Now that we're out of the first world of the game, everything becomes a little bit easier!
World 2-1
Compared to what we've experienced so far, this is easier. This time, you'll move from the left end of the stage to the right end, and you won't have to deal with many pits.
The little rock guys (they're called a Rokman) that fall down from the sky will come down from pretty fast. Thankfully, they go down in one hit and drop ten hearts each. They also give you 500 points each.
From here on out, you'll find the occasional hot spring with the orange water. Take advantage of it.
If you see any beetle-like jaws pop out of the ground, stay away from there so you don't get bitten when the bug actually pops out and shoots a projectile at you. Those are Girin, and they can be a bit of an annoyance.
There will be pink, circle-shaped creatures that will pop up from the bottom of the screen after the third door (the one with the flying nose creatures; they're known as Minos). They will soon slowly back down afterwards. Hit them if you can.
The green creatures with the big mouths (Micks) will fly back and forth across the level, and they do it pretty slowly, making them easy pickings. They move more or less like the one-eyed red octopi.
In the treasure pot rooms with the blue backgrounds, the rules change a little bit. This time, you'll want to hit the two pots above the entrance and the second pot from the top on the left side. From here, you're counting mallets again. If you see zero mallets, you'll have to hit the pot on the lower-right corner last. If you see one, it's the second one from the bottom on the left side you'll want to save for last. If you see two, you'll want to save the pot in the center for last. If you see three, you'll want to save the pot in the top-left corner for last. Failure to do so will cause you to see the God of Poverty and lose everything.
The credit card allows you to buy on credit at the black market, allowing you to get an item for free. If you want to use a credit card again, however, you'll have to pay back what you owe, and until then, your heart count will stay at zero (and will basically be in the negatives, as the can't show an integer less than zero) as you keep collecting hearts. If this happens, you'll have to keep collecting hearts until you hearts in the hearts counter again, and the amount of hearts you'll have to collect depends on how much the thing you bought with the credit card was worth.
The green frog-like enemies with wings (Kerons) will leap towards you. They take two hits to kill.
The third arrow upgrade will turn you a purple hue and allow you to do three times the damage that could deal at the beginning. You'll have a shot at getting it around 167,000 points. Keep killing those enemies to get those arrow upgrades!
If you can get 122,300 points, you'll get a fourth bar of energy.
World 2-2
You'll need more than two bars of health to have the fireball activated if you have it. With this, your arrows can go through multiple enemies at once. If you have at least one or two arrow upgrades, this is a treat.
The little guy who hops around at a fast speed with a sack on his back (known as Pluton) must be avoided at all costs, as he can steal one of your upgrades if he runs into you. You can earn them back, but there are only so many rooms in the game where you fight flying tiles.
The guys with the red eyes (Snowmen) move slowly move towards you, and will shoot projectiles.
Whatever you do, don't fall into the water. Falling into it is not good. Take your time with the platforms, and remember not to press Down on the D-Pad while making your way through the very platform-y part of the stage.
If you can get 204,200 points, you'll get a fifth bar of health. This is the most health you can get in the game. If you can get 227,700 points, you can get the fourth strength arrow, the Gold Arrow, in the sacred chamber.
No comments:
Post a Comment