In this entry, we cap off World 2 and head on down to World 3.
World 2-3
The thorns in the ground will hurt you; try not to fall into them.
In the middle of the level, you'll need to watch out for the lava.
The upgrades from the training rooms where you have to shoot down the tiles do not work in the labyrinths.
If you wait long enough after buying something in a regular store (not a black market), you can buy something again. Also, if you press A and B at the same time on Controller 2 in the stores, you can lower the prices, but there is a 20% chance that the shopkeep will raise the prices instead.
Watch out with the platforms moving around near the thorns. Make sure the platforms are away from the thorns when you get on and jump off.
Near the end of the level where all the tombstones pop up, a gaggle of upgrade thieves will jump around. Tread carefully so they don't steal your stuff. Make sure you enter the Black Market in this area to get rid of them a little prematurely.
World 2-4
The floating circle enemies with the one eye (Tamambos) fly back and forth the same way that the Specknoses do and take one hit to kill. The blue ones will drop five hearts each, while the red ones drop ten each.
The red mushroom enemies (Shulms) will take a quite a few hits before they go down.
You'll have to face off against the Eggplant Wizards before you make it to the boss, whether you like it or not. There are two hospitals in this labyrinth: one in the lower-left corner and one in the upper-right corner.
The boss here is Hewdraw. Hewdraw will bounce around the room, and you'll need to avoid him while hitting him in the head and also stay out of the lava. It will take a while, but Hewdraw can be beaten.
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