game, courtesy of Wikipedia:

The game is set in Angel Land, which is a fantasy world with a Greek mythology theme. Before the events of the game, Earth was ruled by Palutena (Goddess of Light) and Medusa (Goddess of Darkness). Palutena bestowed the people with light to make them happy. Medusa hated the humans, dried up their crops, and turned them to stone. Enraged by this, Palutena transformed Medusa into a monster and banished her to the Underworld. Out of revenge, Medusa conspired with the monsters of the Underworld to take over Palutena's residence the Palace in the Sky. She launched a surprise attack, and stole the three sacred treasures — the Mirror Shield, the Light Arrows and the Wings of Pegasus — which deprived Palutena's army of its power. After her soldiers had been turned to stone by Medusa, Palutena was defeated in battle and imprisoned deep inside the Palace in the Sky.

With her last power, she sent a bow and arrow to the young angel Pit. He escapes from his prison in the Underworld and sets out to save Palutena and Angel Land.

From here, Pit - who used to be in charge of Palutena's personal bodyguards according to the instruction manual - has to get the three sacred treasures, defeat Medusa and save Palutena and Angel Land.

World 1-1



The D-Pad lets you move left and right with Left and Right, aim upwards by holding Up and crouch and jump down from platforms by holding Down. B attacks, and A jumps. Select switches weapons, and Start pauses the game and opens the menu.

You start out with no hearts, and you only have a little bit of health. In order to increase your health, you'll need to get a lot of points. To do that, you'll need to defeat enemies. As you defeat enemies, you'll not only gain points, but you can also get hearts. Hearts will be used to buy things in the store.

The snakes with the wings (they're called Shemums) will head in one direction, then turn around if they hit a wall. If they reach the edge of a platform, they will drop down. Wait for them to come your way before hitting them with your arrows and taking their hearts. As much as they seem to limitlessly spawn, there is a limit to how many will drop down before you've fought them all in the current spot where you're at before you have to make your way forward.

By walking into a door, you can enter it. Sometimes there will be nothing in the room, while others will contain enemies, shops and treasure rooms.

The screen is wrap-around. If you walk through the side of the screen, you'll end up on the other side. In other words, if you walk through the right side of the screen, you'll end up on the left side, and vice-versa.

The first world's stages are vertical, and you'll have to jump your way up and carefully make your way to the top to reach the exit. If you fall beyond the bottom of the screen for any reason, the game is over and you'll have to replay the level. You only have one life, but you have infinite continues. If you die at any time, you can get a password, which will keep track of all the points, health, hearts and items that you've collected.

The red, one-eyed flying creatures (Monoeyes) fly in groups of four, and they give more points and drop five hearts each. The bigger the heart, the more it is worth.

The heart turns any enemies that pop up on-screen into mallets for a limited time. The mallets are used in the labyrinths to rescue warriors turned into stone back into flesh to assist you. This will be mentioned more in detail at the first labyrinth.

You'll want to get close to 20,000 points by the time you get out of this level. If you can do that, you'll go from the Bronze Arrow - which you start with - to the Silver Arrow, which is a little more powerful. Also, you can get arrow upgrades from defeating a lot of enemies and finding a room where someone will give you an arrow if you've been fighting hard enough.

The Grim Reaper (Reaper) slowly moves back and forth. If he sees you, regardless of how far away you are from him, he will send his own flying mini-Reapers (Reapettes) after you, and he will keep doing that for a limited time, complete with "panic" music that plays when he does this. When in doubt, lay low. If you can defeat him, that will also stop the mini-Reaper attacks. The best way to beat them is to hit them from behind, then wait for them to look away again and go back to minding their own business before hitting them.

The enemy rooms will be full of flying enemies that look like flying eyes with big noses (Specknoses), much like those funny looking glasses with the big nose connected at the bottom. The more of them you can defeat before they disappear, the more points and hearts you can get. The hearts you get from these enemies will be full, big hearts worth ten hearts each.

The wine goblet will refill one whole unit of health.

The room with the pots is a treasure pots. By shooting down pots, you can get the treasures inside, but you'll want to wait until you shoot down all the pots to get all the treasures, or you'll be warped out of the room the instant you get something. The treasures - which are all either mallets or hearts - are placed at random, and if you get the tiny Grim Reaper, you'll wipe out all your progress and you get nothing. You lose. Good day, sir.

In these rooms, you'll want to shoot down the top two pots on the left and the pot on the bottom-right below the door. The number of mallets you get will tell you which one to hit last. If you don't get any mallets, it's the pot on the lower-left. If it's one, it's the pot on the upper-right corner. If it's two, it's the pot directly above the door. If it's three, it's the one in the middle. Hitting the one you're supposed to hit last before last will give you the tiny Grim Reaper (known in the manual as "The God of Poverty"), ruining your whole progress in that room. If you do manage to hit the one you're supposed to hit last at the very end, you'll get a nice treasure.

The bottle with the liquid in it will revive you if you die. You'll only get a little bit of health left, but it's better than nothing. You can only carry one at any given time, but you can carry more.

On the purple square platforms, do not do a running jump. Just jump to the left or right, or else you run the risk of the game eating your jump inputs.

The red, one-eyed frogs (Nettlers) will move much like the snakes with wings, and they will duck for a second whenever you shoot at them. As long as you aren't super-close to them, the arrows will still hit them when they stop ducking.

There is also a red flame enemy that can pop out of the floor and shoot a projectile (they're called McGoos). Shoot them if you can, but watch out for the projectile.

When you reach the end of the stage, the amount of points you got in the level will be added to your total score.

Your health does not refill between stages. Keep this in mind.

World 1-2



You'll see the store here for the first time. If you have enough hearts, you can buy things at these stores. The barrel is the Water Barrel, which allows you to carry eight of the health bottles. (The chalices and the bottles contain the Water of Life, which increase your health, with the chalices restoring health immediately and the bottles reviving you upon death.) The feather is the Angel Feather, which will bounce you back up if you fall beyond the bottom of the screen.

If you can reach 28,200 points, you can get a second section of health when you complete the current level.

You'll see some moving platforms near the end of the level.

Also near the end of the level, there will be red octopus enemies that will come up from the bottom of the screen (Commylooses). Shoot them down if you can, but watch them carefully as they move to the side on the way up.

If you have enough points when you reach the door near the end, you can get the Silver Arrow.