Now that we know more about the Protopet, let's continue to explore Todano!
5:38 - Getting some weapon experience. To my amazement, quite a few enemies are gone.
7:58 - Entering the other area we have yet to go to. You can smash the security cameras for more bolts.
8:29 - Move the pillars into the barriers with the Tractor Beam to get past the barriers.
9:34 - The Inspectorbot is back! He's back for more puzzle fun after having seen him the first time in Maktar Nebula.
11:16 - This pillar has a bomb in it. Place it on the panel, then get away when the lights turn red so you don't get hit by the explosion.
14:01 - Going up to these conveyor belts and deploying a Spiderbot will allow us to get a Platinum Bolt.
15:23 - Almost forgot this! Back at the double energy field, you can make a staircase to get to another area where enemies with jetpacks will try to fight you.
16:37 - At the end, you'll meet a Captain Quark fanboy who is wanting a Captain Qwark figurine from the first game's galaxy. If you can get it to him, you can get the Armor Magnetizer which attracts bolts from further away.
17:44 - Next to him is another Platinum Bolt, and the last one we need to find for this planet.
19:03 - Now to solve this puzzle.
19:44 - Put the small bomb in the small platform and the big bomb in the big platform.
20:42 - Put the column on the conveyor belt for a moving safe spot away from the lasers.
21:35 - Same bomb puzzle as before, but now we have three different sizes for the bombs. Move the smaller ones to the side so you can move the big one.
23:16 - This time, you can ride the column across!
27:32 - At the end of this area is the Sheepinator, which works much like the Morpho Ray from the first game. The only difference is that enemies turn into sheep and not chickens.
29:38 - After saving and reloading, we go for another Skill Point that can be obtained by turning all the squirrels into sheep. For some reason, a few of the squirrels found the elevator. Afterwards, I grab more bolts to close the video out.
Skill Points:
Try To Sleep: Turn all sixteen sheep in the beginning section of Todano into sheep with the Sheepinator.
Controls:
As Ratchet:
Control Pad/Left Analog Stick: move
Right analog stick: move camera
X:
- Jump and double jump (hold button after double jump to use Heli-Pack or Thruster Pack)
- Wall jump (near certain walls)
Square: strike with wrench
Circle: pull out/shoot currently equipped gun
Triangle:
- quick select (hold and use in conjunction with Control Pad or left stick to switch guns; menu can be customized in Quick Select on the pause menu
- double tap to switch between two most recently equipped weapons/items
- interrupt on-screen messages
Select: open map
Start: Pause menu
- Control Pad: select option
- X: confirm option choice
L1:
- center camera behind Ratchet (tap button to center)
- first-person view (hold button and use left stick or D-Pad to look around; let go of L1 to move camera back behind Ratchet)
- Square: wrench boomerang
- Circle: fire gun
- R1/R2: zoom in and out (Pulse Rifle only)
L2/R2: strafe (hold while moving)
L3: see health and Bolt totals
R1/R2: crouch (hold down)
- Square: wrench boomerang
- X: high jump
- long jump (hold crouch button and jump while running to perform)
R3: open map
In water:
- Square: dive and descend
- X: surface and ascend
- R1: accelerate with Hydro-Pack
As Clank:
Control Pad/Left Analog Stick: move
Right analog stick: move camera
When hanging off platforms:
- Control Pad/Left Analog Stick: move
- Forward+X: vault up
- Back+X: drop down
Square: punch
X: Jump (press and hold in the middle of a jump to glide with Heli-Pack)
Triangle: command menu (hold and use in conjunction with Control Pad or left analog stick to choose commands)
No comments:
Post a Comment